Awesome.wes wrote:Ice Fishing Cabin
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Awesome.wes wrote:Ice Fishing Cabin
The texture filter on the player model makes it look like you're in a Claritin commercial https://youtu.be/TfvaTwdLSgs.Parnikkapore wrote: (Autogenned by mg_villages)
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}
Wow! I didn't even look at the mapgen settings. I scaled the terrain down and it looks like a 3D variant of the Mandelbrot to me! I had no idea when I was exploring it at a huge scale. I'm definitely going to explore your mapgen a lot more. Thanks for making this :)paramat wrote:There's a lack of experimentation with the parameters
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}
Wow, looks great!duane wrote: [Very cool minetest rainbow pictures]
Thanks. I recommend exploring the "Extreme Stringlands yourself. It's hard to do it justice. It's extremely tall and vast, but still possible to navigate if you wanted a hard survival map. You could increase the scale even more to make it more vast and bump up the iterations by 1 or 2 to create more detail. Squishing the Y axis would make it more horizontal and easier to navigate. I think the fractal terrain is amazing. I "wasted" so many hours playing with the settings. Thanks to paramat for creating it and pointing the settings.azekill_DIABLO wrote:Awesome fractals!
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}
Me neither. I'd like to see a survival server on one of the crazier fractal settings lolthe_raven_262 wrote:I never thought fractal mapgen had such potential, it would probably get more attention if someone hosted a server with it.
Thanks. If you're curious, I set my "Mapblock limit" to -1 (infinite) and my "Mapblock unload timeout" to a high number so chunks never unload. Then I fly around with a playable view distance to generate a bunch of chunks and increase the view distance for screenshots. It works on servers too.the_raven_262 wrote:The screenshots are amazing, and i love to see minetest terrain captured with such far viewing range.
I got them by experimenting, but I've made fractals before, so I know what the parameters do.the_raven_262 wrote:How did you get to these parameters
Thanks, I'll check it out.the_raven_262 wrote:Also, you might be interested in this project: viewtopic.php?t=17155
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#include <iostream>
int main(){while(true) std::cout << "nyan ";}
Ah thanks... haven't looked up at this XDazekill_DIABLO wrote:look at the F5 menu on the first screenshot: it's a mod called mtlogo and those are registered nodes (letter i for ex)
no problem! i'm here for that!Modern Hippie wrote: Ah thanks... haven't looked up at this XD
Actually, I only just posted the mod, and the only letters in it are the ones in "Minetest." If I get around to it, I may make a complete set so people can put any text they want in, since only the letters in use are made into nodes.Modern Hippie wrote:Wow, looks great!duane wrote: [Very cool minetest rainbow pictures]
Where could I get these letters?
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