## Moviliario 3D (proyecto 3D Forniture)

Spanish

tonyka
Member

Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España
is very simple ...
Measurements can be represented in various ways,
Decimal: 0.42, 0.279, -0.1 ...
Fractional: 1/2, 5/12, -2 / 5 ...
easier it is to use the decimal, which is what we are all used

a point is achieved by its position x, y, z
x = width
y = high
z = length

an object is created only scoring two points against:
{point 1, point 2},

then be so ...
{x, y, z, x, y, z},

1 block in minetest measures 1 x 1 x 1 being the focal point of the cube the point 0, 0, 0, and opposite points, the -0.5, -0.5, -0.5 and 0.5, 0.5 0.5.
everything you draw has to be within those measures

let's practice, I draw a bar in the center of the block that measures (0.2 x), (1 y), (0.2 z), then the center of the block to the first point Abria-0.1x,-0.5y, -0.1 x, the center of the block to the second point Abria 0.1x, 0.5y, 0.1x;
and therefore: {-0.1, -0.5, -0.1, 0.1,0.5,0.1}

Try with different values and observe the changes ...
is all used ...
My mod: [MOD]3D Forniture 1.0
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

redcrab
Member

Posts: 831
Joined: Tue Dec 13, 2011 13:45
Location: France
Thanks for this nice mod .. and all the explanation..

http://minetest.net/forum/viewtopic.php?id=1705
redcrab's server redcrab.suret.net port 30401
Dedicated Minetest redcrab server forum at http://minetestbb.suret.net

It's nice to be important but it is more important to be nice.

tonyka
Member

Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España
redcrab wrote:Thanks for this nice mod .. and all the explanation..

http://minetest.net/forum/viewtopic.php?id=1705
redcrab's server redcrab.suret.net port 30401

thanks, I'm very happy with the good reception of my mood :D
if you have any idea, that maybe I can do, do not hesitate to tell it
Last edited by tonyka on Mon Jun 25, 2012 21:54, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

redcrab
Member

Posts: 831
Joined: Tue Dec 13, 2011 13:45
Location: France
tonyka wrote:
redcrab wrote:Thanks for this nice mod .. and all the explanation..

http://minetest.net/forum/viewtopic.php?id=1705
redcrab's server redcrab.suret.net port 30401

thanks, I'm very happy with the good reception of my mood :D
if you have any idea, that maybe I can do, do not hesitate to tell it

With the same taste ... a bed with its pillow.. in 2 blocks length
Dedicated Minetest redcrab server forum at http://minetestbb.suret.net

It's nice to be important but it is more important to be nice.

tonyka
Member

Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España
buena idea..
alguien sabe como unir dos nodos en un solo objeto?
good idea ..
anyone knows how to connect two nodes on a single object?
My mod: [MOD]3D Forniture 1.0
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

monty_oso
Member

Posts: 44
Joined: Wed Jun 20, 2012 05:44
tonyka wrote:
Melkor wrote:puedes escribir un puequeño tutorial sobre como lo haces, como entender el 3d, gracias

es muy simple...
Las medidas se pueden representar de varias formas,
Decimal: 0.42, 0.279, -0.1 ...
fraccionarias: 1/2, 5/12, -2/5 ...
lo mas facil es utilizar la decimal, que es la que todos estamos acostumbrados

un punto se consigue dando su posición x, y, z
x = ancho
y= alto
z = largo

un unico objeto se crea marcando dos puntos contrarios:
{punto 1, punto 2},

entonces sera asi...
{x,y,z, x,y,z},

1 bloque en minetest mide 1 x 1 x 1 siendo el punto central del cubo el punto 0, 0, 0, y sus puntos opuestos, el -0.5, -0.5, -0.5 y el 0.5, 0.5 0.5.
todo lo que dibujemos tiene que estar dentro de esas medidas

pasemos a la practica, quiero dibujar una barra en el centro del bloque que mida (0.2 x), (1 y), (0.2 z), entonces del centro del bloque al primer punto abria -0.1x, -0.5y, -0.1x; del centro del bloque al segundo punto abria 0.1x, 0.5y, 0.1x;
y por tanto : {-0.1, -0.5, -0.1, 0.1,0.5,0.1}

es todo acostumbrarse...

Muy buena la explicación pero te recomiendo crear un nuevo tema y pegarla ya que se pierde entre las antorchas y los retretes.
My English sucks very hard (TM).
I'm very interesting in mesecons stuff.

tonyka
Member

Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España
monty_oso wrote:Muy buena la explicación pero te recomiendo crear un nuevo tema y pegarla ya que se pierde entre las antorchas y los retretes.

XD
http://minetest.net/forum/viewtopic.php?id=2126
Last edited by tonyka on Sat Jun 30, 2012 17:35, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

tonyka
Member

Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España
Proximamente:

in the near future:

• 3D Tree,
• 3D Papyrus
• fully equipped bathroom:
• Toilet
• sink
• taps
• shower tray
Last edited by tonyka on Thu Jun 28, 2012 16:39, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

Topywo
Member

Posts: 1721
Joined: Fri May 18, 2012 20:27
Looks good!

