Post your screenshots!

ShadMOrdre
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Re: Post your screenshots!

by ShadMOrdre » Post

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duane
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Re: Post your screenshots!

by duane » Post

While these innovations I've seen in the last few months are amazing, I have to wonder how practical they are. As much as I love pretty scenery, it tends to get in the way of game play, which ideally gives you as much flat terrain to build on and hunt in as possible. You mostly want scenery to be a sort of sky box around the real game.

As for enlarging the world, I've never (in several years of play) managed to reach a border yet -- in any direction. Of course, I never really tried, but the real problem for most players is that the world is too big already. I hate having to slog through endless forest or jungle to get to something different. Making the scale more realistic would just make the problem of boredom worse.

Anyway, that's my view of it. ;)

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freshreplicant wrote:
Thu Nov 19, 2020 11:21
What mod is this underground terrain from?

Also, been wondering, what is ITOSS?
That's also in my experimental mapgen. I haven't maintained it very well, but I think it mostly still works. It handles multiple worlds and biomes in lua, but it would still need a lot of work to go public.

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ITOSS [ Ignore This Obligatory Screenshot :) ]

What the heck's that black thing in the upper right? No idea.

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

duane wrote:
Sun Nov 22, 2020 02:02
While these innovations I've seen in the last few months are amazing, I have to wonder how practical they are. As much as I love pretty scenery, it tends to get in the way of game play, which ideally gives you as much flat terrain to build on and hunt in as possible. You mostly want scenery to be a sort of sky box around the real game.

As for enlarging the world, I've never (in several years of play) managed to reach a border yet -- in any direction. Of course, I never really tried, but the real problem for most players is that the world is too big already. I hate having to slog through endless forest or jungle to get to something different. Making the scale more realistic would just make the problem of boredom worse.
“What is drama but life with the dull bits cut out.” A. Hitchcock

Although I could easily agree, I will argue that it also heavily depends on the style of gameplay. E.g. I really like traversing seemingly endless jungles to breath sigh of relief when I finally come out of the forest's dark. It's a psychology of rpg applied to in-game exploraton - sometimes you have to experience some boredom, some grind and frustration of being stuck in an uninteresting location to be able to enjoy in full some new landscapes, discoveries or the satisfaction of overcoming a hard obstacle later on. It's all down to two major factors: player's personal traits and properly balanced game mechanics.

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mg v5.

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Re: Post your screenshots!

by ShadMOrdre » Post

Guess it all depends on what the game is. My son gets mad because for me, the game is not the play value, but the creation value. I like to create. I like to code.

I do not like the pretty skyboxes that surround me in most games because they cannot be explored, are often of higher quality than the actual game, and often leave be disappointed in the game at hand.

Realism, in this COVID age, allows me to "get out". It also allows me to provide a depth of content that so many modders here complain is lacking. It also allows me to provide educational content. And the list drones on....

If all you want is a flat world in which to build, thats OK, play MTG. If you want a depth of content that provides an far less limited gameplay experience, download a sh!t ton of mods, and hope it all works.

If you want a far easier way to provide depth of content, realism, "too much", or any other experience that isn't strictly MC in an open source package, try the mods I've posted.

I like to explore. I like geography. I like math. I like coding. I like creating. Add 'em all up, and this is what i'm doing to pass the dreadful year of 2020. Keeps me safe from those who are less concerned about their safety or the safety of others. Keeps me from staring at the same four walls.

We gots rivers, towns, dungeons, ecosystems, tools, mobs, and a whole host of non "craft grid" dependent things to do. And it's not too laggy, (won't find that in MTG with mod soup). Darn near Skyrim meets AoE meets Civilization meets Diablo meets Sim???. At least, that's the goal....

And, I gotta admit. I does look pretty.

Shad


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twoelk
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Re: Post your screenshots!

by twoelk » Post

I love to explore and I really like it if the terrain contains obstacles that are an achievment to overcome.

That said I do have several singleplayer rather flat worlds that don't allow the player to wander far from spawn. Those are usually my building collection worlds.

My biggest singleplayer world may be some 4x4 km with almost half being a nice big ocean, as I havn't found all shores yet and I love it. It is based on an old mc map from 2012 though and mapgen in Minetest has changed so often that adding terrain to this old map doesn't look nice and needs a lot of adjustment work. I think I havn't explored new terrain in the last two years in it but 16 square Kilometres is actually large enough. I would like to add a nice circle ocean around it of at least 2 km breadth some day though, making the whole part explored by now into a set of large islands.
+ Spoiler
I guess the best mapgen would be several places for potential spawning areas with the most important biomes in small scale gathered in a rather flat area with larger biomes and maybe some rare ones farther away from spawn (I would definitly like ice deserts to be a lot more rare). Including some few nice big stretches of water or high mountain ridges separating larger blotches of easier terrain.

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Something

by Wuzzy » Post

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My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

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Re: Post your screenshots!

by Zughy » Post

Wuzzy wrote:
Mon Nov 23, 2020 14:25
<screens>
Sorry for the OT but please Wuzzy don't set a custom subject in your posts, because it overrides the topic title and it looks like there is a new topic called "Something" when seen by the homepage. It's not the first time it happens, hence the message..

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Re: Post your screenshots!

by jp » Post

Zughy wrote:
Mon Nov 23, 2020 14:55
Wuzzy wrote:
Mon Nov 23, 2020 14:25
<screens>
Sorry for the OT but please Wuzzy don't set a custom subject in your posts, because it overrides the topic title and it looks like there is a new topic called "Something" when seen by the homepage. It's not the first time it happens, hence the message..
Mind your own business, rookie.

