Post your screenshots!

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Re: Post your screenshots!

by PolySaken » Tue Oct 08, 2019 08:14

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The weirdest weather phenomenon in the world.
When the wind picks up, thousands of pink fluff motes go with it...
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Re: Post your screenshots!

by Miniminaut » Wed Oct 09, 2019 21:38

Tremors...out of a sudden a giant underground unicorn unleashed breaking trough the stronghold, hold fast mortals

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Lava Intrusion

by duane » Fri Oct 11, 2019 06:11

Large caves filling in the standard mapgens. Hate it when that happens...

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Re: Lava Intrusion

by texmex » Fri Oct 11, 2019 10:48

duane wrote:Large caves filling in the standard mapgens. Hate it when that happens...

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I see that roomgen piqued your interest :)



OSS: The Flooded Lands

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Re: Lava Intrusion

by duane » Fri Oct 11, 2019 12:03

texmex wrote:I see that roomgen piqued your interest :)


It's pretty, but it's kind of boring, and it suffers from (at least) two serious design flaws. The only way it knows how to connect rooms is by storing them in a table -- over 700 per chunk generated. All of the data stays in memory, until you shut the server down (or the out-of-memory killer does it for you). At that point it's lost everything, and the new rooms won't connect to the old.

It also uses the minetest place_schematic function, which ignores param2 values, so the pretty treasure room's steel bars don't rotate to match the wall they're in. Forget about placing stairs. (This might be fixed already -- I'm still using minetest stable -- but it's been broken for a long time.)

You could probably use noise to generate the map. It might not use the space as efficiently, but it would be repeatable, and you wouldn't need to store anything in memory.

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Re: Post your screenshots!

by jas » Fri Oct 11, 2019 13:57

Your work with mapgen is simply awesome, duane!

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Re: Post your screenshots!

by duane » Fri Oct 11, 2019 16:40

jas wrote:Your work with mapgen is simply awesome, duane!


You're entirely too kind. : )

---------------------------------

This is one level of a quick and dirty maze generated with a random 3D noise I was using for terrain and very basic schematics with the appropriate number of exits. As you can see, there are a number of unconnected loops, though fewer than I expected. Maybe tweaking the noise would help. Adding up and down exits would probably help a bit.

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(If you see any writing, seek psychiatric help immediately.)
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Re: Post your screenshots!

by duane » Sat Oct 12, 2019 06:44

I really like this style. Kudos to slemon. Of course, none of my mobs spawn on brick. I guess I'll have to put in spawners.

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I added a couple of chat commands to erase a room and save it as a table, when I'm done. Hopefully, I can make something a little more interesting than empty corridors.
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Re: Post your screenshots!

by ShadMOrdre » Sat Oct 12, 2019 10:35

Any chance you'd make something that can be plugged into Geomoria? The maze and the pillar rooms do look impressive. Even if just a few new "chunks"?



OSS:
Cause nobody likes them, every body hates them, super duper realistic landscapes..... (sung to the tune of....)

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Re: Post your screenshots!

by Hugues Ross » Sat Oct 12, 2019 14:19

super duper realistic landscapes


See, that's one thing I would disagree with..... Much of the real world is bright and colorful, but your landscapes are mainly brown, muddy, and desaturated. I would even go as far as to say that's probably why certain people complain about landscape shots in the first place, rather than the frequency that they get posted.

Personally though, I think people should post whatever images they want. You're not doing anything wrong in that regard.
 

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Re: Post your screenshots!

by duane » Sat Oct 12, 2019 15:36

ShadMOrdre wrote:Any chance you'd make something that can be plugged into Geomoria? The maze and the pillar rooms do look impressive. Even if just a few new "chunks"?


You could come up with something similar, but it wouldn't be random, and it wouldn't fit well. The thing that annoys me about roomgen is that it's based on 9m rooms, which works pretty well, but it can't fit evenly in a chunk. It would also be hard to match the required exits for geomoria, none of which are close to multiples of 9m apart. If you just want brick, you could replace the stone in the existing maps with brick.

