Where does the railtrack start that leads to that village? It seems to be a great place for a relaxed holliday.PEAK wrote: Little village
Post your screenshots!
-
- Member
- Posts: 4290
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Re: Post your screenshots!
A list of my mods can be found here.
- IcyDiamond
- Member
- Posts: 175
- Joined: Fri Mar 30, 2018 08:55
- GitHub: LunaSquee
- IRC: IcyDiamond
- In-game: IcyDiamond
- Location: Estonia
- Contact:
Re: Post your screenshots!
This one looks like a naturally generated wizard's tower.
Web developer | Systems Administrator
Re: Post your screenshots!
Who knows…Sokomine wrote:Where does the railtrack start that leads to that village?
I tried to create atmosphere by letting only little space between the houses.Sokomine wrote:It seems to be a great place for a relaxed holliday.
Last edited by PEAK on Mon Jan 28, 2019 14:19, edited 1 time in total.
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).
Re: Post your screenshots!
A realm I found around -20000 on Blocky Survival.
I play on blocky survival server
All images on this site are free to use.
All images on this site are free to use.
Re: Post your screenshots!
that's something that I would be excited to seesorcerykid wrote:Profiles allow users to build a personalized homepage, to describe themselves, their interests, etc. with access to the complete Bedrock Markup Language (currently used in the signs_rx mod) -- which has been extended to with support for embedded images, hyperlinks, and dynamic variables.
I play on blocky survival server
All images on this site are free to use.
All images on this site are free to use.
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: Post your screenshots!
I was experimenting with mapgen again. I was on a large plain and then I found a big hole. And then I found another one next to it. And then I didn't find any other.
PS: It's modified v7.
PS: It's modified v7.
- Attachments
-
- screenshot_20190129_110840.jpg (136.54 KiB) Viewed 1060 times
-
- screenshot_20190129_110750.jpg (116.47 KiB) Viewed 1060 times
If you lack the reality, go on a trip or find a job.
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: Post your screenshots!
For those who suffer from harsh winter conditions:
Of course such summer idyll is possible only in Heaven. Or Minetest.
Of course such summer idyll is possible only in Heaven. Or Minetest.
- Attachments
-
- summertime1.png (634.32 KiB) Viewed 1060 times
To miss the joy is to miss all. Robert Louis Stevenson
- sorcerykid
- Member
- Posts: 1847
- Joined: Fri Aug 26, 2016 15:36
- GitHub: sorcerykid
- In-game: Nemo
- Location: Illinois, USA
Re: Post your screenshots!
Toying around with my new image rendering library for Minetest :) To my knowledge this is the first attempt to dynamically generate bitmap and raster images in formspecs (without having to restart the server and preload textures at login). This workaround takes advantage of a unique "feature" of formspec text labels -- without relying on hundreds of box or image elements.
Currently, it is possible to import PPM images from disk as well as to draw primitive vector graphics (circle, line, etc.) into a newly initialized image. There are three rasterizer modes available, which support 1-bit and 2-bit grayscale images. True-color images are down-converted automatically, with optional depth and gamma parameters. I'm still working on adding support for RGB color output.
Imagen Graphic Rasterizer:
Orignial PNG Image:
Imagen Picture Rasterizer:
Original PNG Image:
Imagen Artwork Rasterizer:
There is a slight interlacing effect with the "artwork" (line art) rasterizer, due to the fact Minetest renders text with shadows. I haven't found a suitable fix. However, these artifacts can be overcome somewhat by using the "picture" (photo) rasterizer instead. However graphical text will be slightly blurrier in this mode (although I'm still tweaking the parameters).
Altogether, the renderer is decently fast, clocking in at about 13 ms for a 500 x 250 bitmap. My main impetus for creating Imagen is so that players can share screenshots and drawings directly in game and eventually between different servers.
Currently, it is possible to import PPM images from disk as well as to draw primitive vector graphics (circle, line, etc.) into a newly initialized image. There are three rasterizer modes available, which support 1-bit and 2-bit grayscale images. True-color images are down-converted automatically, with optional depth and gamma parameters. I'm still working on adding support for RGB color output.
Imagen Graphic Rasterizer:
Orignial PNG Image:
Imagen Picture Rasterizer:
Original PNG Image:
Imagen Artwork Rasterizer:
There is a slight interlacing effect with the "artwork" (line art) rasterizer, due to the fact Minetest renders text with shadows. I haven't found a suitable fix. However, these artifacts can be overcome somewhat by using the "picture" (photo) rasterizer instead. However graphical text will be slightly blurrier in this mode (although I'm still tweaking the parameters).
