Map Seeds
Map Seeds
Anyone know how to make specific map seeds?
My modpack: http://forum.minetest.net/viewtopic.php?id=5752
- Death Dealer
- Member
- Posts: 1379
- Joined: Wed Feb 15, 2012 18:46
- Location: Limbo
- Contact:
- cisoun
- Member
- Posts: 232
- Joined: Tue Apr 19, 2011 18:56
- GitHub: cisoun
- IRC: cisoun
- In-game: cisoun
- Location: Switzerland
- Contact:
You can create a new world with a custom numerical seed by editing "/world/map_meta.txt" and removing the current "map.sqlite" file in the same directory.
Not here for a while due to some troubles between my graphic card and Minetest.
Cisoun's Texture Pack | The Conifers Mod (deprecated) | Faenza icons for Minetest |
Website
Cisoun's Texture Pack | The Conifers Mod (deprecated) | Faenza icons for Minetest |
Website
I meant like what map seed does what. (0 will give an interesting ocean cliff)
My modpack: http://forum.minetest.net/viewtopic.php?id=5752
not sure but as far as i can tell map seeds are normally very long and complicated (but then again i have no clue how to work with the .conf file or hardly any files for that matter xD)
if your wanting a specific map (alot of oceans,or land, or high plateus) then you need to either get very very lucky in generation of a map (or hunt for a spot within its 31k blocks in ea direction) or you can request a mod for it...i think someone is making/has made a mod where the map is just flat plains all over but i dont know where its at or if its done
if your wanting a specific map (alot of oceans,or land, or high plateus) then you need to either get very very lucky in generation of a map (or hunt for a spot within its 31k blocks in ea direction) or you can request a mod for it...i think someone is making/has made a mod where the map is just flat plains all over but i dont know where its at or if its done
I like to debate.
I know about the flatlands mod.
There was a thing online where you type your map seed in and it shows the coordinates of all nyancat bricks.
There was a thing online where you type your map seed in and it shows the coordinates of all nyancat bricks.
My modpack: http://forum.minetest.net/viewtopic.php?id=5752
My modpack: http://forum.minetest.net/viewtopic.php?id=5752
- kddekadenz
- Member
- Posts: 323
- Joined: Mon Jun 27, 2011 17:21
- GitHub: tinyworlds
- Location: Germany
- Contact:
Awesome!
I always do search for a seed for a lone island.
Has anyone found one?
Last edited by kddekadenz on Fri Apr 27, 2012 15:51, edited 1 time in total.
- Death Dealer
- Member
- Posts: 1379
- Joined: Wed Feb 15, 2012 18:46
- Location: Limbo
- Contact:
-
- New member
- Posts: 7
- Joined: Fri Nov 24, 2017 23:58
- In-game: Ajax
Re: Map Seeds
Anyone know any seeds that make a good world for builds? I need seed and version. (V5, V6, V7, Fractal, Valleys)
Re: Map Seeds
I had started a Map-Database on the wiki,Ajax_MineQuest wrote:Anyone know any seeds that make a good world for builds?
I need seed and version. (V5, V6, V7, Fractal, Valleys)
with currently only a few entries.
Feedback welcome !
'My' wiki-pages: Build-a-home - basic-robot - basic_robot_csm - basic-machines - digtron - xdecor -
Map-Database
Map-Database
- sorcerykid
- Member
- Posts: 1841
- Joined: Fri Aug 26, 2016 15:36
- GitHub: sorcerykid
- In-game: Nemo
- Location: Illinois, USA
Re: Map Seeds
You can't rely on mapseeds alone to determine whether a world is suitable for building, mining, etc..The perlin noise parameters are far more crucial to the map generation algorithm.Ajax_MineQuest wrote:Anyone know any seeds that make a good world for builds? I need seed and version. (V5, V6, V7, Fractal, Valleys)
For example in mgv7 you can easily produce alien-looking worlds using virtually ANY map seed with only the default perlin noise parameters. Yet with these custom mapgen settings I shared below, you can get far more realistic terrain.
viewtopic.php?f=3&t=16792
The purpose of a map seed is simply to ensure that the output of the map generation algorithm is unique, not to determine any specific characteristics of that output.
Re: Map Seeds
I'll add "and reproducible".sorcerykid wrote:You can't rely on mapseeds alone ..
The purpose of a map seed is simply to ensure that
the output of the map generation algorithm is unique
Obviously, this will only work if the settings for the mapgenerator,
biomes etc. are kept the same.
'My' wiki-pages: Build-a-home - basic-robot - basic_robot_csm - basic-machines - digtron - xdecor -
Map-Database
Map-Database
- sorcerykid
- Member
- Posts: 1841
- Joined: Fri Aug 26, 2016 15:36
- GitHub: sorcerykid
- In-game: Nemo
- Location: Illinois, USA
Re: Map Seeds
Sadly, it doesn't even guarantee that, at least with mgv7. The algorithm has undergone changes across different versions of Minetest which can effect the integrity of existing worlds with the exact same mapgen settings. I recently commented about this issue in another topic:hajo wrote:I'll add "and reproducible".sorcerykid wrote:You can't rely on mapseeds alone ..
The purpose of a map seed is simply to ensure that
the output of the map generation algorithm is unique
Obviously, this will only work if the settings for the mapgenerator,
biomes etc. are kept the same.
viewtopic.php?p=302082#p302082
-
- New member
- Posts: 7
- Joined: Fri Nov 24, 2017 23:58
- In-game: Ajax
Re: Map Seeds
Hey how do I start my own string? I have a question but IDK how to start one
Who is online
Users browsing this forum: No registered users and 17 guests