Post your screenshots!

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Linuxdirk
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Re: Post your screenshots!

by Linuxdirk » Post

davidthecreator wrote:
texmex wrote:@v-rob Yesss!! More stuff like this. Particles are so underrated atm.
Are you sure about that?
Yes, we need more particles for everything!

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texmex
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Re: Post your screenshots!

by texmex » Post

Linuxdirk wrote:
davidthecreator wrote:
texmex wrote:@v-rob Yesss!! More stuff like this. Particles are so underrated atm.
Are you sure about that?
Yes, we need more particles for everything!
Oilboi’s game is a good example.
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Re: Post your screenshots!

by voxelproof » Post

From MT 5.0, mg v6.

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Green Fields of Minetest

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Re: Post your screenshots!

by duane » Post

v-rob wrote:Those caves look very interesting, Duane. Quite a bit different than the caves that virtually every mapgen has, and much more diverse looking.
They're not that different. Those are just weird spots. However, I don't use any 3d noise.

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Re: Post your screenshots!

by sorcerykid » Post

Calculating formspec element positions is now a breeze with the latest version of Scarlet. The in-game calculator automatically converts between multiple units of measurement and provides several preset variables to account for standard form-padding, slot-spacing, and button height. No more second-guessing the "black magic" algorithm :)

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I'm also developing a command-line script that will accept the same arithmetic expressions and print the results to the standard out. So there will be multiple ways to get your formspec fix!

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Re: Post your screenshots!

by duane » Post

Way too much floaty crap, but I like the valentine tunnel.

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Trunk Mountain

by texmex » Post

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Re: Post your screenshots!

by duane » Post

Playing with the new decoration features.

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texmex
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Re: Post your screenshots!

by texmex » Post

Which new decoration features are these?
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duane
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Re: Post your screenshots!

by duane » Post

texmex wrote:Which new decoration features are these?
Ceilings, floors, cave biomes, the many newer color options. New to me, anyway.


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Hugues Ross
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Re: Post your screenshots!

by Hugues Ross » Post

Playing with mob textures
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Re: Post your screenshots!

by texmex » Post

@duane Huh. Didn't come to think of that ceiling decorations might as well be used in the overworld. Let's put roots everywhere!
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Re: Post your screenshots!

by duane » Post

texmex wrote:@duane Huh. Didn't come to think of that ceiling decorations might as well be used in the overworld. Let's put roots everywhere!
Vines too.

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Scary Cave, Happy Houses

by duane » Post

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"Flat" Mapgen

by duane » Post

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Re: "Flat" Mapgen

by thomasthespacefox » Post

duane wrote:Image

what you do? crank the hills and lakes params up to 11?

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Re: Post your screenshots!

by ShadMOrdre » Post

Here's a test game that enables both exploration of lib_ecology / lib_materials, as well as some minor game playability. Includes some mobs, weapons, balloons, dungeons.

Must see and experience. Forgive the zip, there is alot to otherwise try to dl at the moment. There are bugs. You will also need to unzip the two tarballs in the /game/mods/ folder. They include all the relevant mods.

Download the Dev game that makes this possible, here.

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duane
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Re: "Flat" Mapgen

by duane » Post

thomasthespacefox wrote:what you do? crank the hills and lakes params up to 11?
Basically. : )

I've been building mapgens for years, but I ended up wanting something very similar to the one that already existed.
ShadMOrdre wrote:Here's a test game that enables both exploration of lib_ecology / lib_materials, as well as some minor game playability. Includes some mobs, weapons, balloons, dungeons.
Very nice. We need more games.

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Lost in thought...

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Not The Bees!

by duane » Post

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Re: Post your screenshots!

by sorcerykid » Post

This is what we currently have with Minetest formspecs: Notice the lack of alignment, even though all elements are positioned at even intervals (2 horizontal, 2 vertical) and have the same dimensions (2 wide x 2 tall):

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Here is that exact same formspec with a fully consistent layout by running through the Scarlet preprocessor:

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Note: Elements that have been remapped internally by Scarlet are indicated by italics.

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Re: Post your screenshots!

by LegoLogger » Post

New Public mine at VanessaE's Survival Server's new spawn.
Mostly just for decor. The only functional part is the wooden tower at the base of the picture.
Go South from Spawn on Brass Rd. then turn at the second left. It is a few properties down on the left.
[img]https://pasteboard.co/Ihuv44t.png[img]
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Re: Post your screenshots!

by LegoLogger » Post

LegoLogger wrote:New Public mine at VanessaE's Survival Server's new spawn.
Mostly just for decor. The only functional part is the wooden tower at the base of the picture.
Go South from Spawn on Brass Rd. then turn at the second left. It is a few properties down on the left.
[img]https://pasteboard.co/Ihuv44t.png[img]
~~BakerPrime
Can't get the image to show for some odd reason. Sorry.
For those who complain about radiation, I should remind you that every time you leave your house, you step into
the worlds largest radiation beam. (Why else do you think us programmers hide in basements? ;P )

if you need to speak to me, you can catch me on #VE-Minetest-Servers, #RRH-Servers, ##Minetestwithunk, or #Minetest

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Re: Post your screenshots!

by Lone_Wolf » Post

LegoLogger wrote:
LegoLogger wrote:New Public mine at VanessaE's Survival Server's new spawn.
Mostly just for decor. The only functional part is the wooden tower at the base of the picture.
Go South from Spawn on Brass Rd. then turn at the second left. It is a few properties down on the left.
[img]https://pasteboard.co/Ihuv44t.png[img]
~~BakerPrime
Can't get the image to show for some odd reason. Sorry.
Click 'Go to image' and copy the link there

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Walker
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Re: Post your screenshots!

by Walker » Post

my German-Carpathian-server-LetsPlay with the PixelPerfection TexturePack ^^ImageImage
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Re: Post your screenshots!

by PEAK » Post

Ethereal Valleys:


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Gothic Interior:


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I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).

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