Post your Buildings(screenshots)

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voxelproof
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Re: Theme and Variation

by voxelproof » Post

PEAK wrote:
voxelproof wrote:He notoriously crosses the boundary between sandbox and Realms of the Art.
You got it ;-) Thats my goal ... to create something that has atmosphere. All this are simple shapes though.
I’ve learned a lot by watching MC videos on youtube, especially about Ardacraft!
I've seen tons of MC videos featuring different building styles, but so far, as far as medieval cities is concerned, this one is the absolute #1. Very climatic, realistic, not overloaded, it feels like a truly alternate reality.

I wish I could take part in such a project in MT someday :) But first better models and textures (especially of leaves) have to be created. BTW there's quite a lot of diagonal models on the map shown on the video (e.g. 1'45'', 1'55'') - this greatly improves the general look of the whole design.
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Re: Theme and Variation

by TumeniNodes » Post

voxelproof wrote: But first better models and textures (especially of leaves) have to be created. BTW there's quite a lot of diagonal models on the map shown on the video (e.g. 1'45'', 1'55'') - this greatly improves the general look of the whole design.
viewtopic.php?f=9&t=16292

Not sure what you mean by "diagonal models" though. Are you referring to meshes or the way nodes were used to build diagonally?

And most have seen that video... the thing to remember is, this is achieved by using heavy shaders which most end users (even of MC) are unable to run due to the load they place on system resources.
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voxelproof
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Re: Theme and Variation

by voxelproof » Post

TumeniNodes wrote:
Not sure what you mean by "diagonal models" though. Are you referring to meshes or the way nodes were used to build diagonally?
In 1'44'' there's a long horizontal pole placed diagonally across the street, in 1'55'' you can see sloped roof (I know, there's a mod in MT featuring this kind of nodes).
TumeniNodes wrote:And most have seen that video... the thing to remember is, this is achieved by using heavy shaders which most end users (even of MC) are unable to run due to the load they place on system resources.
I'd like to agree, but honestly, I can't :) Firstly, this kind of impressive architectural construction is (apart from the talent of the builders) made possible thanks to this mod:

https://www.planetminecraft.com/mod/18- ... forge-189/

Secondly, discussing graphics itself, you may want to see this game:

https://www.youtube.com/watch?v=9_aCIIyaflI

This video doesn't do justice this awesome game. I've tried it recently (downloaded from M$ Store) and the only fault I can see is that it is not designed to create and share schematics (even world files can be exported only via Dropbox, the client is integrated with the game and you can't extract world files manually. As a matter of fact I even can't find the directory where the game was installed).

The point is - - you really don't have to have a top-shelf hardware to enjoy really good gfx. Another remarkable example is Torchlight, which can run even on modest tablets with no gfx card and yet it provides one of the best cartoon graphics ever created for 3d game.
Last edited by voxelproof on Mon Aug 05, 2019 16:23, edited 1 time in total.
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PEAK
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Re: Theme and Variation

by PEAK » Post

voxelproof wrote:I've seen tons of MC videos featuring different building styles, but so far, as far as medieval cities is concerned, this one is the absolute #1. Very climatic, realistic, not overloaded, it feels like a truly alternate reality.

... But first better models and textures (especially of leaves) have to be created...
Yes, directional lighting, randomized textures, Conquest Reforged …!

Perhaps you noticed, that the textures I use for the picture you cited are from Conquest Reforged ;)

For the leaves: I discovered that etherealNG changes the drawtype for leaves to plantlike, see: https://notabug.org/TenPlus1/ethereal/s ... leaves.lua

(I changed visual_scale = 1.4 to visual_scale = 1.42, so there are no gaps)

looks a lot better!

(I made a little mod that does only this for every leave type)

But as long as Minetest hasn’t this features, for me it’s a challenge to create atmospheric things anyway.
It’s not hard to let dull buildings look great with directional lighting and sophisticated textures.
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).

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Re: Post your Buildings(screenshots)

by ShadMOrdre » Post

PEAK,

Is there any chance you are willing to make schematics and share your creations. Ideally under a share alike license.

I've previously downloaded your churches from the mts thread, and all I can say is.....

WOW!

Notre Dame alone is worth it!
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Re: Post your Buildings(screenshots)

by PEAK » Post

ShadMOrdre wrote:PEAK,

Is there any chance you are willing to make schematics and share your creations. Ideally under a share alike license.

I've previously downloaded your churches from the mts thread, and all I can say is.....

WOW!

Notre Dame alone is worth it!
Thank you for the kind words. I’m glad if people like my concoctions.

The schematic for the "concept" build is here: viewtopic.php?f=12&t=7304&p=353946#p353946
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).

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Re: Post your Buildings(screenshots)

by twoelk » Post

oops, I allready played around with a copy I made from the screenshots. :D
+ Spoiler
This is indeed a quite interesting building - I mean the ancient asturian church of San Miguel de Lillo that inspired Peak.
Sadly I havn't been able to visit it yet but it has been on my list of places I want to visit for quite a while now.

Especially since some newer studies about it make some quite exciting claims and have added some interesting theories about the early design grids and measuring units used for such important buildings.

