Post your screenshots!
- azekill_DIABLO
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Re: Post your screenshots!
Pure BD craft? lovely! (btw i didn't know items could be transparent)
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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- Fluffgar
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Re: Post your screenshots!
Not BD Craft (though I admit it is an influence). I'm making and adding my own textures as I go.azekill_DIABLO wrote:Pure BD craft? lovely! (btw i didn't know items could be transparent)
viewtopic.php?f=4&t=19956
Fluffgardian Texture Pack viewtopic.php?f=4&t=19956
- the_raven_262
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And more fractals!
So I decided to play with the julia set this time, these are all from the fractal type 8 (4D "Variation" julia set.)
It took me time to find the values that produce something interesting, as the default ones did not produce anything very amusing.
I have set the iteration level to 20, lowering it might produce more minetest friendly shapes that one can actually play on. All the mapgen decorations, caves and dungeons are removed here in order to better observe the fractal.
I managed to get something that resembles an overall spherical object, by setting all of the values to 0 (I am here adjusting mgfractal_julia_x, y, z and w values). I scaled the fractal to 128, and set the offsets to 0. This one appears when the x value is around 0.3 - 0.33 (y = 0, z = 0, w = 0), I have never gone beyond that though.
Now, there is this mgfractal_slice_w value that does some very interesting stuff to the 4D fractals (only), they eventually get smaller and smaller. But I am not going to demonstrate that as it requires me to raise/lower that value a lot. But by increasing it as much as 0.1 I got:
And that fractal changes more and more, rotates the line of symmetry (not even a straight line anymore, this happens a lot with this fractal) and starts vanishing into nothingness.
After that I experimented with raising the y along with x (which I left at 0.3 as it seemed to be nice).
Raising y made the hollow sphere become filled inside by growing those noticeable formations on the sides towards the inside.
I also observed the change that happens when raising the z and w values. Raising each of these will break the fractal's symmetry. Raising both will not make the fractal symmetrical again, actually it will make it as asymmetrical as it can get. Raising each of these individually with the rest of the values being 0 each will change the fractal differently each (I haven't noticed any similarity in these changes).
After the y value raises at around 0.017 - 0.02 (x = 0.3, z = 0, w = 0) you get this nice shape that is filled with differently sized tunnels.
The shape in the center of the screenshot is one of those objects on the sides that has changed beyond recognition. It has merged with the object on the other side forming this land where I stood. (they are actually disconnected at y = 0.017 and below, also at the larger scales)^
This is another one of those side objects that got even smaller than their discs (the disc structure that can be seen in the middle of the objects on the 1st screenshot). And a pillar has grown below it.^
Anyway, there is just too much to be explored here. And the fact that these fractals are rarely usable as a terrain for minetest makes them even less popular. Also the fact that I probably have no idea what I am doing, but its fun so I don't really care :)
It took me time to find the values that produce something interesting, as the default ones did not produce anything very amusing.
I have set the iteration level to 20, lowering it might produce more minetest friendly shapes that one can actually play on. All the mapgen decorations, caves and dungeons are removed here in order to better observe the fractal.
I managed to get something that resembles an overall spherical object, by setting all of the values to 0 (I am here adjusting mgfractal_julia_x, y, z and w values). I scaled the fractal to 128, and set the offsets to 0. This one appears when the x value is around 0.3 - 0.33 (y = 0, z = 0, w = 0), I have never gone beyond that though.
Now, there is this mgfractal_slice_w value that does some very interesting stuff to the 4D fractals (only), they eventually get smaller and smaller. But I am not going to demonstrate that as it requires me to raise/lower that value a lot. But by increasing it as much as 0.1 I got:
And that fractal changes more and more, rotates the line of symmetry (not even a straight line anymore, this happens a lot with this fractal) and starts vanishing into nothingness.
Spoiler
w = 0.2 Anyways thats where I lost the point from where I was originally screenshotting.
w = 0.3
You get the idea of what happens.
w = 0.3
You get the idea of what happens.
Raising y made the hollow sphere become filled inside by growing those noticeable formations on the sides towards the inside.
I also observed the change that happens when raising the z and w values. Raising each of these will break the fractal's symmetry. Raising both will not make the fractal symmetrical again, actually it will make it as asymmetrical as it can get. Raising each of these individually with the rest of the values being 0 each will change the fractal differently each (I haven't noticed any similarity in these changes).
After the y value raises at around 0.017 - 0.02 (x = 0.3, z = 0, w = 0) you get this nice shape that is filled with differently sized tunnels.
The shape in the center of the screenshot is one of those objects on the sides that has changed beyond recognition. It has merged with the object on the other side forming this land where I stood. (they are actually disconnected at y = 0.017 and below, also at the larger scales)^
This is another one of those side objects that got even smaller than their discs (the disc structure that can be seen in the middle of the objects on the 1st screenshot). And a pillar has grown below it.^
Anyway, there is just too much to be explored here. And the fact that these fractals are rarely usable as a terrain for minetest makes them even less popular. Also the fact that I probably have no idea what I am doing, but its fun so I don't really care :)
Re: And more fractals!
This fractal stuff is so cool. There's no way I can find this even more fun to see.the_raven_262 wrote:...
Have a nice day! :D
Re: Post your screenshots!
