Post your screenshots!

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duane
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Re: Post your screenshots!

by duane » Post

wes wrote:Ice Fishing Cabin
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Awesome.


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OSS

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Re: Post your screenshots!

by Parnikkapore » Post

I found a glass cathedral!
(Autogenned by mg_villages)
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glass-cathedral-A
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glass-cathedral-3rdP
glass-cathedral-3rdP
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wes
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Re: Post your screenshots!

by wes » Post

Parnikkapore wrote: (Autogenned by mg_villages)
Image
The texture filter on the player model makes it look like you're in a Claritin commercial https://youtu.be/TfvaTwdLSgs.

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#include <iostream>
int main(){while(true) std::cout << "nyan ";}

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wes
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Re: Post your screenshots!

by wes » Post

Lots of loaded chunks
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}

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paramat
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Re: Post your screenshots!

by paramat » Post

Amazing screenshots wes, so good to see some attenton for my fractal mapgen. There's a lack of experimentation with the parameters, an infinite amount of shapes can occur by altering 'slice_w', and 'julia_x/y/z' for the julia set fractals.
You can make more distant chunks generate by raising 'max_block_generate_distance' it is in units of mapblocks (16 nodes).
You've probably found this already but 'client_mapblock_limit' will need raising too.

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wes
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Re: Post your screenshots!

by wes » Post

paramat wrote:There's a lack of experimentation with the parameters
Wow! I didn't even look at the mapgen settings. I scaled the terrain down and it looks like a 3D variant of the Mandelbrot to me! I had no idea when I was exploring it at a huge scale. I'm definitely going to explore your mapgen a lot more. Thanks for making this :)

I made a post on fractalforums about this if you don't mind. Some people there would love to see this :)
http://www.fractalforums.com/general-di ... ain-mode!/

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#include <iostream>
int main(){while(true) std::cout << "nyan ";}

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wes
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Re: Post your screenshots!

by wes » Post

Mandelbulb (Fractal mapgen)
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}

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wes
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Re: Post your screenshots!

by wes » Post

Julia Demon Island (Fractal Mapgen)
fractal = 2
iterations = 8
scale = 196, 128, 196
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}

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wes
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Re: Post your screenshots!

by wes » Post

Tall Julia Demon Island (Fractal Mapgen)
fractal = 2
iterations = 9
scale = 256, 384, 256
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}

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wes
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Re: Post your screenshots!

by wes » Post

Julia Arch Island (Fractal Mapgen)
fractal = 2
iterations = 7
scale = 90, 100, 90
julia_x = 0.25
julia_y = 0.3
julia_z = 0.2
julia_w = 0.33
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}

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wes
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Re: Post your screenshots!

by wes » Post

Sweeplands (Fractal Mapgen)
fractal = 2
iteration = 8
scale = 400, 150, 400
julia_x = 0.4
julia_y = 0.28
julia_z = 0.1
julia_w = 0.3
Image
Nyan nyan nyan nyan nyan nyan nyan nyan nyan.

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#include <iostream>
int main(){while(true) std::cout << "nyan ";}

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wes
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Re: Post your screenshots!

by wes » Post

Stringlands (Fractal Mapgen)
fractal = 2
iterations = 8
scale = 200, 500, 200
offset = 1.79, 2.0, 0.0
julia_x = 0.45
julia_y = 0.25
julia_z = 0.75
julia_w = 0.25

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#include <iostream>
int main(){while(true) std::cout << "nyan ";}

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wes
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Re: Post your screenshots!

by wes » Post

Extreme Stringlands (Fractal Mapgen)
fractal = 2
iterations = 7
scale = 600, 1000, 600
offset = 1.79, 1.0, 0.0
julia_x = 0.4
julia_y = 0.3
julia_z = 0.6
julia_w = 0.25

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#include <iostream>
int main(){while(true) std::cout << "nyan ";}

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duane
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Not A Nyan

by duane » Post

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Re: Post your screenshots!

by azekill_DIABLO » Post

Awesome fractals!

