What kind of GPU is needed for Minetest?

Post Reply
User avatar
burli
Member
Posts: 1643
Joined: Fri Apr 10, 2015 13:18

What kind of GPU is needed for Minetest?

by burli » Post

I know, that the GPU is not so important for Minetest. The CPU is much more important.

But lets assume that I have a fast CPU that is able to run Minetest with a view range of 200 and lots of trees (jungle) and grass at 60 fps. What kind of GPU and how many RAM is necessary to keep up?


edit: with all gfx settings high (fancy leaves, filter...)

User avatar
rubenwardy
Moderator
Posts: 6972
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

Re: What kind of GPU is needed for Minetest?

by rubenwardy » Post

Minetest runs fine on an integrated Intel chip. The cpu is the most limiting thing. However, if your gpu has limited bandwidth you could see problems.

I have i5-5200u and Intel HD Graphics 5500 minetest runs well for me on max settings
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
burli
Member
Posts: 1643
Joined: Fri Apr 10, 2015 13:18

Re: What kind of GPU is needed for Minetest?

by burli » Post

Well, I have 2 GPUs here. A GT730 and a GTX750 and I can see significant differences. In the same scene the GTX750 runs with around 20fps, the GT730 drops to 5 fps.

For this test I just replaced the GFX card, so eveything else is the same

User avatar
rubenwardy
Moderator
Posts: 6972
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

Re: What kind of GPU is needed for Minetest?

by rubenwardy » Post

I have a ASUS x555LAB Laptop - i5-5200U @ 2.5GHz, 8GB RAM, HD Graphics 5500.

Minetest runs at 60FPS whilst looking into a forest with a view range of 100. Default settings. Almost 1920x1080.

With bump mapping, tone mapping, normal mapping, parallax occlusion, waving water/leaves/plants, bilinear filter, x2 anti-aliasing I get 40-45 FPS.

With bump mapping, tone mapping, normal mapping, parallax occlusion, waving water/leaves/plants, trilinear filter, mipmap + ansio filter, x8 anti-aliasing I get 20FPS.

Image
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
TumeniNodes
Member
Posts: 2941
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: What kind of GPU is needed for Minetest?

by TumeniNodes » Post

The HUD seems to eat up the frame rate as well.
A Wonderful World

User avatar
burli
Member
Posts: 1643
Joined: Fri Apr 10, 2015 13:18

Re: What kind of GPU is needed for Minetest?

by burli » Post

rubenwardy wrote: Minetest runs at 60FPS whilst looking into a forest with a view range of 100. Default settings. Almost 1920x1080.
Well, a view range of 100 is not bad, but I would like to have more. It doesn't looks nice if relatively near things disappear in the fog

Image


But I'm impressed how good the intel GPU is. Can comped with my GT730
Attachments
screenshot_20160617_135704.jpg
screenshot_20160617_135704.jpg (183.23 KiB) Viewed 657 times

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: What kind of GPU is needed for Minetest?

by Calinou » Post

Are you on Windows? Minetest's performance on Windows has been quite lower than on GNU/Linux lately.

User avatar
burli
Member
Posts: 1643
Joined: Fri Apr 10, 2015 13:18

Re: What kind of GPU is needed for Minetest?

by burli » Post

Calinou wrote:Are you on Windows? Minetest's performance on Windows has been quite lower than on GNU/Linux lately.
No, I closed all windows nearly 10 years ago ;-)

User avatar
Echoes91
Member
Posts: 80
Joined: Thu Feb 19, 2015 13:21
In-game: Echoes
Location: Lombardy, Italy

Re: What kind of GPU is needed for Minetest?

by Echoes91 » Post

Calinou wrote:Are you on Windows? Minetest's performance on Windows has been quite lower than on GNU/Linux lately.
That's interesting, i always supposed that my poorly supported (also on Win7) AMD's proprietary drivers were the issue, while everything runs amazingly smooth in full HD with mesa drivers.

User avatar
kaadmy
Member
Posts: 706
Joined: Thu Aug 27, 2015 23:07
GitHub: kaadmy
IRC: KaadmY
In-game: KaadmY kaadmy NeD

Re: What kind of GPU is needed for Minetest?

by kaadmy » Post

The HUD being slow is a problem with slower graphics cards since 0.4.14, and most git versions between 0.4.13-14.
There's a change in 0.4.14 that draws the HUD items with meshes instead of precached inventory images, which eats up performance quickly.
Never paint white stripes on roads near Zebra crossings.

Pixture

MykieDoesStuff
Member
Posts: 136
Joined: Sat Aug 16, 2014 02:44

Re: What kind of GPU is needed for Minetest?

by MykieDoesStuff » Post

My Intel integrated GPU 940g ran this game over 30+ FPS.....

You should be fine with any GPU newer than that...
For fast response... send me a PM

User avatar
DI3HARD139
Member
Posts: 154
Joined: Sat Oct 18, 2014 21:04
GitHub: DI3HARD139
IRC: DI3HARD139
In-game: DI3HARD139 DI3HARD139_

Re: What kind of GPU is needed for Minetest?

by DI3HARD139 » Post

I think it would entirely depend on the texture pack tbh. I run HDX-256 and it swallows 4-5GB (Probably more given it uses roughly 10GB of my page file) or vRAM and this is at 60 for the viewing range on an EVGA GTX660 SC 3G my fps generally range between 30-187 depending on what im facing and the mods on the server.

Post Reply

Who is online

Users browsing this forum: Google [Bot] and 12 guests