Unless I can come up with some more interesting schematics, I'm not going to be playing this map much. Wandering around in the same, monotonous corridors gets old quick. I like the wide passages for mobs though. Even my giant lizards don't get stuck in them.

The ugliest spiral staircase ever made! (But it works.) I also added treasure chests and pitfalls. It's starting to feel like Stone Soup -- better get my stair humping back in gear.

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Re: Post your screenshots!

by v-rob » Sat Oct 12, 2019 22:28

Hugues Ross wrote:
super duper realistic landscapes


See, that's one thing I would disagree with..... Much of the real world is bright and colorful, but your landscapes are mainly brown, muddy, and desaturated. I would even go as far as to say that's probably why certain people complain about landscape shots in the first place, rather than the frequency that they get posted.


Honestly, yes, this is what I don't like. I want to play Minetest to make me happy, but these landscapes are rather... depressing.

But I won't even try to request that you don't post them. I only get rudeness and insult in return for a request.
 

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Re: Post your screenshots!

by Miniminaut » Sun Oct 13, 2019 00:34

@ Hometowners - do you live?

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Re: Post your screenshots!

by Lone_Wolf » Sun Oct 13, 2019 01:05

Miniminaut wrote:@ Hometowners - do you live?


Yep, not the same without the server though

-----------------

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Re: Post your screenshots!

by Robsoie » Sun Oct 13, 2019 02:39

Ruins of the mountain fortress ( catacomb mod with local OBCHECK = false )

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still amazing what this mod can generate when you want to explore stuff
 

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Re: Post your screenshots!

by ShadMOrdre » Sun Oct 13, 2019 06:45

I really don't know how to address this.

Rude. Going out of one's way to comment how much someone doesn't like something, making false assumptions abouts someone's comments, their intent, or the truth of the statement. Didn't yo mama ever tell you, "If you don't have something good to say, shut up!". V-Rob, I've respected your work and opinions. What's with the hate? Sorry you think my landscapes are depressing. Make a PR with a better palette. Make a PR with more biome / ecosystem data. Or don't. Have you seen the real world lately? Have you seen much of the world, in general? The parts I've seen, studied, been to, lived in, they are very similar to the environs that I've modded. I've used a wide assortment of real world data and information, as well as experience and knowledge from degrees earned, in assembling these mods. Just ftr.

For the record, practically every texture that I've assembled in lib_materials / lib_ecology comes from existing mods, that do not work together, but when assembled together in one of the most efficient and lag free mapgen mods available, it's depressing. So have we been asking for something besides MTG, something more than the same dirt/stone biomes, something easier to use than twenty dependencies???

I've not been rude in any post except maybe to those who showed rudeness to others, and only to call that behavior out. I've only ever stated the obvious. I post what I mod / play. Post what you mod / play.

If you want to complain about the screenshots being posted, at least post a screenshot. Hell, just post some screenshots on a routine basis. Then the thread won't be soooo depressing to view. As if half the complaint threads, and the two authors larglely responsible for them, aren't depressing enough.

I've already witnessed one modder being driven away earlier this summer because of the hate. Some of it coming originally from a poster to whom I am currently responding. I'm not hating on anyone. I am simply sharing what I've created. You do the same, and I do hope you continue to do so. What's with the hating on each other here.....?

Post a freakin screenshot once in a while, and the thread won't be so dominated by those who ACTUALLY post screenshots.

I'm actually a really nice guy, helpful to others, a teacher at the core. I also call out bad behavior, as any teacher should.

But from time to time, someone gets under me skin a bit, and I just get annoyed, so here's another couple of landscapes, because I likes to troll, just for the haters.

