davidthecreator wrote:texmex wrote:@v-rob Yesss!! More stuff like this. Particles are so underrated atm.
Are you sure about that?
Yes, we need more particles for everything!
davidthecreator wrote:texmex wrote:@v-rob Yesss!! More stuff like this. Particles are so underrated atm.
Are you sure about that?
Linuxdirk wrote:davidthecreator wrote:texmex wrote:@v-rob Yesss!! More stuff like this. Particles are so underrated atm.
Are you sure about that?
Yes, we need more particles for everything!
v-rob wrote:Those caves look very interesting, Duane. Quite a bit different than the caves that virtually every mapgen has, and much more diverse looking.
texmex wrote:Which new decoration features are these?
texmex wrote:@duane Huh. Didn't come to think of that ceiling decorations might as well be used in the overworld. Let's put roots everywhere!
duane wrote:
thomasthespacefox wrote:what you do? crank the hills and lakes params up to 11?
ShadMOrdre wrote:Here's a test game that enables both exploration of lib_ecology / lib_materials, as well as some minor game playability. Includes some mobs, weapons, balloons, dungeons.
LegoLogger wrote:New Public mine at VanessaE's Survival Server's new spawn.
Mostly just for decor. The only functional part is the wooden tower at the base of the picture.
Go South from Spawn on Brass Rd. then turn at the second left. It is a few properties down on the left.
[img]https://pasteboard.co/Ihuv44t.png[img]
~~BakerPrime
LegoLogger wrote:LegoLogger wrote:New Public mine at VanessaE's Survival Server's new spawn.
Mostly just for decor. The only functional part is the wooden tower at the base of the picture.
Go South from Spawn on Brass Rd. then turn at the second left. It is a few properties down on the left.
[img]https://pasteboard.co/Ihuv44t.png[img]
~~BakerPrime
Can't get the image to show for some odd reason. Sorry.
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