Post Castles-Strongholds-Towers-Screenshots

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Post Castles-Strongholds-Towers-Screenshots

by Miniminaut » Fri Jul 08, 2016 23:32

show any, strong, spooky, ruined, mighty, fabulous, vaults and dungeons -
what is out there, where, most goose-skin-causing. How to improve?

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[imghttps://forum.minetest.net/download/file.php?mode=view&id=6884&sid=0ab29074a0b8723868f6ee103af4751e][/img]
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Re: Post Castles-Strongholds-Towers-Screenshots

by twoelk » Sat Jul 09, 2016 02:35

awesome stuff

so I had a look at my screenshot folder and found these castles and tower houses I built in the last 3 years

once I had a castle on JustTest

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and another
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and another
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and one below that
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and the last project before the server went down
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actually there where more but I forgot to take pictures of some

+ But there are more on other servers
 

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Re: Post Castles-Strongholds-Towers-Screenshots

by Miniminaut » Sun Jul 10, 2016 10:09

Thank you Sers :-)
Wow to twoelk - you are awesome meisterlich. Very interesting watching your way and progress in building over that long time. You found and crowned absolute amazing spots, turned them into stunning artisan paintings. So impessive and storytelling, I realy love this art.

From German Landrush Server and Wildes Land some of mine in return:

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I have to check out how this works to create a folder for more next time
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Re: Post Castles-Strongholds-Towers-Screenshots

by D00Med » Sun Jul 10, 2016 20:31

Nice castles!
Here are mine:
a desert castle:
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and hyrule castle:
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Re: Post Castles-Strongholds-Towers-Screenshots

by Sokomine » Sat Jul 16, 2016 02:01

Castles...hm.

The fortified house on King Arthurs Land is intended to be an early medieval fortified house (kind of a predecessor to a modern castle). As things happen, the village nearby grew and turned into a rather huge medieval port town which would belong to a much later period. The inhabitants of the fortified house still grow their own vegtables and refused to adapt their castle to more "modern" times.
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Another old mixture between castle and fortified house can be found on Redcrabs server. The house guards the road and tunnel below it. It is assumed that a prior wooden castle existed at this place in order to collect tolls before the more modern house was erected. This castle is one of the very few of its kind that actually comes with furniture and modern plumbing. Kind of more like a mansion with a background as a castle.
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The city in a desert on Krocks server has a building complex at its center that houses a former embassy to a colony (now used as a town hall), the home of the ambassador and some barracks (now used as a youth hostel) which also contained stables for the horses. It's not much of a fortification, but at least it comes with a small tower.
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Re: Post Castles-Strongholds-Towers-Screenshots

by Sokomine » Sat Jul 16, 2016 02:07

Diffrent situations require diffrent kinds of strongholds. Thus, a server (called FREEDOM) with hostile mobs (and player!), which did not even have any protection mod at all, just got a very functional kind of fortress built out of cheap material.
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The house on rnd's lab server served a similar purpose. The thing on top is an actuall turret. It was needed in order to fend off all those nasty stone mobs that where attacking at night.
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Re: Post Castles-Strongholds-Towers-Screenshots

by Sokomine » Sat Jul 16, 2016 02:28

And, last but not least, the "real" castles.

This particular castle was built on [server removed] while that still used to be a server running freeminer. The textures where slightly diffrent back then. They have changed since then. An old screenshot (see below) shows how the castle used to look like. The building is open for tourists. Don't expect any furniture and don't get lost inside!
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Spielerstammtisch.de, which used to be the server housing this proud little castle, is sadly long gone. The castle is unfinished. It has the old Bergfried and a newer part below for less cramped and more representative living areas, but the area on top of the hill never got finished. It is assumed that the castle inhabitants ran out of money.
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If you wish to visit a castle, you might find the one at Trainwrecktonys server attractive. It is still...er...beeing excarvated/restaurated, but most of it is already open for tourists, including the Vorburg. The castle is called "Burg Hochwald" (might probably be translated as "castle High forrest/castle woodland"). The name is derived from the huge amount of trees that had to be cut down in order to erect the castle.
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Re: Post Castles-Strongholds-Towers-Screenshots

by Miniminaut » Sat Jul 16, 2016 10:58

delighted!... how nice are the little storys bringing so much life into those old stonewalls :-)

Who knows the history of these ones below - built on GermanLandRush an WildesLand?