Altogether, the renderer is decently fast, clocking in at about 13 ms for a 500 x 250 bitmap. My main impetus for creating Imagen is so that players can share screenshots and drawings directly in game and eventually between different servers.
- texmex
- Member
- Posts: 1753
- Joined: Mon Jul 11, 2016 21:08
- GitHub: tacotexmex
- In-game: tacotexmex
- Hybrid Dog
- Member
- Posts: 2836
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: Post your screenshots!
How can you make all the small pixels by only using text?
-
- Member
- Posts: 4290
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Re: Post your screenshots!
Hostile mobs of the NNSM (not so simple mobs) on the Not so simple server work pretty well, even when attacking in large masses:
There are many decorative structures that spawn at mapgen time and which contai mob spawners. Those of manticores and blocos are particulary nice. This is the home of the famous ice boss. Even such large structures spawn pretty well most of the time:
Manticores in love:
There are many decorative structures that spawn at mapgen time and which contai mob spawners. Those of manticores and blocos are particulary nice. This is the home of the famous ice boss. Even such large structures spawn pretty well most of the time:
Manticores in love:
- Attachments
-
- manticores_in_love.jpg (90.98 KiB) Viewed 1060 times
-
- ice_boss_place.jpg (191.7 KiB) Viewed 1060 times
-
- they_want_to_eat_you.jpg (306.17 KiB) Viewed 1060 times
A list of my mods can be found here.
- Lone_Wolf
- Member
- Posts: 2578
- Joined: Sun Apr 09, 2017 05:50
- GitHub: LoneWolfHT
- IRC: LandarVargan
- In-game: LandarVargan
Re: Termos' texture experiment
That looks a lot better. Assuming the darker grass there has yet to be changed...Wuzzy wrote:
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: Post your screenshots!
Rather mantes. Looks as if one of them will be soon devoured.Sokomine wrote: Manticores in love:
_____________________________________________________________
Playing around with that strange mod:
Ultimate Peacemaker
Schematics will be uploaded as soon as I've completed the mod.
- Attachments
-
- flower_power.png (396.8 KiB) Viewed 1060 times
To miss the joy is to miss all. Robert Louis Stevenson
- sorcerykid
- Member
- Posts: 1847
- Joined: Fri Aug 26, 2016 15:36
- GitHub: sorcerykid
- In-game: Nemo
- Location: Illinois, USA
Re: Post your screenshots!
I just finished work on a brand new trophy mod, at the request of a player on JT2 that is soon to be holding a PvP tournament. I borrowed the model from VenessaE's HomeDecor modpack, then added about 200 lines of code to make trophies truly come to life :D
The inscription information is retained in the node meta and the item meta. So once it is set by the presenter, then the trophy can placed, dug, dropped, and even stored in a chest, and it will always be associated with the winner.
The inscription information is retained in the node meta and the item meta. So once it is set by the presenter, then the trophy can placed, dug, dropped, and even stored in a chest, and it will always be associated with the winner.
- Lone_Wolf
- Member
- Posts: 2578
- Joined: Sun Apr 09, 2017 05:50
- GitHub: LoneWolfHT
- IRC: LandarVargan
- In-game: LandarVargan
Re: Post your screenshots!
Nicesorcerykid wrote:Spoiler
I just finished work on a brand new trophy mod, at the request of a player on JT2 that is soon to be holding a PvP tournament. I borrowed the model from VenessaE's HomeDecor modpack, then added about 200 lines of code to make trophies truly come to life :D
The inscription information is retained in the node meta and the item meta. So once it is set by the presenter, then the trophy can placed, dug, dropped, and even stored in a chest, and it will always be associated with the winner.
Maybe add support for 1st, 2nd, and 3rd places?
-
- Member
- Posts: 845
- Joined: Fri Jan 08, 2016 21:17
- In-game: Ghost
Re: Post your screenshots!
nice idea
- Lone_Wolf
- Member
- Posts: 2578
- Joined: Sun Apr 09, 2017 05:50
- GitHub: LoneWolfHT
- IRC: LandarVargan
- In-game: LandarVargan
Re: Post your screenshots!
