Post your screenshots!
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: Post your screenshots!
^ Good work.
-
- Member
- Posts: 1233
- Joined: Tue Oct 23, 2012 12:59
- GitHub: Dragonop
- IRC: Dragonop
- In-game: Dragonop
- Location: Argentina
Re: Post your screenshots!
I want to see a server with this so bad.
- rubberduck
- Member
- Posts: 505
- Joined: Thu Feb 27, 2014 19:19
- IRC: rbduck
- In-game: rubberduck
- Location: error 404 - location not found
- Contact:
Re: Post your screenshots!
some screenshots from the new valleys mapgen
- Attachments
-
- screenshot_20160306_171930.jpg (282.45 KiB) Viewed 855 times
-
- screenshot_20160306_171848.jpg (367.67 KiB) Viewed 855 times
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: Post your screenshots!
New Jungle textures in my Legend of Minetest subgame
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- rubberduck
- Member
- Posts: 505
- Joined: Thu Feb 27, 2014 19:19
- IRC: rbduck
- In-game: rubberduck
- Location: error 404 - location not found
- Contact:
Re: Post your screenshots!
a natural waterfall in mgvalleys (a river going inside a cave)
- Attachments
-
- waterfall_3.jpg (109.97 KiB) Viewed 855 times
-
- waterfall_2.jpg (84.38 KiB) Viewed 855 times
-
- waterfall_1.jpg (395.28 KiB) Viewed 855 times
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
- cd2
- Member
- Posts: 562
- Joined: Mon Jun 01, 2015 06:30
- GitHub: cdqwertz
- In-game: cd cd2
- Location: Linux
- Contact:
Re: Post your screenshots!
nice :)D00Med wrote:
New Jungle textures in my Legend of Minetest subgame
- tulenitata
- Member
- Posts: 67
- Joined: Mon Nov 09, 2015 17:30
- In-game: ulmo
- Location: Holy Roman Empire
Re: Post your screenshots!
It is hard
three the mese dragons (mod "no so simple mobs")
three the mese dragons (mod "no so simple mobs")
- Attachments
-
- screenshot_20160309_095531.png (170.61 KiB) Viewed 855 times
excuse the bad English Thanks
It is my subgame viewtopic.php?f=50&t=13986
It is my subgame viewtopic.php?f=50&t=13986
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: Post your screenshots!
Whoa looks sOOOOOOOOOOOOooooo nice!!!!D00Med wrote:
New Jungle textures in my Legend of Minetest subgame
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- everamzah
- Member
- Posts: 490
- Joined: Thu Jan 29, 2015 00:47
- GitHub: everamzah
- IRC: everamzah
- In-game: everamzah
Re: Post your screenshots!
I'm having a pretty hard time with this one.
- Attachments
-
- screenshot_20160314_092534.png (760.34 KiB) Viewed 855 times
Re: Post your screenshots!
My little house in the woods.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Post your screenshots!
Very nice.Don wrote:My little house in the woods.
---------------
- Attachments
-
- cityscape-26.jpg (223.95 KiB) Viewed 855 times
Believe in people and you don't need to believe anything else.
Re: Post your screenshots!
What is that in the background?duane wrote:Very nice.Don wrote:My little house in the woods.
---------------
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
- Casimir
- Member
- Posts: 1207
- Joined: Fri Aug 03, 2012 16:59
- GitHub: CasimirKaPazi
Re: Post your screenshots!
That somehow reminds me of open clonk. However, I'm not sure if the mob is a dungeon master or a cow seen from behind.
- D00Med
- Member
- Posts: 949
- Joined: Sat Feb 07, 2015 22:49
- GitHub: D00Med
- Location: Australia...somewhere
Re: Post your screenshots!
it could be a bearCasimir wrote:That somehow reminds me of open clonk. However, I'm not sure if the mob is a dungeon master or a cow seen from behind.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
New Mod
It is. I called that shot "Temple of the Bear." It's just a neat cave I saw.D00Med wrote:it could be a bearCasimir wrote:That somehow reminds me of open clonk. However, I'm not sure if the mob is a dungeon master or a cow seen from behind.
------------------
My next project:
- Attachments
-
- exeter_01.jpg (262.55 KiB) Viewed 855 times
Believe in people and you don't need to believe anything else.
- Hybrid Dog
- Member
- Posts: 2836
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: Post your screenshots!
Do you like this shader configuration?
- Attachments
-
- screenshot_20160306_104834.png (862.7 KiB) Viewed 855 times
-
- Member
- Posts: 1233
- Joined: Tue Oct 23, 2012 12:59
- GitHub: Dragonop
- IRC: Dragonop
- In-game: Dragonop
- Location: Argentina
Re: New Mod
Are you going to make a medieval version of your (great) cityscape mod ? :Dduane wrote: *cool pic*
Re: New Mod
Dragonop wrote:Are you going to make a medieval version of your (great) cityscape mod ? :Dduane wrote: *cool pic*
i think is a big dungeon or a castle village...
Have a nice day! :D
- Hybrid Dog
- Member
- Posts: 2836
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: Post your screenshots!
minetest with faster pointing calculation, a tool with range = 140 does not cause lag:
It aborts if it found a pointable node, l need to make it abort if it reaches ignore that it doesn't lag if the range is set to inf.
Please, can you tell me why it doesn't work correctly here?
Before it tested every node in a big cuboid, now it just searches the nodes in the point line, so it doesn't work yet with nodes which have selection boxes which reach out of the node. It could be fixed by stacking quadratic plates in direction to the biggest (biggest abs value) coord of dir.
There's the commit:
https://github.com/HybridDog/minetest/c ... 7b1c662666
It aborts if it found a pointable node, l need to make it abort if it reaches ignore that it doesn't lag if the range is set to inf.
Please, can you tell me why it doesn't work correctly here?
Before it tested every node in a big cuboid, now it just searches the nodes in the point line, so it doesn't work yet with nodes which have selection boxes which reach out of the node. It could be fixed by stacking quadratic plates in direction to the biggest (biggest abs value) coord of dir.
There's the commit:
https://github.com/HybridDog/minetest/c ... 7b1c662666
- Attachments
-
- screenshot_20160321_103559.png (126.42 KiB) Viewed 827 times
-
- screenshot_20160321_103519.png (77.17 KiB) Viewed 827 times
Who is online
Users browsing this forum: No registered users and 14 guests