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Re: What hardware is everybody running?

Posted: Wed May 31, 2017 01:08
by Glory!

Code: Select all

OS 1: Lubuntu 17.04 x86_64
OS 2: Windows 8 Pro Build 9200
Model: POSITIVO MOBILE 1.04.00_SIM
CPU: Intel i3-2310m (4) @ 2.1GHz
GPU: Intel Integrated Graphics
Memory: 5814MiB

Re: What hardware is everybody running?

Posted: Wed May 31, 2017 03:32
by ratmix
commodore 64

Re: What hardware is everybody running?

Posted: Wed May 31, 2017 20:18
by MineYoshi
ratmix wrote:commodore 64
+1

Re: What hardware is everybody running?

Posted: Wed May 31, 2017 20:32
by ratmix
MineYoshi wrote:
ratmix wrote:commodore 64
+1
anything but windows :D

Re: What hardware is everybody running?

Posted: Wed May 31, 2017 21:44
by mnh48
ratmix wrote:
ratmix wrote:commodore 64
anything but windows :D
Windows is a software... (just pointing out)

Re: What hardware is everybody running?

Posted: Wed May 31, 2017 22:01
by ratmix
muhdnurhidayat wrote:
ratmix wrote:
ratmix wrote:commodore 64
anything but windows :D
Windows is a software... (just pointing out)
but you can't run windows on a commodore

Re: What hardware is everybody running?

Posted: Wed May 31, 2017 22:07
by MineYoshi
ratmix wrote:
muhdnurhidayat wrote:
ratmix wrote: anything but windows :D
Windows is a software... (just pointing out)
but you can't run windows on a commodore
There's Windows 105:
https://www.youtube.com/watch?v=2HOkOBX97FU

Re: What hardware is everybody running?

Posted: Wed May 31, 2017 22:10
by ratmix
MineYoshi wrote: There's Windows 105:
https://www.youtube.com/watch?v=2HOkOBX97FU
Damn, I'll have to downgrade my PC again!

Update: I'm now running Apple IIc

Re: What hardware is everybody running?

Posted: Thu Jun 01, 2017 00:34
by ShadMOrdre
TRS-80 Model 4 with an NVidia Titan X 1080 patched through a 1200 baud serial interface running the latest Windows 3.11 hyperthreaded over TRS-DOS. I usually get about 0.0000000000000000000000000000000000001 fps, and have waited since the last stable release for my screen to update with the new menu's everyones been talking about.

You should see all those nodes rendered in beautiful green screen. It's enough to make one a wee bit wacky.

LOL

Re: What hardware is everybody running?

Posted: Thu Jun 01, 2017 01:06
by ratmix
Nice specs. Nothing like the good old days.

The problem, it seems, is that no matter how fast your rig is there is a serious limitation with luajit's 1gb max memory. That's the real bottleneck if you're using worldedit's api in a mod. Try saving something of significance using worldedit for example. I hope the devs will compile a version of 0.4.16 for Ubuntu that just has lua without luajit.

Re: What hardware is everybody running?

Posted: Sun Jun 04, 2017 10:57
by Hybrid Dog
ratmix, the memory limit is not a speed bottleneck. Why would any mod use the worldedit api instead of directly using vmanip?

Re: What hardware is everybody running?

Posted: Sun Jun 04, 2017 19:16
by ratmix
Hybrid Dog wrote:ratmix, the memory limit is not a speed bottleneck. Why would any mod use the worldedit api instead of directly using vmanip?
You would use worldedit for simplicity and assuming the authors of world edit know what they are doing, which I would argue they do, it would be a more accurate and efficient method for manipulating the map than I could write. Won't vmanip also run out of memory if trying to save a large chunck of map data to a file? You are right that luajit is not a speed bottleneck, rather it is a memory bottleneck which inhibits grand ideas of map manipulation within a mod. So to my point, if you have the most amazingly fast server but can't use it's performance to make map manipulations, what good is the extra performance? That is actually worse that a speed limitation. It is a roadblock.

Re: What hardware is everybody running?

Posted: Mon Jan 28, 2019 08:20
by HelloDefender12
Specs :

Laptop : Lenovo ThinkPad L530

CPU : Intel Core I5 3230-M

GPU : Intel HD 4000

HDD : Western Digital 320 Gb

OS : Prime OS Dual Booted With Windows 10 and Linux

Re: What hardware is everybody running?

Posted: Tue Jan 29, 2019 09:36
by Hybrid Dog
ratmix wrote:
Hybrid Dog wrote:ratmix, the memory limit is not a speed bottleneck. Why would any mod use the worldedit api instead of directly using vmanip?
You would use worldedit for simplicity and assuming the authors of world edit know what they are doing, which I would argue they do, it would be a more accurate and efficient method for manipulating the map than I could write. Won't vmanip also run out of memory if trying to save a large chunck of map data to a file? You are right that luajit is not a speed bottleneck, rather it is a memory bottleneck which inhibits grand ideas of map manipulation within a mod. So to my point, if you have the most amazingly fast server but can't use it's performance to make map manipulations, what good is the extra performance? That is actually worse that a speed limitation. It is a roadblock.
I don't think they know what they are doing because e.g. the set command keeps metadata, so the chest inventory is not removed when replacing a chest with stone.
The memory requirement for cuboids grows cubic, a 100x100x100 cuboid has 1M nodes and a 200x200x200 cuboid already has 8M. You cannot do much more with 16 instead of 1 GB, but you can change your mod's algorithm so that it does not change everything at once but gradually changes the map. I've made a scheduling mod for this purpose (https://github.com/HybridDog/function_delayer).