For those that might not have noticed, the building we see today is but only a fragment of the original church that was probably three times the size of the current building. What is left is the narthex (the old entry loby) with a raised platform and the first bay of the main hall, originally consisting of three aisles. Although there have been excavations that offered clues on the general size of the church there has been some despute on the exact design with several different reconstructions offered in the last century of research.

As such I tried a reconstruction in Minetest, using Peaks design. I did add a block to the narthex, so that I could place the buttresses of the transept-like parts in line with the upper walls. I did use Peak's vertical layout though, rather than the real hights - just because I was lazy.
+ Spoiler
The wall plan to the right is based on a church of the same time frame excavated somewhere to the north of Frankfurt am Main iirc.

The inside is not worth showing yet and will be far from the postulated original splendor shown in this animation

Knowing what the original design was about I found the variations on the building relict quite fascinating. Especially the way Peak turned the main facade to a side and opened up the rather dark original design with windows and porches, turning the preromanic religious building into a neogothic house or a lofty elvish abode.

Just a mere 100m away lies the old palace hall of Naranco. Maybe another interesting building to play with in Minetest? (hint-hint)
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Re: Post your Buildings(screenshots)

by ShadMOrdre » Post

PEAK,

Thanks for sharing. As usual, great work. Any chance you might consider the less appealing structures of yore, such as industrial works from those time periods. No need to replicate the actual machines, but the building styles themselves can be put to great use.

Twoelk,

Thanks for the insight as to PEAKs inspiration. My own love of all things archaeological, historical, and architectural followed those links to some great articles.

Haven't played yet, but here is San Miguel de Lillo in a lib_materials/lib_ecology setting. There are some nice blocks in those mods to also provide different build materials.

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Mathias
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Re: Post your Buildings(screenshots)

by Mathias » Post

Nice building, I like the irregular patterns on the front. Also, it's nicely placed within the trees that surround it.

A building made a long time ago in gaming time; I really like using redwood ethereal with stone.

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Re: Post your Buildings(screenshots)

by TumeniNodes » Post

Army_bloodcore wrote:Hello anyone! If I request to build some buildings, or pixel arts, is anyone will do it?
For what purpose? Are you looking for .we files so you can then add the buildings into your world?
Or do you want people to build what you ask, just to post a pic so you can look at it? 0_o (which I am not sure many will find appealing)

If you are looking for .we files... I could have sworn we have a thread just for that?
I could be wrong though... it's happened once or twice before... (actually it happens a lot )
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Re: Post your Buildings(screenshots)

by SB66 » Post

TumeniNodes wrote:
Army_bloodcore wrote:........

If you are looking for .we files... I could have sworn we have a thread just for that?
I could be wrong though... it's happened once or twice before... (actually it happens a lot )
not today ....
viewtopic.php?f=12&t=7304

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Re: Post your Buildings(screenshots)

by Linuxdirk » Post

Army_bloodcore wrote:For example, can you build this picture in a pixel art? I wonder, how it will be look in minetest.
Image
Shameless plug, but maybe this mod helps with the pixelart thing :)

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Re: Post your Buildings(screenshots)

by Miniminaut » Post

Mintest in fall

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Re: Post your Buildings(screenshots)

by Sokomine » Post

Miniminaut wrote: Mintest in fall
The castle above the natural stone bridge looks very nice. But...it's all so dark! Can you do a /time 12000 next time? Your buildings are certainly worth seeing. That's easier at day :-)
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Re: Post your Buildings(screenshots)

by Miniminaut » Post

mmhhh - wearing sunglasses or monitor is too low on contrast ?
To me every pixel is bright...

better day-o
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Re: Post your Buildings(screenshots)

by Sokomine » Post

Miniminaut wrote: mmhhh - wearing sunglasses or monitor is too low on contrast ?
To me every pixel is bright...
There's a "gaming" preset on my monitor which in never use. With that, the world gets a bit less dark, but still very greyish. It's more comftable to play with the standard preset.
Miniminaut wrote: better day-o
Thank you :-) Just...a bit strange, that texture pack. I think I like default more. After all it's an anicent castle...(a very nice one)
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Re: Post your Buildings(screenshots)

by tashbaugh » Post

Here's a couple houses I built on our Heavily Modded server:
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Re: Post your Buildings(screenshots)

by tashbaugh » Post

A couple other buildings in our "Tropical Paradise" area that I liked:
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Re: Post your Buildings(screenshots)

by runs » Post

tashbaugh wrote:A couple other buildings in our "Tropical Paradise" area that I liked:
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Re: Post your Buildings(screenshots)

by Extex » Post

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My viking house
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PTW

by Skamiz Kazzarch » Post

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Re: Post your Buildings(screenshots)

by BrunoMine » Post

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Melkor
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Re: Post your Buildings(screenshots)

by Melkor » Post

BrunoMine wrote:Image
invisible Buildings?

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Re: Post your Buildings(screenshots)

by BrunoMine » Post

yep

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PEAK
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Re: Post your Buildings(screenshots)

by PEAK » Post

What if Palladio had had Minetest?

Image

https://commons.wikimedia.org/wiki/File ... ignori.jpg

Example of hidden lighting: inside the pillars are meselamps and the outsides of the pillars consist of sidewise turned stairs.

Image
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).

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