Post your screenshots!

User avatar
srifqi
Member
Posts: 557
Joined: Sat Jun 28, 2014 04:31
GitHub: srifqi
IRC: srifqi
In-game: srifqi
Location: Indonesia

Re: Post your screenshots!

by srifqi » Post

Hybrid Dog wrote:--img--
Swapping between glass and dirt?
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/

User avatar
Hybrid Dog
Member
Posts: 2774
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Post your screenshots!

by Hybrid Dog » Post

srifqi wrote:
Hybrid Dog wrote:--img--
Swapping between glass and dirt?
no, it's my testworld where l made a glass block with worldedit to test fullautomatic guns

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

RageMallor
New member
Posts: 5
Joined: Mon Mar 02, 2015 04:59
In-game: RageMallor

I found a pyramid.

by RageMallor » Post

Kehehe.. I finally found it! They weren't joking when they said pyramids are rare..
Image
Took me a while to find the entrance.. It's hidden under the sand! Pretty smart..

Image
I did not see that coming..

Image
Image
Then there's your enemies.. the mummies... Good god I brought my BattleAxe.

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

Re: Post your screenshots!

by 12Me21 » Post

I found an awesome place to make a castle:
Image

Aww man, someone got here first, lol
Image

Looks like they're not finished building:
Image

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

Re: Post your screenshots!

by 12Me21 » Post

I found some bushes in a square:

Image


Even more bushes in a regular pattern:

Image

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

Re: Post your screenshots!

by 12Me21 » Post

Cactuses also generate in squares, sort of:

Image

Also, It seems that desert caves stop when they reach stone:

Image

User avatar
paramat
Developer
Posts: 3699
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

Re: Post your screenshots!

by paramat » Post

Mgv6 is using slow pseudorandom lua code to place grasses, flowers and cactus, and seems to create things in squares.
I will be changing the placement to use the new faster c++ decoration code, which will fix this.

User avatar
Glünggi
Member
Posts: 126
Joined: Wed Apr 16, 2014 08:13
Location: Switzerland

Re: Post your screenshots!

by Glünggi » Post

after two days of noise valuating for placing trees..i giving up.. and life with the unsatisfied result of my junglebiom

Wellcome too the jungle, where the grass is green an the rubbertree are ugly. (two songs in one)
Image
(wip - only tree and grass.. there will be more "Grünzeug" when is finished)

User avatar
Hybrid Dog
Member
Posts: 2774
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Post your screenshots!

by Hybrid Dog » Post

Glünggi wrote:after two days of noise valuating for placing trees..i giving up.. and life with the unsatisfied result of my junglebiom

Wellcome too the jungle, where the grass is green an the rubbertree are ugly. (two songs in one)
Image
(wip - only tree and grass.. there will be more "Grünzeug" when is finished)
Have you visited swamps yet?
viewtopic.php?f=11&t=3616

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Glünggi
Member
Posts: 126
Joined: Wed Apr 16, 2014 08:13
Location: Switzerland

Re: Post your screenshots!

by Glünggi » Post

@Hybrid Dog
Yea, is a very nice mod.
Ty for the hint
But i work on a Mgv7 game with !selfmade! biom's based on schematic decoration.

User avatar
hassage
Member
Posts: 187
Joined: Sun Apr 14, 2013 17:53
IRC: hassage
In-game: hassage
Location: France

Re: Post your screenshots!

by hassage » Post

The server Minetest Origins [FR] with Lord of the Test
Image
Image

User avatar
Hybrid Dog
Member
Posts: 2774
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Post your screenshots!

by Hybrid Dog » Post

Glünggi wrote:@Hybrid Dog
Yea, is a very nice mod.
thanks
Ty for the hint
But i work on a Mgv7 game with !selfmade! biom's based on schematic decoration.
Could you add long, straight dusty streets which are a little bit higher than the usual ground?

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Krock
Developer
Posts: 4577
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: Post your screenshots!

by Krock » Post

Glünggi wrote:after two days of noise valuating for placing trees..i giving up.. and life with the unsatisfied result of my junglebiom

Wellcome too the jungle, where the grass is green an the rubbertree are ugly. (two songs in one)
http://i.imgur.com/NaLszTt.jpg?1
(wip - only tree and grass.. there will be more "Grünzeug" when is finished)
But this looks great!
Where can I find the source code?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
firefox
Member
Posts: 1592
Joined: Wed Jan 14, 2015 07:34
In-game: Red_Fox
Location: Xanadu

Re: Post your screenshots!

by firefox » Post

Image

i don't know how this happened, but it's just too beautiful to remove it ...
✨🏳️‍🌈♣️✨

User avatar
MirceaKitsune
Member
Posts: 867
Joined: Sat May 21, 2011 22:31
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune
Location: Romania, Bucharest
Contact:

Re: Post your screenshots!

by MirceaKitsune » Post

Possession of mice and sheep in my Creatures mod, which was re-implemented today. Also black sheep! More info here.

