Post your screenshots!

User avatar
duane
Member
Posts: 1703
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r
Location: Oklahoma City
Contact:

Re: Post your screenshots!

by duane » Post

SB66 wrote:
Sat Feb 13, 2021 18:03
Image
"Where shall we meet tonight, cousin?"
"In the hall of the Unseelie Court, deep under the hill, where the frozen stars shine."


------------------------------

Image
Attachments
screenshot_20201129_191035.jpg
(166.7 KiB) Not downloaded yet
Believe in people and you don't need to believe anything else.

User avatar
sorcerykid
Member
Posts: 1539
Joined: Fri Aug 26, 2016 15:36
GitHub: sorcerykid
In-game: Nemo
Location: Illinois, USA

Re: Post your screenshots!

by sorcerykid » Post

By using public protectors, the Secret Santa stations on the JT2 server are designed to allow players to place (and remove) their stockings only along the wooden hangers, without griefing the hearth itself.

Image

User avatar
duane
Member
Posts: 1703
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r
Location: Oklahoma City
Contact:

Re: Post your screenshots!

by duane » Post

Gold ore... or chicken poop? Who can say?

Image
Attachments
screenshot_20210123_154922.jpg
(156.55 KiB) Not downloaded yet
Believe in people and you don't need to believe anything else.

User avatar
v-rob
Developer
Posts: 832
Joined: Thu Mar 24, 2016 03:19
GitHub: v-rob
IRC: v-rob
Location: Right behind you.

Re: Post your screenshots!

by v-rob » Post

duane wrote:
Tue Feb 16, 2021 04:26
Gold ore... or chicken poop? Who can say?
Perhaps it's a goose with some golden eggs...

OSS:

Image

I love nodebox versatility. The water/lava in these tubs are actually separate nodes from the tubs, and the actual position of the water/lava is one node above the tub, where the node points. Quick and dirty, but enough for me :)
Attachments
screenshot_20210215_204218.png
(455.29 KiB) Not downloaded yet
GUI Core Developer | My Best Mods: Bridger - Slats - Stained Glass | To contact me, send a PM

User avatar
LMD
Member
Posts: 967
Joined: Sat Apr 08, 2017 08:16
GitHub: appgurueu
IRC: appguru[eu]
In-game: LMD
Location: Germany
Contact:

Re: Post your screenshots!

by LMD » Post

v-rob wrote:
Tue Feb 16, 2021 04:45
I love nodebox versatility. The water/lava in these tubs are actually separate nodes from the tubs, and the actual position of the water/lava is one node above the tub, where the node points. Quick and dirty, but enough for me :)
What about glasslikeliquidlevel? I'd recommend using entities instead.
My stuff: Projects - Mods - Website

User avatar
sorcerykid
Member
Posts: 1539
Joined: Fri Aug 26, 2016 15:36
GitHub: sorcerykid
In-game: Nemo
Location: Illinois, USA

Re: Post your screenshots!

by sorcerykid » Post

I love nodebox versatility.
The only problem is that trick doesn't work for leveled nodes. The y-min value is internally fixed.

User avatar
Miniminaut
Member
Posts: 65
Joined: Sun Apr 03, 2016 10:53
In-game: Miniminaut
Location: Schwarzwald

Re: Post your screenshots!

by Miniminaut » Post

Here is the proof - the moon is just the sun at night!
Image
Attachments
screenshot_20201231_120124.png
(529.99 KiB) Not downloaded yet
Eckig - Bene - Basta

User avatar
Mantar
Member
Posts: 140
Joined: Thu Oct 05, 2017 18:46

Re: Post your screenshots!

by Mantar » Post

Miniminaut wrote:
Wed Feb 17, 2021 16:18
Here is the proof - the moon is just the sun at night!
Further confirming that everything Ronnie James Dio tells us is true.