A humble shack to test my new pc.
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Re: Post your screenshots!
that brick texture is lovely I'm not a fan of the bright red default bricks so to see natural colouring is nice
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Re: Post your screenshots!
and another nice object for the tiny house club :-D
so have you travelled through dense jungle on your new pc yet? a large jungle with lots of leaves and a view set a tad too far can get quite demanding for running mt smoothly
so have you travelled through dense jungle on your new pc yet? a large jungle with lots of leaves and a view set a tad too far can get quite demanding for running mt smoothly
- voxelproof
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MTS Framebuoyant
Another ship from Minetest Shipping Yard. And a good opportunity to test World Edit mod (it's really awesome).
Majestic
Download:
viewtopic.php?p=316750#p316750
Majestic
Download:
viewtopic.php?p=316750#p316750
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To miss the joy is to miss all. Robert Louis Stevenson
- azekill_DIABLO
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Re: MTS Framebuoyant
Wow, it's just glorious! I wish it could move :| (and burn like the famous zeppelin *demonic laugh*)voxelproof wrote:...
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- voxelproof
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Re: MTS Framebuoyant
I know. This is why I made it of steel :Dazekill_DIABLO wrote: Wow, it's just glorious! I wish it could move :| (and burn like the famous zeppelin *demonic laugh*)
To miss the joy is to miss all. Robert Louis Stevenson
Re: Post your screenshots!
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- AspireMint
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Re: MTS Framebuoyant
Cool! But flat clouds? Again? /jk x)voxelproof wrote: --snip--
Majestic
--snip--
-----
OSS:
- LegoLogger
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Re: Post your screenshots!
Random wooden pallets.
I plan to release this mod at some point. Don't ask when, I don't have a clue.
I plan to release this mod at some point. Don't ask when, I don't have a clue.
For those who complain about radiation, I should remind you that every time you leave your house, you step into
the worlds largest radiation beam. (Why else do you think us programmers hide in basements? ;P )
if you need to speak to me, you can catch me on #VE-Minetest-Servers, #RRH-Servers, ##Minetestwithunk, or #Minetest
the worlds largest radiation beam. (Why else do you think us programmers hide in basements? ;P )
if you need to speak to me, you can catch me on #VE-Minetest-Servers, #RRH-Servers, ##Minetestwithunk, or #Minetest
Re: Post your screenshots!
hello dungeon master! what brings you here? *gasp* Urgh! your hug is killing me! *gasp*
Hey, what can i say? I'm the bad guy.
Re: Post your screenshots!
When using pasteboard please use the embedded link _ the one that starts with «https://cdn.pbrd.co/» and that appears at the right side of the page of the image in a box; if you don't I can't get to see your images. :-(Stix wrote:hello dungeon master! what brings you here? *gasp* Urgh! your hug is killing me! *gasp*
I actually guess the screen turns red because that is the color of love.Stix wrote:
Have a nice day! :D
- Fluffgar
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Re: Post your screenshots!
Still working on those textures.
Fluffgardian Texture Pack viewtopic.php?f=4&t=19956
- LegoLogger
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Re: Post your screenshots!
(Almost) Finished the exterior of my new in-game company factory on VE-Survival.
For those who complain about radiation, I should remind you that every time you leave your house, you step into
the worlds largest radiation beam. (Why else do you think us programmers hide in basements? ;P )
if you need to speak to me, you can catch me on #VE-Minetest-Servers, #RRH-Servers, ##Minetestwithunk, or #Minetest
the worlds largest radiation beam. (Why else do you think us programmers hide in basements? ;P )
if you need to speak to me, you can catch me on #VE-Minetest-Servers, #RRH-Servers, ##Minetestwithunk, or #Minetest
- voxelproof
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Re: Post your screenshots!
Marvellous. If you manage to finish your tp it would be one of the best cartoonish packs so far. I can't wait to try it out :)Fluffgar wrote:Still working on those textures.
To miss the joy is to miss all. Robert Louis Stevenson
Re: Post your screenshots!
strange building.......
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Re: Post your screenshots!
looks at this compares this to what I build ..... goes off to sulk in a corner why can't I build good like this
Re: Post your screenshots!
Looks like a mosque.SB66 wrote:strange building.......
Have a nice day! :D
- DrFrankenstone
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Re: Post your screenshots!
I found this on a Google image search, does anyone know where it's from? It had been linked without context.
Is there a mod which can generate occasional stone spires like this?
Edit: oooh it might be this! (found by putting "tower" into Krock's mod search engine)
Is there a mod which can generate occasional stone spires like this?
Edit: oooh it might be this! (found by putting "tower" into Krock's mod search engine)
- azekill_DIABLO
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Re: Post your screenshots!
I decided to stop building today.SB66 wrote:strange building.......
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: Post your screenshots!
No, but I did this:twoelk wrote:and another nice object for the tiny house club :-D
so have you travelled through dense jungle on your new pc yet? a large jungle with lots of leaves and a view set a tad too far can get quite demanding for running mt smoothly
She is something else, this exotic town. Graphics at max, view at 170, and minimap turned on brings a low framerate this side of the Hometown server. Good thing it's still playable without having to undersample, for sure. Minetest would have slideshowed my old computer in this case.
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