Oooo. I like that one.Wuzzy wrote:
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Oooo. I like that one.Wuzzy wrote:
The last time I went to my local gallery, there was very little there that looked as natural as a minetest screenshot. I've been told that painting has to be unnatural in order to differentiate itself from photography. (I don't agree, but that's what I've been told.)voxelproof wrote:blockiness of MT worlds seems to render them completely incompatible with painting art
Personally I was never very much fond of photography as an artistic medium (although I took hundreds of shots during my voyages, but they serve more as a personal memoir than any artistic creation). In fact photorealism of 19th-century academic style marked deep crisis of western painting art which was overcome only by the impressionist movement.duane wrote: The last time I went to my local gallery, there was very little there that looked as natural as a minetest screenshot. I've been told that painting has to be unnatural in order to differentiate itself from photography. (I don't agree, but that's what I've been told.)
These wall segments could be integrated really well into mg_villages (at least concept-wise). If there are schematics I'd first try to generate fortress walls. :)Linuxdirk wrote:A modular walls concept I currently work on that is easy to build in survival mode of vanilla Minetest Game.
I tried to create a schematic of the corner piece (see attachment), but I got a warning: "The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.". I closed the whole corner and because the corner being a corner there is some free space covered by the area since the area is always squared …Krock wrote:These wall segments could be integrated really well into mg_villages (at least concept-wise). If there are schematics I'd first try to generate fortress walls. :)
That warning originates in worldedit. It's probably to warn casual players about the missing origin node which is rather useful, but not needed for schematics. It's a warning that can be ignored unless there's really a Minetest bug behind this message.Linuxdirk wrote:I tried to create a schematic of the corner piece (see attachment), but I got a warning: "The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.".
Nice. And a good idea, cause afaik there're no monkeys yet in any of the creatures mods.Eran wrote: Monkey paradise
Petz has chimps. My intention is mostly to make the player a monkey, all the leaves and vines are climbable.voxelproof wrote:Nice. And a good idea, cause afaik there're no monkeys yet in any of the creatures mods.Eran wrote: Monkey paradise
Well, Minetest does have monkeys because some programmers are monkeys :PEran wrote:Petz has chimps. My intention is mostly to make the player a monkey, all the leaves and vines are climbable.voxelproof wrote:Nice. And a good idea, cause afaik there're no monkeys yet in any of the creatures mods.Eran wrote: Monkey paradise
Pretty cool. (I hope that's the "View Page Source" option lol)v-rob wrote:
Wow, is my Minetest web browser great or what?
I can't help but feel somethings watching me..CalebJ wrote:
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