A jungle isn't always so brightly green. But this one is.
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Deserts are, by nature, devoid of most life, and are made of dirt / sand / clay, etc. Those things are brownish / reddish / yellowish, and not very saturated in those colors.
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I happen to live in a cool humid area, and these environments surround me. I painted what I see. The autumn reds, oranges, and yellows are only bright in the morning and evening sun. Otherwise, they are rather desaturated, and blend in with the overall brown / green that constitutes the majority of the area around me. Steep mountains, deep coniferous forests, lowland deciduous broadleaf forests, and just color all around. But desaturated, which is why the colors in the palettes that were chosen by the artists who made the textures are called "earthy", "natural".
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With Lots of Love to all the modders who I apparently keep offending. This is NOT my intention. I thought we were all trying to make MT better. Am I missing something here???

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Re: Post your screenshots!

by duane » Sun Oct 13, 2019 08:21

@ShadMOrdre: Hear, hear! Well said.

-----------------------------

Robsoie wrote:Ruins of the mountain fortress


I like it! Hellish for mobs though.

-------------------------------

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Re: Post your screenshots!

by waldberg » Sun Oct 13, 2019 08:46

Hey, I'm here again...
ShadMOrdre wrote:I really don't know how to address this.

Rude. Going out of one's way to comment how much someone doesn't like something, making false assumptions abouts someone's comments, their intent, or the truth of the statement. Didn't yo mama ever tell you, "If you don't have something good to say, shut up!". V-Rob, I've respected your work and opinions. What's with the hate? Sorry you think my landscapes are depressing. Make a PR with a better palette. Make a PR with more biome / ecosystem data. Or don't. Have you seen the real world lately? Have you seen much of the world, in general? The parts I've seen, studied, been to, lived in, they are very similar to the environs that I've modded. I've used a wide assortment of real world data and information, as well as experience and knowledge from degrees earned, in assembling these mods. Just ftr.

For the record, practically every texture that I've assembled in lib_materials / lib_ecology comes from existing mods, that do not work together, but when assembled together in one of the most efficient and lag free mapgen mods available, it's depressing. So have we been asking for something besides MTG, something more than the same dirt/stone biomes, something easier to use than twenty dependencies???

I've not been rude in any post except maybe to those who showed rudeness to others, and only to call that behavior out. I've only ever stated the obvious. I post what I mod / play. Post what you mod / play.

If you want to complain about the screenshots being posted, at least post a screenshot. Hell, just post some screenshots on a routine basis. Then the thread won't be soooo depressing to view. As if half the complaint threads, and the two authors larglely responsible for them, aren't depressing enough.

I've already witnessed one modder being driven away earlier this summer because of the hate. Some of it coming originally from a poster to whom I am currently responding. I'm not hating on anyone. I am simply sharing what I've created. You do the same, and I do hope you continue to do so. What's with the hating on each other here.....?

Post a freakin screenshot once in a while, and the thread won't be so dominated by those who ACTUALLY post screenshots.

I'm actually a really nice guy, helpful to others, a teacher at the core. I also call out bad behavior, as any teacher should.

But from time to time, someone gets under me skin a bit, and I just get annoyed, so here's another couple of landscapes, because I likes to troll, just for the haters.



What's the point of that?

First of all... we all have to be respectful each other, and you are not excluded by that.
It's your privilege to post screenshots what you want and it is ok. But what also is ok is that people comment on that. And this is no problem, but it is normal. Because it is not possible to make something really really perfect, just impeccably. And I am sure you know that and nobody has ever done something as thus.

So everboy has the right to post screens and everybody has the right to say something to it. And we can be glad if its constructive (And I think it is constructive to say, that it is not real at all, in my opinion it is not more realistic than all other map generators). But if you do not like it...
Well, and I really really solicit you! Please think about what you do. Like I already said, you do not have to follow the things I say, just think about it and be respectful.

And all this complaining I do is not such
ShadMOrdre wrote:I just get annoyed.

than that you are posting always information or screenshots which is much lesser suitable in "screenshots" than in the correct topic.