ShadMOrdre
Member
Posts: 757
Joined: Mon Dec 29, 2014 08:07
GitHub: ShadMOrdre
In-game: shadmordre
Location: USA

Re: Post your screenshots!

by ShadMOrdre » Post

Image

Image

Image
Attachments
screenshot_20210215_104909.jpg
(252 KiB) Not downloaded yet
screenshot_20210215_105721.jpg
(311.18 KiB) Not downloaded yet
screenshot_20210212_232324.jpg
(396.13 KiB) Not downloaded yet
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.

ShadMOrdre
Member
Posts: 757
Joined: Mon Dec 29, 2014 08:07
GitHub: ShadMOrdre
In-game: shadmordre
Location: USA

Re: Post your screenshots!

by ShadMOrdre » Post

Image
Attachments
screenshot_20210220_020439.jpg
(281.63 KiB) Not downloaded yet
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.

User avatar
jp
Member
Posts: 828
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith
Location: France

Re: Post your screenshots!

by jp » Post

Image

User avatar
sorcerykid
Member
Posts: 1539
Joined: Fri Aug 26, 2016 15:36
GitHub: sorcerykid
In-game: Nemo
Location: Illinois, USA

Re: Post your screenshots!

by sorcerykid » Post

I have to say that's some impressive work jp (as usual)!

How did you render the 3d terrain? Is that PNG output from an external script? Or are you using the new model[] element?

User avatar
Extex
Member
Posts: 194
Joined: Wed Mar 14, 2018 23:14
GitHub: Extex101
In-game: Extex

Re: Post your screenshots!

by Extex » Post

Image

ITB box #888
More screenshots coming soon
(Just ignore the mobile controls :P)
Player of PK, RIP. Creator of the light_tool and motorbike mods. Working on another mod which should be coming soon!

User avatar
LMD
Member
Posts: 967
Joined: Sat Apr 08, 2017 08:16
GitHub: appgurueu
IRC: appguru[eu]
In-game: LMD
Location: Germany
Contact:

Re: Post your screenshots!

by LMD » Post

sorcerykid wrote:
Wed Feb 24, 2021 03:22
I have to say that's some impressive work jp (as usual)!

How did you render the 3d terrain? Is that PNG output from an external script? Or are you using the new model[] element?
I would assume script, as the model element doesn't support orthographic projection.
My stuff: Projects - Mods - Website

User avatar
jp
Member
Posts: 828
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith
Location: France

Re: Post your screenshots!

by jp » Post

sorcerykid wrote:
Wed Feb 24, 2021 03:22
How did you render the 3d terrain? Is that PNG output from an external script? Or are you using the new model[] element?
Neither of these, that's a new formspec element called map which takes two positions and hopefully will be into Minetest 5.5.

User avatar
v-rob
Developer
Posts: 832
Joined: Thu Mar 24, 2016 03:19
GitHub: v-rob
IRC: v-rob
Location: Right behind you.

Re: Post your screenshots!

by v-rob » Post

jp wrote:
Wed Feb 24, 2021 13:40
Neither of these, that's a new formspec element called map which takes two positions and hopefully will be into Minetest 5.5.
Oh no, not more compatibility I have to work in for the formspec replacement! :P (Looks really cool and useful)
GUI Core Developer | My Best Mods: Bridger - Slats - Stained Glass | To contact me, send a PM

User avatar
Zughy
Member
Posts: 276
Joined: Thu Mar 26, 2020 18:23
GitHub: belongs_to_microsoft
In-game: Zughy
Location: Italy
Contact:

Re: Post your screenshots!

by Zughy » Post

Spectate mode on Block League

Image

User avatar
Wuzzy
Member
Posts: 4140
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Ultimate Arena

by Wuzzy » Post

Many people have competed in the Ultimate Arena in the JT2 server (575, 14, -80) and tried to survive the hordes of monsters, only few succeeded!

