Post your screenshots!

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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Post

Experimenting with embedding Minetest chat into a Web page using only Javascript/AJAX and a tiny LuaCGI script for the bridge.

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apercy
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Re: Post your screenshots!

by apercy » Post

Using the mod Emote to sit the character
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sorcerykid
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Joined: Fri Aug 26, 2016 15:36
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In-game: Nemo
Location: Illinois, USA

Re: Post your screenshots!

by sorcerykid » Post

I added a vignette effect to the Basic Survival mod back in January, providing full-screen sensory feedback of perceived temperature extremes. The colder or hotter you feel, the hazier your vision becomes giving a visceral indication of your growing physical discomfort.

This feature greatly enhances gamplay immersion on JT2, involving a variety of scenarios -- from walking outdoors in the dead of winter to standing directly in front of an active furnace.

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ShadMOrdre
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Re: Post your screenshots!

by ShadMOrdre » Post

Some landscapes.
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screenshot_20220616_120010.jpg (334.33 KiB) Viewed 134 times
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screenshot_20220616_114303.jpg (389.9 KiB) Viewed 134 times
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.

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sorcerykid
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Posts: 1699
Joined: Fri Aug 26, 2016 15:36
GitHub: sorcerykid
In-game: Nemo
Location: Illinois, USA

Re: Post your screenshots!

by sorcerykid » Post

I added a set of animated pride flags to the spawn of JT2 in celebration of pride weekend. The ripple animation even speeds up and slows down based on the current wind speed. There are even sound effects for extra immersion as well.

On a sidenote, learning how to use the wave modifier in Blender was certainly an experience, but it was well worth it since I think the result looks amazing :)

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