InfinityProject
Member

Posts: 1009
Joined: Sat Mar 17, 2012 00:52
Location: World of Infinity, US

tonyka
Member

Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España
InfinityProject wrote:¿Fue agregado o simplemente hacer?

aun no esta...
falta limpiar el codigo, y crear las imagenes del crafting....
y tengo un pequeño problema con los arboles, en las zonas previamente generadas, no se fija la textura, solo funciona en las nuevas zonas que se generan...
pero estoy haciendo un pequeño "mod"para arreglar esto...
echo eso, lo presentare el la seccion de "Modding General "

still not ...
need to clean the code, and create the images of crafting ....
and I have a little problem with the trees in areas previously generated
the texture is not fixed, it only works in new areas that generate ...
but I'm doing a little "mod" to repair this ...
done that, I will present the section of "General Modding"
Last edited by tonyka on Thu Jun 28, 2012 20:28, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

InfinityProject
Member

Posts: 1009
Joined: Sat Mar 17, 2012 00:52
Location: World of Infinity, US
tonyka wrote:
InfinityProject wrote:¿Fue agregado o simplemente hacer?

aun no esta...
falta limpiar el codigo, y crear las imagenes del crafting....
y tengo un pequeño problema con los arboles, en las zonas previamente generadas, no se fija la textura, solo funciona en las nuevas zonas que se generan...
pero estoy haciendo un pequeño "mod"para arreglar esto...
echo eso, lo presentare el la seccion de "Modding General "

still not ...
need to clean the code, and create the images of crafting ....
and I have a little problem with the trees in areas previously generated
the texture is not fixed, it only works in new areas that generate ...
but I'm doing a little "mod" to repair this ...
done that, I will present the section of "General Modding"

Editar mapgen.lua para los árboles.

tonyka
Member

Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España
Acabo de presentar el mod en:
http://minetest.net/forum/viewtopic.php?pid=28729#p28729
y actualizo tambien aqui.
My mod: [MOD]3D Forniture 1.0
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

InfinityProject
Member

Posts: 1009
Joined: Sat Mar 17, 2012 00:52
Location: World of Infinity, US
Si en ingles. Para las personas que no pueden espanol.
Last edited by InfinityProject on Fri Jun 29, 2012 20:51, edited 1 time in total.

tonyka
Member

Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España
InfinityProject wrote:Si en ingles. Para las personas que no pueden espanol.

si... gracias a "google traslated" y "wordreference.com", ahun asi me resulta muy dificil :P
My mod: [MOD]3D Forniture 1.0
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

tonyka
Member

Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España
si alguien me presta el codigo para poder unir dos bloques nodebox con
Code: Select all
paramtype = "light",
paramtype2 = "facedir",

podria crear cosas como estatuas y armaduras, camas medievales, armarios roperos...

tengo el codigo para cambiar un nodo por otro, pero no logro que tome el valor param2 de facedir
con esto, podria crear muebles, que abrieran los cajones y las puertas al darles un puñetazo

con lo que tengo, estoy creando una lampara de sobemesa, que varia de luz al darle un puñetazo

a quien me ayude por supuesto, le añado en la lista de contribuciones... a no ser que no lo desee...
Last edited by tonyka on Sun Jul 01, 2012 15:30, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

babe223
Member

Posts: 141
Joined: Mon Nov 14, 2011 13:36
Location: Brasil,Rio de Janeiro
será que funciona con mobis?
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458

tonyka
Member

Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España
el esquema de la lampara...
My mod: [MOD]3D Forniture 1.0
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

tonyka
Member

Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España
Ya esta la lampara :D

el crafting es :
paper, torch, paper
----,stick.----
----, slab_wood,-----

esta en el paquete del dia a dia: 3dforniture_every day
Last edited by tonyka on Mon Jul 02, 2012 02:40, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

Stef
Member

Posts: 394
Joined: Wed Apr 04, 2012 10:46
Location: Belgium
nice
Sorry for my crappy english, im dutch :D

tonyka
Member

Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España
he creado imagenes de inventario para los objetos que no ocupan el bloque entero, (todos los objetos del set de baño, y las cadenas)...
he modificado el color de la lampara, ahora la pantalla es blanca en vez de amarilla, y he añadido un sillon negro...

el crafting del sillon es:
W = Wooden planks, O= empty

W O O
W W O
W W O

Nota: los cambios estan unicamente en el paquete: 3dforniture-dev.zip (versión de desarrollo)
Last edited by tonyka on Wed Jul 04, 2012 01:34, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

tonyka
Member

Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España
he creado sustituciones para la mayoría de los bloques de minetest...
los cambios, lo único que hacen, es aplicar texturas sombreadas para proporcionar una mayor sensación de profundidad...

los cambios están en la versión de desarrollo
My mod: [MOD]3D Forniture 1.0
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

babe223
Member

Posts: 141
Joined: Mon Nov 14, 2011 13:36
Location: Brasil,Rio de Janeiro
usted puede hacer un muñeco en 3D para mí, así que se puede utilizar para una prueba

cualquier excusa o Brasileiro error'm
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458

tonyka
Member

Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España
babe223 wrote:usted puede hacer un muñeco en 3D para mí, así que se puede utilizar para una prueba

cualquier excusa o Brasileiro error'm

ahora no tengo mucho tiempo libre...
si te corre prisa visita este topico no es dificil hacer nodebox
si no te importa esperar dime cual es tu idea, algo para empezar...
Last edited by tonyka on Fri Jul 27, 2012 01:04, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

babe223
Member

Posts: 141
Joined: Mon Nov 14, 2011 13:36
Location: Brasil,Rio de Janeiro
mi idea y hacer un títere con 3D nodebox por lo que no vio rbaços ser movimientos de piernas y no Agresivo mafia más de pie y salta
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458

PreviousNext