Image

The current grand champion Breidel284:
Image
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

User avatar
SB66
Member
Posts: 178
Joined: Sat May 17, 2014 17:50

Re: Post your screenshots!

by SB66 » Post

Image
Attachments
screenshot_20210228_211125.jpg
(280.57 KiB) Not downloaded yet

An0n3m0us
Member
Posts: 54
Joined: Thu Dec 01, 2016 19:15
GitHub: An0n3m0us

Re: Post your screenshots!

by An0n3m0us » Post

Experimenting with 'lighting'

(It's not fake; I promise. But at the same time, it's not near real enough to be implemented in MT)

Image
Image
Attachments
test2.png
(427.1 KiB) Not downloaded yet
output.gif
(967.47 KiB) Not downloaded yet
Last edited by An0n3m0us on Mon Mar 01, 2021 10:31, edited 1 time in total.

User avatar
freshreplicant
Member
Posts: 86
Joined: Sun Aug 09, 2020 10:37
In-game: freshreplicant

Re: Post your screenshots!

by freshreplicant » Post

An0n3m0us wrote:
Sun Feb 28, 2021 21:50
Experimenting with 'lighting'

(It's not fake; I promise. But at the same time, it's not near real enough to be implemented in MT)
Is...that coloured lighting? How did you implement this example? And in what ways isn't it real? Very curious.

An0n3m0us
Member
Posts: 54
Joined: Thu Dec 01, 2016 19:15
GitHub: An0n3m0us

Re: Post your screenshots!

by An0n3m0us » Post

freshreplicant wrote:
Mon Mar 01, 2021 00:17
Is...that coloured lighting? How did you implement this example? And in what ways isn't it real? Very curious.
Yeah, it's an attempt to create custom lighting through Lua.
This was purely for testing and some fun as it will never be optimal to do this in Lua.

I implemented it by using some math and multiple nodes.
Unfortunately, one cannot add modifiers to a nodes texture to make a custom node, so I had to register multiple nodes instead.
It's not real because it's written in the Lua code, whereas this would be so much better in the engine code.

After a bit more work, I have implemented code so the 'lighting' does not interrupt existing 'lighting':

Image
Attachments
output.gif
(941.42 KiB) Not downloaded yet

User avatar
philipbenr
Member
Posts: 1785
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: Post your screenshots!

by philipbenr » Post

An0n3m0us wrote:
Mon Mar 01, 2021 19:20
This was purely for testing and some fun as it will never be optimal to do this in Lua.

I implemented it by using some math and multiple nodes.
Unfortunately, one cannot add modifiers to a nodes texture to make a custom node, so I had to register multiple nodes instead.
It's not real because it's written in the Lua code, whereas this would be
Experimental or not, this is a hotly desired feature, so people will likely want to use it regardless of "hackiness".

User avatar
LMD
Member
Posts: 967
Joined: Sat Apr 08, 2017 08:16
GitHub: appgurueu
IRC: appguru[eu]
In-game: LMD
Location: Germany
Contact:

Re: Post your screenshots!

by LMD » Post

An0n3m0us wrote:
Mon Mar 01, 2021 19:20
I implemented it by using some math and multiple nodes.
Unfortunately, one cannot add modifiers to a nodes texture to make a custom node, so I had to register multiple nodes instead.
You could try using paramtype2 = color/colorfacedir/colorwallmounted/...
My stuff: Projects - Mods - Website

An0n3m0us
Member
Posts: 54
Joined: Thu Dec 01, 2016 19:15
GitHub: An0n3m0us

Re: Post your screenshots!

by An0n3m0us » Post

philipbenr wrote:
Mon Mar 01, 2021 20:37
Experimental or not, this is a hotly desired feature, so people will likely want to use it regardless of "hackiness".
So I've heard, but I am sure performance will take a hit xD
LMD wrote:
Mon Mar 01, 2021 21:04
You could try using paramtype2 = color/colorfacedir/colorwallmounted/...
Oh wow, I never knew about this! I just tested it now; it's perfect! Thanks!

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests