Post your screenshots!

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0gb.us
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by 0gb.us » Post

Dungeons are back? Yay!

/me runs off to go compile

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PilzAdam
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by PilzAdam » Post

Hybrid Dog wrote:When will the rats come back?
Right now in simple mobs!
0gb.us wrote:Dungeons are back? Yay!

/me runs off to go compile
Dont forget to add "dungeons" to mg_flags in minetest.conf

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0gb.us
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by 0gb.us » Post

PilzAdam wrote:
0gb.us wrote:Dungeons are back? Yay!

/me runs off to go compile
Dont forget to add "dungeons" to mg_flags in minetest.conf
I wouldn't have known to do that. Thanks!

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cisoun
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by cisoun » Post

I am thinking about to make a better logo than this...

Image
Not here for a while due to some troubles between my graphic card and Minetest.
Cisoun's Texture Pack | The Conifers Mod (deprecated) | Faenza icons for Minetest |
Website

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jojoa1997
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by jojoa1997 » Post

cisoun wrote:I am thinking about to make a better logo than this...

Image
cisoun just keep making more background and I will keep on adding them. They are amazing thank you.
Coding;
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Casimir
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by Casimir » Post

Image
Dungeons are back ;)

u34

by u34 » Post

Image

more dungeons screenshots...

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jojoa1997
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by jojoa1997 » Post

are the torches there naturally
Coding;
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u34

by u34 » Post

jojoa1997 wrote:are the torches there naturally
no...
3d torches...

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Casimir
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by Casimir » Post

Image
I like the current dungeons much better than the old ones. Mainly because they allow such strange, uncommon structures.
(on the floor: finite water)

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Mito551
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by Mito551 » Post

Image
cool. quite cool.

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Mito551
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by Mito551 » Post

Image
and this is far cooler!
Last edited by Mito551 on Thu Mar 14, 2013 18:50, edited 1 time in total.

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Inocudom
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by Inocudom » Post

Casimir wrote:Image
I like the current dungeons much better than the old ones. Mainly because they allow such strange, uncommon structures.
(on the floor: finite water)
What did you have to do to get this to generate? Dungeons don't seem to appear normally.

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Topywo
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by Topywo » Post

Inocudom wrote: What did you have to do to get this to generate? Dungeons don't seem to appear normally.
I'm not sure if you mean this, but you need to put dungeons in the minetest.conf file. They don't appear 'naturally'.

Example line to be put in the minetest.conf: mg_flags = trees, caves, v6_biome_blend, dungeons

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Inocudom
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by Inocudom » Post

Topywo wrote:
Inocudom wrote: What did you have to do to get this to generate? Dungeons don't seem to appear normally.
I'm not sure if you mean this, but you need to put dungeons in the minetest.conf file. They don't appear 'naturally'.

Example line to be put in the minetest.conf: mg_flags = trees, caves, v6_biome_blend, dungeons
...that didn't work. I still can't find any dungeons, and I am using PilzAdam's latest git build.

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PilzAdam
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by PilzAdam » Post

Inocudom wrote:
Topywo wrote:
Inocudom wrote: What did you have to do to get this to generate? Dungeons don't seem to appear normally.
I'm not sure if you mean this, but you need to put dungeons in the minetest.conf file. They don't appear 'naturally'.

Example line to be put in the minetest.conf: mg_flags = trees, caves, v6_biome_blend, dungeons
...that didn't work. I still can't find any dungeons, and I am using PilzAdam's latest git build.
Are you sure that you edit minetest.conf and not minetest.conf.example?
Is there an # in front of mg_flags (this would make it to an comment and it is ignored)?
Try disabling caves (by removing them from mg_flags) to see the dungeons better.

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by Nore » Post

Mesecons computer:

Image

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Casimir
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by Casimir » Post

Image
More dungeons!
This one reminds me of my holidays in R'lyeh.

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jojoa1997
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by jojoa1997 » Post

Casimir wrote:Image
More dungeons!
This one reminds me of my holidays in R'lyeh.
how do you get it to go above ground
Coding;
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PilzAdam
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by PilzAdam » Post

Jungles are back!
Image
(and apple trees in mapgen too)

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MirceaKitsune
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by MirceaKitsune » Post

PilzAdam wrote:Jungles are back!
Image
(and apple trees in mapgen too)
Just hope they're back in Lua and not in C++. Still hoping to see biomes get fully scripted sometime soon, though still with C++ mapgen.

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0gb.us
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by 0gb.us » Post

PilzAdam wrote:Are you sure that you edit minetest.conf and not minetest.conf.example?
Is there an # in front of mg_flags (this would make it to an comment and it is ignored)?
Try disabling caves (by removing them from mg_flags) to see the dungeons better.
I added it directly to the file in the world directory, and still couldn't find any dungeons. I gave up looking after about half an hour.
PilzAdam wrote:Jungles are back!
Image
(and apple trees in mapgen too)
jungles are back? Awesome! I hope jungle saplings are added later, or maybe jungle trees regrow without them in jungle areas.

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PilzAdam
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by PilzAdam » Post

MirceaKitsune wrote:
PilzAdam wrote:Jungles are back!
Image
(and apple trees in mapgen too)
Just hope they're back in Lua and not in C++. Still hoping to see biomes get fully scripted sometime soon, though still with C++ mapgen.
They are in c++.
0gb.us wrote:
PilzAdam wrote:Jungles are back!
Image
(and apple trees in mapgen too)
jungles are back? Awesome! I hope jungle saplings are added later, or maybe jungle trees regrow without them in jungle areas.
Saplings, leaves and junglewood planks are already added.

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PilzAdam
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by PilzAdam » Post

Here is a screenshot with the latest indev map generator. The mountains get higher the farther you are away from the center of the map:
Image
This screenshot was taken nearly at the edge of the map. Im already standing at a mountain that is 60 nodes high and the mountain I am watching at is higher than 200 nodes. (I have set the cloud height to 500).

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PilzAdam
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by PilzAdam » Post

Comparison between 0, 2 and 16 times antialiasing (fsaa in minetest.conf):
Image

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