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Re: Post your screenshots!

by Thomas-S » Post

Nighttime at the construction site of my new mansion on TechAge Survival Server. (Colors slightly adjusted for better visibility)

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LibraSubtilis
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Re: Post your screenshots!

by LibraSubtilis » Post

I just saw a sunrise below ground. I sometimes see stars, too.

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SB66
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Re: Post your screenshots!

by SB66 » Post

Thomas-S wrote:
Mon Nov 23, 2020 19:36
Nighttime at the construction site of my new mansion on TechAge Survival Server. (Colors slightly adjusted for better visibility)

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Like it !



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"Just" a room below zero (-1000)

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Gael de Sailly
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Re: Post your screenshots!

by Gael de Sailly » Post

duane wrote:
Sun Nov 22, 2020 02:02
While these innovations I've seen in the last few months are amazing, I have to wonder how practical they are. As much as I love pretty scenery, it tends to get in the way of game play, which ideally gives you as much flat terrain to build on and hunt in as possible. You mostly want scenery to be a sort of sky box around the real game.

As for enlarging the world, I've never (in several years of play) managed to reach a border yet -- in any direction. Of course, I never really tried, but the real problem for most players is that the world is too big already. I hate having to slog through endless forest or jungle to get to something different. Making the scale more realistic would just make the problem of boredom worse.

Anyway, that's my view of it. ;)
I see your point, but I have a different feeling about it.
Like some others here, I like to explore, travel long distances, immerse myself in the world, and in some way give every place a feeling. I find that when for example the biomes vary too much at small scale, the landscape looks squeezed, there is no consistency, and no incentive or reward for going further away. I need to feel myself in a large open world, and fully live the scenery, not feeling in a skybox.

About the "practicability" of my rivers mapgen, I think it can be a matter of parameters in some cases. If someone wants more flat areas, it is possible to find appropriate parameters. If they want smaller-scale features, it is possible to a certain extent, but it is true that my mapgen is not adapted to very small scales. It is based on catchment basins to define rivers, but this is basically meaningless if the continents are too small, this will result in no or few rivers.

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From a test server by Gundul:
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Just realize how bored we would be if the world was perfect.

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duane
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Re: Post your screenshots!

by duane » Post

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"We have beauty, too. We call it scenery... It means that beauty is something extra. It's nice, but we can live without it."
-- S. R. Donaldson


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SB66 wrote:
Mon Nov 23, 2020 20:31
Image
Fascinating...

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jp wrote:
Mon Nov 23, 2020 18:32
Mind your own business, rookie.
Wow. Somebody's in a bad mood. :)
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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

The whole discussion about 'how large should MT worlds be to satisfy a player' is actually a little misguided. Because open world genre by definition encapsulates a wide variety of gaming styles; for those who enjoy MT best playing capture-the-flag games a world 1000x1000 would be enough, for me who seek more immersive, prolonged and reflective gameplay definitely not. 62k by 62k is pretty large, and I understand that due to the prevailing tastes there's no incentive to upgrade MT to such enormous horizontal size as is the case of Minecraft.

However I made a psychological experiment in virtual exploration - thanks to some Russian crackers (unfortunately it's not possible to buy it anymore) I played "Fuel" made by French studio Asobo. It features one of the largest open worlds in gaming history (and apparently the largest one of such quality) - 122 by 122 kilometers, which is explorable by in-game vehicles. The experience is awesome, though, of course, the world of this size must feel eerily empty, but as the in-game world setting is of post-apocaliptic type it matches the general premise of the game quite well. BTW this game, as I figured out, was essentially a tech demo to promote the studio, which indeed made a great success - the company in question made the latest version of Microsoft Flight Simulator (maybe you've heard about this game ;) )
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Re: Post your screenshots!

by Andrey01 » Post

I feel we should rename this topic to something like "Post your terrain/landscape screenshots!" :))).

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

Andrey01 wrote:
Tue Nov 24, 2020 19:47
I feel we should rename this topic to something like "Post your terrain/landscape screenshots!" :))).
Many of us look for a Promised Land of voxel sandbox gaming, and these screenshots are sort of diary of our strivings. So often frustrating, but never ceasing to lure us with hope of the Ultimate Joy. It's a serious matter, do not take it lightly.

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duane
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Re: Post your screenshots!

by duane » Post

Andrey01 wrote:
Tue Nov 24, 2020 19:47
I feel we should rename this topic to something like "Post your terrain/landscape screenshots!" :))).
You already know that the best way to change the tone, if you get tired of landscapes, is to post something different. Not posting any shot doesn't change much. :)

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ITOSS

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

A new very simple painting for paramat's airboat, this one allowing to see through what's beneath.

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voxelproof
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V7 Skydiver

by voxelproof » Post

Here is a very satisfying from an explorer's point of view tweaking of the default v7 map generator. Another example of the hidden potential of Minetest's assets.

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duane
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Re: Post your screenshots!

by duane » Post

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Re: Post your screenshots!

by runs » Post

Working on roosters.

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Day 42 of the quarantine

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Re: Post your screenshots!

by jjk1 » Post

"Die Sendung mit der Maus" in Minetest...
https://www.facebook.com/18683590468326 ... ry_index=0

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runs
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Re: Post your screenshots!

by runs » Post

Beautiful Seed
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Day 42 of the quarantine

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duane
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Re: Post your screenshots!

by duane » Post

runs wrote:
Sun Nov 29, 2020 11:25
Working on roosters.

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Cute, and yet, somewhat terrifying.


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ITOSS

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

V5 screenshots continued.

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