Other, Superior Open Source Game Engines Exist Now... :D

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runs
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Walker
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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Walker » Mon Feb 10, 2020 13:47

runs wrote:Be real. The only solution is to use an Irrlitch fork: Irrlitch BAW

Minetest with Raytracing O.o !?

sounds good ^^
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Hume2 » Mon Feb 10, 2020 18:12

runs wrote:Be real. The only solution is to use an Irrlitch fork: Irrlitch BAW

Does it handle the keyboard correctly?
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Re: Other, Superior Open Source Game Engines Exist Now... :D

by runs » Wed Feb 12, 2020 13:00

Hume2 wrote:
runs wrote:Be real. The only solution is to use an Irrlitch fork: Irrlitch BAW

Does it handle the keyboard correctly?


To know that you would have to ask in that thread. :-)

On the other hand, maybe the version that we don't know yet when it will come out of the Vanilla Irrlitch (v1.9) will already include that correction.

https://sourceforge.net/p/irrlicht/code/HEAD/tree/trunk/changes.txt

IE:
Improved i18n key input for X11 (languages like cyrillic work now).
- Add functions IGUIButton::getClickShiftState and IGUIButton::getClickControlState to get shift/ctrl key-state when a button was clicked. Thanks @StarSonata for patch.
 

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Re: Other, Superior Open Source Game Engines Exist Now... :D

by Hume2 » Fri Feb 14, 2020 06:30

One thought: Why are we using Irrlicht types all over Minetest? That way, even the server, which doesn't render anything, uses Irrlicht too in a way. Why?
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