Minetest 5.0 Carpathian (Something sticking down the top middle. I need to take screenshots properly)
-
- Member
- Posts: 845
- Joined: Fri Jan 08, 2016 21:17
- In-game: Ghost
Re: Post your screenshots!
looks dramatic :D
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: Post your screenshots!
Screenshot is very good. Btw interesting map generation seems to lurk behind this scene. On my laptop taking a decent shot requires usually doing a lot of flying to erase all gaps in terrain generation, so, well, even in games with apparently simple graphics obtaining desired results also needs some time.Lone_Wolf wrote:Minetest 5.0 Carpathian (Something sticking down the top middle. I need to take screenshots properly)
_______________________________________________________________________________________
A little more ambitious attempt in 'voxel' art: re-creating "The Great Wave off Kanagawa" by Hokusai.
Despite I've chosen a simplified version of this world-famous print, cubic grid with proper node palette seems to add a lot of expression to the picture:
The schematics will be uploaded in its horizontal version (as depicted above) -- the lighting reveals all colours properly, otherwise when it's put vertically the framing of the voxel picture casts a shadow, changing the look. It's of course up to the future users how they'd prefer to have this art displayed, its darker (horizontal) version seems to be somewhat yet more eerie:
This creation as well as the former one ("Peace") has been made using Real Terrain by bobomb and my own custom palette mod.
Of course I'm aware that, technically speaking, this is not a 'true' voxel art; voxels, like pixels, have no textures and can represent only one colour. It should be probably better called a "cubic art" or "block art", something like that.
- Attachments
-
- Kanagawa2.png (484.54 KiB) Viewed 1060 times
-
- Kanagawa.jpg (64.51 KiB) Viewed 1060 times
To miss the joy is to miss all. Robert Louis Stevenson
-
- Member
- Posts: 845
- Joined: Fri Jan 08, 2016 21:17
- In-game: Ghost
Re: Post your screenshots!
it's a very cool example of what two mods combined can do
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: Post your screenshots!
Another shot (slightly brightened and sharpened):Chibi ghost wrote:it's a very cool example of what two mods combined can do
Actually the hippie-psychedelic palette I used in both schematics is great for pop-art creations (and making voxel ads perhaps ;) ). However it's also possible to undertake more serious effort to reflect deeper layers of artistic expression. I've noticed that it's possible to re-create old masterpieces of painting giving them an even more convincing charge of aesthetic value, and revealing new dimension of well known artworks. It's strange, but, perhaps, sometimes it can be even better than the original as far as a viewer's experience is concerned.
This is re-creation of Bruegel's "Tower of Babel" made with Real Terrain and my Tapestry palette mod. The picture needs only 14 custom textures to achieve very interesting effect:
Closeup of the canvas:
- Attachments
-
- babel2.png (320.57 KiB) Viewed 1060 times
-
- babel.png (155.81 KiB) Viewed 1060 times
-
- Kanagawa3.png (393.18 KiB) Viewed 1060 times
Last edited by voxelproof on Mon Feb 04, 2019 12:57, edited 1 time in total.
To miss the joy is to miss all. Robert Louis Stevenson
- Lone_Wolf
- Member
- Posts: 2578
- Joined: Sun Apr 09, 2017 05:50
- GitHub: LoneWolfHT
- IRC: LandarVargan
- In-game: LandarVargan
Re: Post your screenshots!
That looks greatWuzzy wrote:Spoiler
-
- Member
- Posts: 162
- Joined: Thu Feb 08, 2018 17:36
- In-game: Christian_Soldier
Re: Post your screenshots!
So is it a mod that makes these pictures, or did you make them yourself? Because these are very impressive!voxelproof wrote:Another shot (slightly brightened and sharpened):Chibi ghost wrote:it's a very cool example of what two mods combined can do
Actually the hippie-psychedelic palette I used in both schematics is great for pop-art creations (and making voxel ads perhaps ;) ). However it's also possible to undertake more serious effort to reflect deeper layers of artistic expression. I've noticed that it's possible to re-create old masterpieces of painting giving them an even more convincing charge of aesthetic value, and revealing new dimension of well known artworks. It's strange, but, perhaps, sometimes it can be even better than the original as far as a viewer's experience is concerned.
This is re-creation of Bruegel's "Tower of Babel" made with Real Terrain and my Tapestry palette mod. The picture needs only 14 custom textures to achieve very interesting effect:
Closeup of the canvas:
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0
Who is online
Users browsing this forum: No registered users and 25 guests