Holy crud! That is just nasty! Somebody scrub my eyes out. :)
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ITOSS
Holy crud! That is just nasty! Somebody scrub my eyes out. :)
Can we declare this to be a new, great, art-like game and be done with it? It certainly looks crazy enough and is most likely also intresting from the coding perspective (getting the textures properly aligned). At the same time it is very stressing to the eye and not really a world I'd like to spend much time in.Hybrid Dog wrote:
Thanks! That saved my eyes as well :-) Nice relaxing landscape, nice fitting colors. The small settlement with the road looks good - at least from this perspective. Which mod is it?duane wrote:
Huh, but really are mods not used here? o_O At least I see slopes from moreblocks and cyan stairs for the roof...
The code is fairly simple. I have only changed the fragment shader.Sokomine wrote: ↑Sat Aug 22, 2020 00:23Can we declare this to be a new, great, art-like game and be done with it? It certainly looks crazy enough and is most likely also intresting from the coding perspective (getting the textures properly aligned). At the same time it is very stressing to the eye and not really a world I'd like to spend much time in.
That was Paramat's ring roads with ruins weighted along the road/terrain noise. (The road noise is based on the terrain noise.) It's easy to make towns full of ruins. They don't really have to fit together.
Very nice.ShadMOrdre wrote: ↑Sun Aug 23, 2020 06:34I used many of the schems from mg_villages and added others from other mods. Particularly, I have towns laid out in a grid pattern. While the mod depends on my lib_materials / lib_ecology mods, I thought you'd be particularly interested more in the code. There are several concepts also related to placing schematics from .csv files, providing node substitutions, and runtime editing and loading of the schematics.
Well, the solution came quicker than I might have expected... when running MT on a pc with NVIDIA gfx make sure to keep forcing opening MT through gfx processor, otherwise default gfx unit of the numerical processor won't make possible taking screenshots anymore (though when you haven't opted for using gfx card everything should be probably okay). This applies to Win10, what other quirks this game has under other OSs I have no green comprehension of ;)voxelproof wrote: ↑Thu Sep 10, 2020 12:14Has anybody any idea on what might make MT stop taking screenshots of terrain, and record only bare skybox? I have not changed any settings and trying to fix the problem through changing screenshot folder or format was to no avail.
That looks really good !
Thanks, but no, I took real-life images of the trees and selected a part where only the leaves, the trunk, or the wood are visible and then calculated the median color of that area (basically scaling town to 1 pixel and taking that color).
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