Minetest 0.4.10

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Krock
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Re: Minetest 0.4.10

by Krock » Mon Jul 14, 2014 19:46

brandedangel wrote:no world name given or none selected...

Known problem. Has been fixed in 0.4.10-dev versions.
https://github.com/minetest/minetest/co ... d56c4d8917
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: Minetest 0.4.10

by sfan5 » Tue Jul 15, 2014 07:33

Krock wrote:
brandedangel wrote:no world name given or none selected...

Known problem. Has been fixed in 0.4.10-dev versions.
https://github.com/minetest/minetest/co ... d56c4d8917

The fix was for something else.
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Re: Minetest 0.4.10

by TheLionGirl » Tue Jul 15, 2014 09:58

When I download minetest 0.4.10 in the end of the download google says: download error. Every time, I have get this error message. How I can get minetest 0.4.10 whithout errors?
I know, I am a girl... What I am gonna to do about that??

!!!- Sorry my bad english, is because I'm portuguese -!!!
 

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Re: Minetest 0.4.10

by Wuzzy » Tue Jul 15, 2014 12:40

You shouldn’t download Minetest from Google. I wonder how that is even possible, Google is just a search engine, not a download portal.
Try to download Minetest from <http://minetest.net/download>.
 

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Re: Minetest 0.4.10

by brandedangel » Tue Jul 15, 2014 13:18

Krock wrote:
brandedangel wrote:no world name given or none selected...

Known problem. Has been fixed in 0.4.10-dev versions.
https://github.com/minetest/minetest/co ... d56c4d8917



not fixed...cause no matter what i do it still says it i cant create my own world if i wanted to...
 

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Re: Minetest 0.4.10

by brandedangel » Tue Jul 15, 2014 13:23

brandedangel wrote:
Krock wrote:
brandedangel wrote:no world name given or none selected...

Known problem. Has been fixed in 0.4.10-dev versions.
https://github.com/minetest/minetest/co ... d56c4d8917



not fixed...cause no matter what i do it still says it i cant create my own world if i wanted to...


or do i have to wait for the fix?
 

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Re: Minetest 0.4.10

by Topywo » Tue Jul 15, 2014 15:53

brandedangel wrote:i got the newest minetest.. 0.4.10
now when i go to create a world it wont let me?

but when i tried to create a world just with regular minetest it states

no world name given or none selected...

why might this be?


Checked, you're right. But it does work when you:
- type a world name (Test for example)
- Click 'minetest' under Game
- Then click 'Create'
 

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Re: Minetest 0.4.10

by Krock » Tue Jul 15, 2014 15:55

sfan5 wrote:The fix was for something else.

Ah right. I messed up those bugs and haven't checked it it's the correct one.
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Re: Minetest 0.4.10

by webdesigner97 » Tue Jul 15, 2014 19:51

Wuzzy wrote:You shouldn’t download Minetest from Google. I wonder how that is even possible, Google is just a search engine, not a download portal.
Try to download Minetest from <http://minetest.net/download>.

I guess he's talking about Google Chrome ^^
 

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Re: Minetest 0.4.10

by twoelk » Tue Jul 15, 2014 20:42

brandedangel wrote:no world name given or none selected
...
not fixed...cause no matter what i do it still says it i cant create my own world if i wanted to...


Make sure a game is selected! Sometimes it seems to get unchecked or loose focus or whatever when fiddling with name and mapgen. Before creating a new world make sure the game-type is selected, reselect it if necessary.
 

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Re: Minetest 0.4.10

by asdfref » Mon Jul 21, 2014 17:12

I got minetest 0.4.10 from lantch pad and now that i got it the snow mod and animales/mobf dose not work now.
 

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Re: Minetest 0.4.10

by hoodedice » Mon Jul 21, 2014 18:49

asdfref wrote:I got minetest 0.4.10 from lantch pad and now that i got it the snow mod and animales/mobf dose not work now.



Weather has been removed from minetest. So the snow mod will probably not work
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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Re: Minetest 0.4.10

by paramat » Mon Jul 21, 2014 22:38

Nah, snow mod is independant of proller's weather, must be another reason.
 

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Re: Minetest 0.4.10

by Dragonop » Fri Jul 25, 2014 03:16

sfan5 could be any chance to put a 3D noise mapgen in next builds?
 

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Re: Minetest 0.4.10

by sfan5 » Fri Jul 25, 2014 10:23

Dragonop wrote:sfan5 could be any chance to put a 3D noise mapgen in next builds?

Which 3D noise mapgen are you thinking of?
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Re: Minetest 0.4.10

by paramat » Fri Jul 25, 2014 17:34

Yeah Dragonop is refering to mgv5, i'll suggest the re-introduction of mgv5 to hmmmm in case he wants to work on that instead of the frustration he's having with mgv7, celeron55 may be too busy.
 

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Re: Minetest 0.4.10

by Dragonop » Fri Jul 25, 2014 22:54

sfan5 wrote:
Dragonop wrote:sfan5 could be any chance to put a 3D noise mapgen in next builds?

Which 3D noise mapgen are you thinking of?

Im thinking on the 3rd or 4th Mapgen 3D noise: http://wiki.minetest.net/Map_Generator_ ... d_noise.22
I say this couse the terrain looks more natural with the 3D noise Mapgen.
 

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Re: Minetest 0.4.10

by Dragonop » Fri Jul 25, 2014 22:57

paramat wrote:Yeah Dragonop is refering to mgv5, i'll suggest the re-introduction of mgv5 to hmmmm in case he wants to work on that instead of the frustration he's having with mgv7, celeron55 may be too busy.

Yeah maybe that too but i look at the two and the mgv3 and mgv4 looks better, for some reason
 

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Re: Minetest 0.4.10

by paramat » Fri Jul 25, 2014 23:22

Yes i agree, better screenshots. Because mgv5 is a refinement of mgv3 and mgv4 what you see in the mgv3 and mgv4 screenshots will very probably be present in mgv5, and mgv5 will probably have more variety of terrain due to modulation.
There is actually a fork of Minetest (i think it's called Minetest Classic) which is essentially Minetest v0.3.x and has mgv5.
 

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Re: Minetest 0.4.10

by Dragonop » Sat Jul 26, 2014 07:55

paramat wrote:Yes i agree, better screenshots. Because mgv5 is a refinement of mgv3 and mgv4 what you see in the mgv3 and mgv4 screenshots will very probably be present in mgv5, and mgv5 will probably have more variety of terrain due to modulation.
There is actually a fork of Minetest (i think it's called Minetest Classic) which is essentially Minetest v0.3.x and has mgv5.

I will try to find and download it.
Another question: ¿Its there a way to download and install Mapgens in Minetest?¿like mods i guess?
 

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Re: Minetest 0.4.10

by Morn76 » Sat Jul 26, 2014 09:55

Dragonop wrote:I will try to find and download it.

Its name has been changed to Voxelands recently: http://www.voxelands.com/
 

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Re: Minetest 0.4.10

by Morn76 » Sat Jul 26, 2014 10:19

P.S. Voxelands screenie (without fog). It took me a while to find the cool 3-D noise terrain. Closer to the spawn the landscape looked more like mgv6.

Why can't I edit my posts in this thread?

Image
 

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Re: Minetest 0.4.10

by Amaz » Sat Jul 26, 2014 16:13

This: https://github.com/celeron55/minetest/tree/mgv5 has mgv5 in, but the branch is very outdated...
 

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