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Re: Post Castles-Strongholds-Towers-Screenshots

by solars » Sun Jul 24, 2016 12:45

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A little robbers' castle on my Karsthafen map.
My big Minetest map Karsthafen: English thread / German thread / Youtube / German webpage
 

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Re: Post Castles-Strongholds-Towers-Screenshots

by Sokomine » Fri Jul 29, 2016 21:53

solars wrote:A little robbers' castle on my Karsthafen map.

Nice small castle! But...robbers? Hope that was in past days and they're more civilized now :-)
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Re: Post Castles-Strongholds-Towers-Screenshots

by Miniminaut » Fri Jun 23, 2017 20:01

One year later, still castlenoid

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Re: Post Castles-Strongholds-Towers-Screenshots

by TumeniNodes » Fri Jun 23, 2017 20:08

Miniminaut wrote:One year later, still castlenoid


Very nice castle!
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Re: Post Castles-Strongholds-Towers-Screenshots

by Miniminaut » Wed Sep 19, 2018 07:59

still castlenoid :)

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Re: Post Castles-Strongholds-Towers-Screenshots

by SB66 » Sat Sep 22, 2018 21:39

Not really castle or similar , might be fit in the category "Dungeon"

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Underground Maze
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Re: Post Castles-Strongholds-Towers-Screenshots

by SB66 » Sat Sep 22, 2018 22:11

A small and old one

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Re: Post Castles-Strongholds-Towers-Screenshots

by sorcerykid » Wed Sep 26, 2018 00:26

This is the Great Wall of Minetest, a 4,000 meter long military stronghold encircling the Surface Colony on the Must Test Server. The entire build consists of 16 guard towers, 4 watch towers, 4 gatehouses, 1 pass tower, and 1 castle fortress aptly titled Castle Nemo.

The project involved hand-placing roughly 80,000 stone brick, cobble, asphalt, and netherack blocks, in addition to harvesting about 150,000 mese crystal fragments for the required 1,400 protection blocks (the mese harvesting alone took ~195 hours). Afaik, the Great Wall is the longest and most expensive fully protected fortification ever constructed by a single player on a Minetest survival server.

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Re: Post Castles-Strongholds-Towers-Screenshots

by Sokomine » Wed Jan 02, 2019 20:43

Some castles you might or might not have seen yet. Sadly, they are not easily accessible to intrested tourists. Most of them are quite old by now.

This blue castle guards the sea below. It has been built on a high, difficult to access mountain top. All of those blueish stones had to be carried up over narrow paths and through some small tunnels.
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Built solely to protect its inhabitants, this MineClone2 castle comes with water around and tick, fortified walls. It guards a secret portal inside. Life takes place on the upper floors. Horses can occasionally be seen walking on the wooden segments that connect the towers.
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This castle here is sadly lost completely. Perhaps the owners moved out due to it beeing pretty windy and narrow up there.
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Re: Post Castles-Strongholds-Towers-Screenshots

by Miniminaut » Sun Jul 21, 2019 07:22

Some castles get lost, others arise - long live Minetest

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Re: Post Castles-Strongholds-Towers-Screenshots

by Sokomine » Thu Jul 25, 2019 17:13

Very nice castles! Just a bit dark in that screenshot. Guess they don't want to give enemies cluse as to where they may shoot...
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Re: Post Castles-Strongholds-Towers-Screenshots

by SB66 » Thu Jul 25, 2019 19:56

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Re: Post Castles-Strongholds-Towers-Screenshots

by voxelproof » Sun Jul 28, 2019 14:49

SB66 wrote:Image

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Your castle looks better than many much larger MC maps with fancy, phantastic and completely unrealistic design. It seems to me that it's roughly based on some real structure. I think it's a matter of a bit asymmetric plan which makes an impression of a model of something that could be built in reality.
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