+1 for the rainbow minetest
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Re: Not A Nyan

by Modern Hippie » Post

duane wrote: [Very cool minetest rainbow pictures]
Wow, looks great!
Where could I get these letters?
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Re: Post your screenshots!

by Chibi ghost » Post

they look like they've been cut by a circular saw type mod maybe art deco other than that not a clue

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Re: Post your screenshots!

by azekill_DIABLO » Post

look at the F5 menu on the first screenshot: it's a mod called mtlogo and those are registered nodes (letter i for ex)
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Re: Post your screenshots!

by wes » Post

azekill_DIABLO wrote:Awesome fractals!
Thanks. I recommend exploring the "Extreme Stringlands yourself. It's hard to do it justice. It's extremely tall and vast, but still possible to navigate if you wanted a hard survival map. You could increase the scale even more to make it more vast and bump up the iterations by 1 or 2 to create more detail. Squishing the Y axis would make it more horizontal and easier to navigate. I think the fractal terrain is amazing. I "wasted" so many hours playing with the settings. Thanks to paramat for creating it and pointing the settings.

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#include <iostream>
int main(){while(true) std::cout << "nyan ";}

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Re: Post your screenshots!

by the_raven_262 » Post

I never thought fractal mapgen had such potential, it would probably get more attention if someone hosted a server with it.
The screenshots are amazing, and i love to see minetest terrain captured with such far viewing range.
How did you get to these parameters, i mean did you experiment with each one and tested the results every time, or is there any simpler and faster way to visualize them than to generate a new minetest world every time?
Also, you might be interested in this project: viewtopic.php?t=17155

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Re: Post your screenshots!

by wes » Post

the_raven_262 wrote:I never thought fractal mapgen had such potential, it would probably get more attention if someone hosted a server with it.
Me neither. I'd like to see a survival server on one of the crazier fractal settings lol
the_raven_262 wrote:The screenshots are amazing, and i love to see minetest terrain captured with such far viewing range.
Thanks. If you're curious, I set my "Mapblock limit" to -1 (infinite) and my "Mapblock unload timeout" to a high number so chunks never unload. Then I fly around with a playable view distance to generate a bunch of chunks and increase the view distance for screenshots. It works on servers too.
the_raven_262 wrote:How did you get to these parameters
I got them by experimenting, but I've made fractals before, so I know what the parameters do.
the_raven_262 wrote:Also, you might be interested in this project: viewtopic.php?t=17155
Thanks, I'll check it out.

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#include <iostream>
int main(){while(true) std::cout << "nyan ";}

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Re: Post your screenshots!

by Modern Hippie » Post

azekill_DIABLO wrote:look at the F5 menu on the first screenshot: it's a mod called mtlogo and those are registered nodes (letter i for ex)
Ah thanks... haven't looked up at this XD
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Re: Post your screenshots!

by azekill_DIABLO » Post

Modern Hippie wrote: Ah thanks... haven't looked up at this XD
no problem! i'm here for that!
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Re: Not A Nyan

by duane » Post

Modern Hippie wrote:
duane wrote: [Very cool minetest rainbow pictures]
Wow, looks great!
Where could I get these letters?
Actually, I only just posted the mod, and the only letters in it are the ones in "Minetest." If I get around to it, I may make a complete set so people can put any text they want in, since only the letters in use are made into nodes.

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Re: Post your screenshots!

by harmony » Post

These Are From Hometown! :D I wish I would've got a screen shot of the Canadian flag...
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My House Is Complete! For The Most Part... :D
My House Is Complete! For The Most Part... :D
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A Selfie With DrClaw!!! :D
A Selfie With DrClaw!!! :D
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This was for 4th of July!!! :D
This was for 4th of July!!! :D
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저는 방탄소년단 를 사랑해요!!! 아미!! 김남준,김석진,민윤기,정호석,박지민,김태형,전정국,방탄소년단!
저는 블랙핑크 를 사랑해요!!! 블링크!! 김지수,김제니,박채영,리사(ปราณ ปริ ยา มโน บาล)

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