And I think you also know that you reach nothing with provokation.

And in this case we finally have to say that nobody may ascribe to anybody he would be rude or more rude than anybody else! Ok? Is it clear?
And no human has to be a teacher or something else to be nice and helpful. Ok?
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Re: Post your screenshots!

by voxelproof » Sun Oct 13, 2019 08:47

ShadMOrdre wrote:I really don't know how to address this.

[...]Sorry you think my landscapes are depressing. Make a PR with a better palette.


Personally I don't think your landscapes are any more depressing than numerous dungeons shown in this thread, just the opposite. And I watch the progress of your project with keen interest. Any comments regarding the general ambience of the worlds with modified map and biome generation, as I noticed, mainly regard textures and not the proper settings. So if anyone finds the appearance of a given world unsatisfactory then the best thing to do imo would be to try improve it or at least suggest some improvements, stopping short of plain criticism and rejection.

Keep on, there's certainly a lot to do yet but what everybody can see already your worlds are very impressive and interesting to explore :)
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Re: Post your screenshots!

by duane » Sun Oct 13, 2019 09:57

Who says dungeons can't be green?

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My "reading room".

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Re: Post your screenshots!

by Chibi ghost » Sun Oct 13, 2019 12:30

I love that skeleton really I do
lol reading room
and I used to do lovely green landscapes and gardens underground all the time, in fact,
I think the more limited the space I use is the more creative I get about the way I use it
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Re: Post your screenshots!

by WhoAreYou » Sun Oct 13, 2019 14:03

Sol Towers. Made by bart. Red Cat Creative Server

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Re: Post your screenshots!

by Sokomine » Sun Oct 13, 2019 21:23

Pictures of landscapes are often very nice and impressive. Yet it's also true that the more brownish, realistic colors of landscapes are not the brightest, most cheerful ones. I'm afraid it just depends on what each of us likes (and that may vary over time).

Anyway...here some hopefully relaxing petz doing more or less strange thigns:
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Those water dingos in the picture above love hiding in sand on ocean floors. Why they do so is unkown.

Cat preparing to catch a train:
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And..mapgen again, this time experimenting with placing houses the way Rochambeaus settlements mod does, but in mg_villages (paths are the most obvious lacking part; pink wool marks entrances to buildings):
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Re: Post your screenshots!

by ShadMOrdre » Mon Oct 14, 2019 07:31

Thanks for the support and words of encouragement. They go far in motivating one to continue to share one's endeavors.

I also listen. I realized that I am a poor poor salesman. lib_materials already has the ability, simply by configuring it in the settings menu, that enables you to use the original colored grass files, instead of the greyscale variants that are enabled by default. I'll change the default setting.

Please do keep in mind, with over 200 unique biomes, and 1000 plus unique ecosytems, largely derived from essentially 4 textures and a 16 color palette, you may still encounter lots of brown, olive, and drab green. Saturation levels on the colored grass files are far more sensitive to changes than on the greyscale variants, but I'm open to suggestions, pull requests, constructive criticism, and forum ideas.

I also used duane's palette from his mapgen mod, expanding the 8 color to a 16 color palette. This made the world entirely too green, making biomes appear less natural. I've left the palette colors available in the mod, and can, even make a setting to enable them, if you'd like. I do listen. I've listened to a lot of conversations on this forum, and have tried my best to implement most of the ideas, concepts, hopes, dreams, and best practices.

I do apologize for my defensiveness. It is a human condition. One to which I, like the rest of us, succumb.

Here's an alternatively colored landscape. Hopefully more to everyone's liking.
Image


Sokomine, if you are interested, I have previously modified the settlements mod to use lua tables, and have converted the bulk of mg_villages villages from .mts to lua tables. I use multiple copies of the settlements mod, each uniquely named, to enable multiple types of villages. I'm wanting to finalize an API from the settlements mod, adding some of the logic from your own city_builder mod.

Here's a pic of the sand city.
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