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Sokomine
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by Sokomine » Mon Aug 19, 2013 17:28

Two sheep take a stroll at a beach, while an ostrich watches over another sheep:
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Mossmanikin
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by Mossmanikin » Mon Aug 19, 2013 18:53

Sokomine wrote:Two sheep take a stroll at a beach, while an ostrich watches over another sheep:
http://mg.viewskew.com/mgoblin_media/media_entries/338/screenshot_2475470946.png


Cute. :)
That's the alternative to struggle for existence. ;)

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mauvebic
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paramat
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by paramat » Tue Aug 20, 2013 01:25

I prefer your version to the real thing. How did you do those blue windows? I thought semi-transparency was glitchy?
 

mauvebic
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by mauvebic » Tue Aug 20, 2013 01:37

i used colouredglass, it's only glitchy when placed on/in water so i avoid using it for platforms atm.
Last edited by mauvebic on Tue Aug 20, 2013 01:40, edited 1 time in total.
 

mauvebic
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by mauvebic » Tue Aug 20, 2013 19:17

Last edited by mauvebic on Tue Aug 20, 2013 23:12, edited 1 time in total.
 

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LionsDen
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by LionsDen » Tue Aug 20, 2013 21:22

I have to say that I would never go into these crazy buildings in real life. They may be safe but they look like a horrible place to spend time. One good earthquake or explosion and down they come. A regular building could also succumb to an earthquake or explosion but these just look far more fragile.
 

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Casimir
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by Casimir » Tue Aug 20, 2013 22:32

Those buildings must comply the same standards as all the others. So the have to be build as safe as "normal" buildings, but it is way more expensive to do so. The most effective shape for a skyscraper is a vertical tube, thats why this things look so strange - they are very uneffective.
 

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philipbenr
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by philipbenr » Tue Aug 20, 2013 23:43

paramat wrote:I prefer your version to the real thing. How did you do those blue windows? I thought semi-transparency was glitchy?


only really in 0.4.6 or 5 or something like that... I've made a stained glass thing for myself in 0.4.7
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sdzen
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by sdzen » Tue Aug 20, 2013 23:58

Image
I haven't posted a screenshot in some time, so I might as well now :-)
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Inocudom
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by Inocudom » Wed Aug 21, 2013 01:07

sdzen wrote:http://i3.minus.com/i4zLfMW5Y9iKE.png
I haven't posted a screenshot in some time, so I might as well now :-)


What is that building supposed to be? Whatever it is, it looks very interesting.

That player skin could be a nice addition to Zeg9's skins mod.
Last edited by Inocudom on Wed Aug 21, 2013 01:08, edited 1 time in total.
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sdzen
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by sdzen » Wed Aug 21, 2013 02:04

Inocudom wrote:
sdzen wrote:http://i3.minus.com/i4zLfMW5Y9iKE.png
I haven't posted a screenshot in some time, so I might as well now :-)


What is that building supposed to be? Whatever it is, it looks very interesting.

That player skin could be a nice addition to Zeg9's skins mod.

that is my servers unfinished arena building, and the skin is my personal one :)
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paramat
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by paramat » Wed Aug 21, 2013 02:30

mauvebic wrote:i used colouredglass, it's only glitchy when placed on/in water so i avoid using it for platforms atm.

Thanks, that uses what Bas080 used for the leaves in the OCD game, 'use_texture_alpha = true' in the node definition and editing the alpha channel of the texture to be lower than 255.
I made my leaf nodes semi transparent with an alpha of 239 and 'drawtype = glasslike', they cetainly are glitchy ... water normally obscured by a node shines right through, making the leaves flicker-invisible ... also multiple layers of other semi transparent nodes become brighter with distance.
However i like the effect, it is like light flickering through trees, it also makes the leaf nodes seem less bulky, so i continue to use this. I have also been experimenting with 'drawtype = plantlike' for leaves, since they are foliage like other plants, again this reduces the visual bulk.
Last edited by paramat on Wed Aug 21, 2013 02:32, edited 1 time in total.
 

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Mossmanikin
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by Mossmanikin » Thu Aug 22, 2013 16:54

Working on giant tree ferns:

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by cuuks » Mon Aug 26, 2013 08:25

PilzAdam wrote:Mapgen v7 as-is, is pretty unusable. It only outputs stone, I just aliased it to dirt_with_grass.
 

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sfan5
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by sfan5 » Mon Aug 26, 2013 18:11

Image
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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PilzAdam
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by PilzAdam » Mon Aug 26, 2013 19:51

sfan5 wrote:Image

Image
Last edited by PilzAdam on Mon Aug 26, 2013 19:51, edited 1 time in total.
 

mauvebic
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by mauvebic » Tue Aug 27, 2013 13:36

[h][wip] "Urban Tree"[/h]
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Image
Image
Last edited by mauvebic on Tue Aug 27, 2013 14:33, edited 1 time in total.
 

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Inocudom
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by Inocudom » Tue Aug 27, 2013 15:26

You are a very skilled builder, Mauvebic.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

mauvebic
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by mauvebic » Tue Aug 27, 2013 17:45

Inocudom wrote:You are a very skilled builder, Mauvebic.

thanks though its mostly just patience and attention to detail :p

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Evergreen
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by Evergreen » Tue Aug 27, 2013 21:19

Lol, that is awesome.
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philipbenr
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by philipbenr » Tue Aug 27, 2013 21:22

Image

Image

a quaint little outpost, that uses my unfinished, unreleased castle mod. (soon to come out)
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