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OS 1: Lubuntu 17.04 x86_64
OS 2: Windows 8 Pro Build 9200
Model: POSITIVO MOBILE 1.04.00_SIM
CPU: Intel i3-2310m (4) @ 2.1GHz
GPU: Intel Integrated Graphics
Memory: 5814MiB
OS 1: Lubuntu 17.04 x86_64
OS 2: Windows 8 Pro Build 9200
Model: POSITIVO MOBILE 1.04.00_SIM
CPU: Intel i3-2310m (4) @ 2.1GHz
GPU: Intel Integrated Graphics
Memory: 5814MiB
MineYoshi wrote:ratmix wrote:commodore 64
+1
ratmix wrote:ratmix wrote:commodore 64
anything but windows :D
muhdnurhidayat wrote:ratmix wrote:ratmix wrote:commodore 64
anything but windows :D
Windows is a software... (just pointing out)
ratmix wrote:muhdnurhidayat wrote:ratmix wrote:anything but windows :D
Windows is a software... (just pointing out)
but you can't run windows on a commodore
MineYoshi wrote:There's Windows 105:
https://www.youtube.com/watch?v=2HOkOBX97FU
Hybrid Dog wrote:ratmix, the memory limit is not a speed bottleneck. Why would any mod use the worldedit api instead of directly using vmanip?
ratmix wrote:Hybrid Dog wrote:ratmix, the memory limit is not a speed bottleneck. Why would any mod use the worldedit api instead of directly using vmanip?
You would use worldedit for simplicity and assuming the authors of world edit know what they are doing, which I would argue they do, it would be a more accurate and efficient method for manipulating the map than I could write. Won't vmanip also run out of memory if trying to save a large chunck of map data to a file? You are right that luajit is not a speed bottleneck, rather it is a memory bottleneck which inhibits grand ideas of map manipulation within a mod. So to my point, if you have the most amazingly fast server but can't use it's performance to make map manipulations, what good is the extra performance? That is actually worse that a speed limitation. It is a roadblock.
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