Image
Image
Image
Image

User avatar
Hybrid Dog
Member
Posts: 2774
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Post your screenshots!

by Hybrid Dog » Post

could you also add sheep like they're in the movie?
https://en.wikipedia.org/wiki/Black_She ... 06_film%29

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
MirceaKitsune
Member
Posts: 867
Joined: Sat May 21, 2011 22:31
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune
Location: Romania, Bucharest
Contact:

Re: Post your screenshots!

by MirceaKitsune » Post

Me testing Creatures mobs indoor and near a house:

Image
Image
Image
Image

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: Post your screenshots!

by ExeterDad » Post

Bunnys!
Image

User avatar
Minetestforfun
Member
Posts: 940
Joined: Tue Aug 05, 2014 14:09
GitHub: MinetestForFun
IRC: MinetestForFun
In-game: MinetestForFun
Location: On earth
Contact:

Re: Post your screenshots!

by Minetestforfun » Post

wow, awesome bunnys !

User avatar
MirceaKitsune
Member
Posts: 867
Joined: Sat May 21, 2011 22:31
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune
Location: Romania, Bucharest
Contact:

Re: Post your screenshots!

by MirceaKitsune » Post

ExeterDad wrote:Bunnys!
http://i.imgur.com/BNYsXA3.png
Awesome! Is it animated, and is a model source available? I would love to integrate them into my Creatures mod as well, if you're okay with that!

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: Post your screenshots!

by ExeterDad » Post

They are animated. Just a stand, and a walk/hop animation. And five textures. But... I put in a pull request to mobs redo last night. Don't know if Tenplus1 is interested in them or not. I just want them available for folks to use. So if you would like to get them in the game, you are very welcome to :)
I hope to add more animations to add personality, but as most things, I get distracted and move on to other things and never finish. So I released them now to avoid rot.
Last edited by ExeterDad on Wed Mar 18, 2015 12:53, edited 1 time in total.

User avatar
Minetestforfun
Member
Posts: 940
Joined: Tue Aug 05, 2014 14:09
GitHub: MinetestForFun
IRC: MinetestForFun
In-game: MinetestForFun
Location: On earth
Contact:

Re: Post your screenshots!

by Minetestforfun » Post

ExeterDad wrote:They are animated. Just a stand, and a walk/hop animation. And five textures. But... I put in a pull request to mobs redo last night. Don't know if Tenplus1 is interested in them or not. I just want them available for folks to use. So if you would like to get them in the game, you are very welcome to :)
I hope Tenplus1 will add your bunnys to his mobs mod :D
Thank you for your work !

User avatar
LazerRay
Member
Posts: 147
Joined: Sun Jul 27, 2014 01:32
GitHub: LazerRay

Re: Post your screenshots!

by LazerRay » Post

Those bunnies look nice, lets hope none of them become the Monty Python one, like what another game did with theirs.

Anyway, maybe have more textures for them and the possibility of making them pets.

User avatar
MirceaKitsune
Member
Posts: 867
Joined: Sat May 21, 2011 22:31
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune
Location: Romania, Bucharest
Contact:

Re: Post your screenshots!

by MirceaKitsune » Post

ExeterDad wrote:They are animated. Just a stand, and a walk/hop animation. And five textures. But... I put in a pull request to mobs redo last night. Don't know if Tenplus1 is interested in them or not. I just want them available for folks to use. So if you would like to get them in the game, you are very welcome to :)
I hope to add more animations to add personality, but as most things, I get distracted and move on to other things and never finish. So I released them now to avoid rot.
Well I certainly am interested for my Creatures mod, where I wish to add any new creature as long as I find models that match the same style. It will BTW allow players to play as bunnies themselves, in case I decide add them.

Can you post a link to the GIT branch please? I only need the model source (blend file) and textures.

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: Post your screenshots!

by ExeterDad » Post

The blend isn't on github yet, it's on my laptop at home. I'll get it to you when I get home from work much later :)

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests