Post your screenshots!

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Chibi ghost
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Re: Post your screenshots!

by Chibi ghost » Mon Jan 07, 2019 20:29

A lesser spotted tree cow
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SB66
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Re: Post your screenshots!

by SB66 » Mon Jan 07, 2019 21:04

Chibi ghost wrote:A lesser spotted tree cow
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must be a Cowcownut ...... tasteful (fruit)flesh, contains also milk
 

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Re: Post your screenshots!

by voxelproof » Tue Jan 08, 2019 19:42

Outstanding ice formations

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Re: Post your screenshots!

by SB66 » Tue Jan 08, 2019 20:53

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these sort of caves (with cave realm) are quite rare. mostly I found the "normal" ones
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Re: Post your screenshots!

by Pudding » Fri Jan 11, 2019 03:39

Stumbled upon an old image of a face I built on mm-s before the server was shut down.

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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Sat Jan 12, 2019 17:50

voxelproof wrote:Image

Image

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Re: Post your screenshots!

by voxelproof » Sat Jan 12, 2019 18:13

Hybrid Dog wrote:Image


Very good! Still lookin' for the summer --

Image

-- however at the moment I'm more engaged in this:

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Re: Post your screenshots!

by Hybrid Dog » Sun Jan 13, 2019 14:16

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Re: Post your screenshots!

by voxelproof » Sun Jan 13, 2019 17:37

Hybrid Dog wrote:Image


This overhaul seems to have been a little precipitous.
>>>there is life beyond the Cube>>>
 

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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Wed Jan 16, 2019 05:09

My new A* pathfinder algorithm for Minetest, is now in alpha testing. It handles 3D terrain mapping, converting all walkable surfaces into 2D "hint" maps, then compresses and caches those results into per-mapblock node-graphs for lightning fast lookups. The pathfinder supports numerous search options too; e.g. jumping, dropping, falling, ducking, cutting corners, opening doors, climbing ladders.

You can see in this example, the pathfinder produced a route from point A at elevation Y=2 through a room, down a step to elevation Y=1, then through another room and courtyard, and then back up a step to elevation Y=2 to reach B.

Processing time: 0.001 seconds

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jas
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Re: Post your screenshots!

by jas » Wed Jan 16, 2019 09:13

There's some super impressive shots on this page. I'm a little hesitant to post mine.

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I call it: Something That I Can Never Have
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Re: Post your screenshots!

by wziard » Wed Jan 16, 2019 11:53

sorcerykid wrote:My new A* pathfinder algorithm for Minetest[/img]

Interesting. Is this in the core engine? Or in lua? or an external utility?
 

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Re: Post your screenshots!

by sorcerykid » Wed Jan 16, 2019 16:35

This actually has no relationship to the core pathfinder. It's a WIP mod that I developed for use with mobs and NPCs. This new pathfinder will also integrate with my Avatars mod (which is an upcoming AI framework for Minetest that aims to support lifelike sensory-based decision making systems).
 

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Re: Post your screenshots!

by Hybrid Dog » Wed Jan 16, 2019 17:46

voxelproof wrote:This overhaul seems to have been a little precipitous.

It still is an overhaul, the current algorithm generates the rooms within one big cuboid.
https://github.com/HybridDog/recdiv/blo ... r/init.lua
By extending it with staircases, hallways, some fixed door positions, windows, lighting, a roof, more nodes, patterns, and more, it probably could generate neat looking houses.

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Re: Post your screenshots!

by voxelproof » Wed Jan 16, 2019 20:54

Hybrid Dog wrote:
voxelproof wrote:This overhaul seems to have been a little precipitous.

It still is an overhaul, the current algorithm generates the rooms within one big cuboid.
https://github.com/HybridDog/recdiv/blo ... r/init.lua
By extending it with staircases, hallways, some fixed door positions, windows, lighting, a roof, more nodes, patterns, and more, it probably could generate neat looking houses.


Interesting. However I prefer hand-made dwellings:

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New York, New York!

https://www.youtube.com/watch?v=EUrUfJW1JGk
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