Minetest JAVA Edition?
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Minetest JAVA Edition?
for middle-high spec users
Re: Minetest JAVA Edition?
NoooooOOOOOOooooOOOooooOOOooooooo!!!
- rubenwardy
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Re: Minetest JAVA Edition?
Definite troll.
Re: Minetest JAVA Edition?
just no
also, i have higher fps in java-mc than minetest in new computer
strange and a bit funny, because on my pentium-tualatin 1,4ghz pc i get way way better performance in mt, ~50fps
same number i get on i7 and 8gb of ram
also, i have higher fps in java-mc than minetest in new computer
strange and a bit funny, because on my pentium-tualatin 1,4ghz pc i get way way better performance in mt, ~50fps
same number i get on i7 and 8gb of ram
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Re: Minetest JAVA Edition?
Did you, change your MAX_FPS and Wanted_FPS? since I get about 100 at times depends Texture PX and render time.Sware wrote:just no
also, i have higher fps in java-mc than minetest in new computer
strange and a bit funny, because on my pentium-tualatin 1,4ghz pc i get way way better performance in mt, ~50fps
same number i get on i7 and 8gb of ram
But Java and Minetest wouldn't be so open, to modding and bit more tricky setup on us Linux users. (I'm linux+Windows btw).
But I really think Minetest should be made in a program langauge that, can run off a website. Maybe php & MySQL.
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- rubenwardy
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Re: Minetest JAVA Edition?
Wow. Your words betray you. There will be Lua bindings for Java, so modding in Lua wouldn't be a problem. Php is run server side, not client side, and is a terrible and inconsistent language. You wouldn't be able run a client from php and mysql like you're implying. You'd need JavaScript, webassembly or **Java** to do that.
- Wuzzy
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Re: Minetest JAVA Edition?
Well, I leave the decision up to the core developers of Minetest what programming languages they choose. :P
Currently it is C++ and Lua.
But my bet is that a switch to Java is extremely unlikely to happen, since it would probably a complete rewrite of the game and everything would have to be started over. So basically a “Minetest 2” or something. xD
It would be an immense amount of work and it is not clear if it would be worth the hassle.
Currently it is C++ and Lua.
But my bet is that a switch to Java is extremely unlikely to happen, since it would probably a complete rewrite of the game and everything would have to be started over. So basically a “Minetest 2” or something. xD
It would be an immense amount of work and it is not clear if it would be worth the hassle.
- benrob0329
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Re: Minetest JAVA Edition?
I believe that Irrlicht has a webgl backend, so we might not even need a rewrite.
- rubenwardy
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Re: Minetest JAVA Edition?
Minetest would probably be way too big to run under webgl and assembly. But try it though.
- stormchaser3000
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Re: Minetest JAVA Edition?
PLEASE NO. JAVA SUCKS
- kaadmy
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Re: Minetest JAVA Edition?
Can confirm this ;)stormchaser3000 wrote:PLEASE NO. JAVA SUCKS
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