Post your screenshots!
Re: Post your screenshots!
.... there are too much bright and shiny landscapes here .... ;-)
Re: Post your screenshots!
COOMING SOON!
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Re: Post your screenshots!
With a definable "city", who wants the challenge of making simple, callable functions, to build "life" like cities, ai, mobs, and well...., whatever you can create for a custom mapgen.
Shad
Shad
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- littlePrettyCat
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Re: Post your screenshots!
cdb_b870072d9f7f
- ROllerozxa
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Re: Post your screenshots!
Some screenshots testing out x2048's 'bfs' branch on my server. BIG FAT SHADERS!
- Andrey01
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Re: Post your screenshots!
Why do your rays look like a way brighter and more contrast? My ones are much fainter and almost not noticeable. Or are there some settings in the mainmenu adjusting them?ROllerozxa wrote: ↑Sat Nov 12, 2022 21:50Some screenshots testing out x2048's 'bfs' branch on my server. BIG FAT SHADERS!
Re: Post your screenshots!
Are you using the right branch? "volumetric_light" is now a technical branch for a PR, and I've moved all the work on nice effects to bfs.
- ROllerozxa
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Re: Post your screenshots!
I edited client/shaders/extract_bloom/opengl_fragment.glsl to increase the sun boost variable from 3 to 9, although I assume it might become a configurable knob setting sometime later down the line.
- Andrey01
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Re: Post your screenshots!
I changed that varyable to 9, but I got to see only this (no any rays whatever):ROllerozxa wrote: ↑Mon Nov 14, 2022 18:51I edited client/shaders/extract_bloom/opengl_fragment.glsl to increase the sun boost variable from 3 to 9, although I assume it might become a configurable knob setting sometime later down the line.
Yes, I use the bfs branch.
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Re: Post your screenshots!
somehow no sunrays here....
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Re: Post your screenshots!
Steamtest, Drivetest, Roadtest, Citytest.....
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Re: Post your screenshots!
Couldn't resist
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Re: Post your screenshots!
First i don't speak English
Some previews of the next version of Assets Warehouse mod(1.0 alpha)
This version include upgrades like a option to change the model and textures quality without need to go to the mod folder,also a new experimental feature who changes the player appearance for other more realistic.
This was supposed to be upload already but because the Game Jam i decide to delay they launch.The model is thanks to Makehuman (Makehuman plugin for Blender).
Some previews of the next version of Assets Warehouse mod(1.0 alpha)
This version include upgrades like a option to change the model and textures quality without need to go to the mod folder,also a new experimental feature who changes the player appearance for other more realistic.
This was supposed to be upload already but because the Game Jam i decide to delay they launch.The model is thanks to Makehuman (Makehuman plugin for Blender).
- Wizard Of mkdir
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Re: Post your screenshots!
Zailing the DF Caverns' Sunless Rivers in Apercy's boat
- rudzik8
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Re: Post your screenshots!
Nice screenshots, but why simple lighting?Wizard Of mkdir wrote: ↑Sun Nov 20, 2022 14:14Zailing the DF Caverns' Sunless Rivers in Apercy's boat
*snap*
- Wizard Of mkdir
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Re: Post your screenshots!
Is it really that noticeable? My computer isn't the fastest, and I already get some lag with the boat, so I use flat shading to reduce that.rudzik8 wrote: ↑Sun Nov 20, 2022 15:02Nice screenshots, but why simple lighting?Wizard Of mkdir wrote: ↑Sun Nov 20, 2022 14:14Zailing the DF Caverns' Sunless Rivers in Apercy's boat
*snap*
- rudzik8
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Re: Post your screenshots!
Sadly, yes, it is noticeable in caves and other dark places. However, flat shading looks fine when used in sunny locations with minimal amount of shadows (may help I guess?)Wizard Of mkdir wrote: ↑Sun Nov 20, 2022 15:19Is it really that noticeable? My computer isn't the fastest, and I already get some lag with the boat, so I use flat shading to reduce that.
The screenshots' resolution is 3K, so I thought your PC is powerful enough for this... maybe I just underestimate apercy's mods sometimes because I don't use them too frequently XD
Re: Post your screenshots!
You will see this if you look at a clean sky, as there is currently no aperture simulation. If you change time to 6:00 or look at the sun from behind a mountain, you should see the light rays.
- Desour
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Re: Post your screenshots!
I've built a 32 bit adder that propagates carry in log(n) time where n is the number of bits.
It takes 9 gates (18 server-steps) til the sum is computed (1 to 3 gates could probably be optimized away). For a 64 bit adder it would take 10 gates (just one more).
It takes 9 gates (18 server-steps) til the sum is computed (1 to 3 gates could probably be optimized away). For a 64 bit adder it would take 10 gates (just one more).
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
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