Post your screenshots!
-
- New member
- Posts: 4
- Joined: Tue Jul 03, 2012 16:38
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- Member
- Posts: 31
- Joined: Wed May 01, 2013 07:55
I don't see any pictures here. Try Photobucket, Tinypic, or Imageshack.arsdragonfly wrote:from one of my friends :-D
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- rubenwardy
- Moderator
- Posts: 6972
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Capture the flag game mode, coming soon.
Supports capture the flag style games, and City vs City games (Players build fortresses, cities and outposts to combat each other and to get as rich as possible)
Supports capture the flag style games, and City vs City games (Players build fortresses, cities and outposts to combat each other and to get as rich as possible)
- Flags - can be named using GUI, or deleted.
- Team GUI (right click a flag or do /team):
- News - alerts players to flag captures, war declaring and more
- Diplomacy - see below
- Settings - change the settings for your team: flag color, team is open/closed
- Players respawn at their flag.
- Nodes are protected around the flag.
- Diplomacy - Declare war or peace with other teams.
- Firearms, traps and automatic turrets to defend bases.
- Includes chat plus to limit chat by team or distance.
- Easy API
- 100% configurable with minetest.conf:
- Don't like an aspect? Disable it!
- Choose whether teams can have multiple flags for multiple cities.
- Choose what happens when a team is defeated.
- Choose what happens when the game ends.
- And more!
Last edited by rubenwardy on Fri Jun 21, 2013 16:44, edited 1 time in total.
Very nicerubenwardy wrote:Capture the flag game mode, coming soon.
Supports capture the flag style games, and City vs City games (Players build fortresses, cities and outposts to combat each other and to get as rich as possible)
- Flags - can be named using GUI, or deleted.
- Team GUI (right click a flag or do /team):
- News - alerts players to flag captures, war declaring and more
- Diplomacy - see below
- Settings - change the settings for your team: flag color, team is open/closed
- Players respawn at their flag.
- Nodes are protected around the flag.
- Diplomacy - Declare war or peace with other teams.
- Firearms, traps and automatic turrets to defend bases.
- Includes chat plus to limit chat by team or distance.
- Easy API
- 100% configurable with minetest.conf:
- Don't like an aspect? Disable it!
- Choose whether teams can have multiple flags for multiple cities.
- Choose what happens when a team is defeated.
- Choose what happens when the game ends.
- And more!
By perseverance the snail reached the ark.
- Charles Spurgeon
- Charles Spurgeon
- Evergreen
- Member
- Posts: 2135
- Joined: Sun Jan 06, 2013 01:22
- GitHub: 4Evergreen4
- IRC: EvergreenTree
- In-game: Evergreen
- Location: A forest in the midwest
- Contact:
0_o If this turns out well..... best gamemode ever?rubenwardy wrote:Capture the flag game mode, coming soon.
Supports capture the flag style games, and City vs City games (Players build fortresses, cities and outposts to combat each other and to get as rich as possible)
- Flags - can be named using GUI, or deleted.
- Team GUI (right click a flag or do /team):
- News - alerts players to flag captures, war declaring and more
- Diplomacy - see below
- Settings - change the settings for your team: flag color, team is open/closed
- Players respawn at their flag.
- Nodes are protected around the flag.
- Diplomacy - Declare war or peace with other teams.
- Firearms, traps and automatic turrets to defend bases.
- Includes chat plus to limit chat by team or distance.
- Easy API
- 100% configurable with minetest.conf:
- Don't like an aspect? Disable it!
- Choose whether teams can have multiple flags for multiple cities.
- Choose what happens when a team is defeated.
- Choose what happens when the game ends.
- And more!
Back from the dead!
- Mossmanikin
- Member
- Posts: 599
- Joined: Sun May 19, 2013 16:26
- Location: where we don't speak english.
In the image below, you will see 9 antique radios that I built:
http://i1203.photobucket.com/albums/bb3 ... 145c66.png
Antique radio 1 is found on VanessaE's Server, antique radio 2 is found on the LinuxGaming Server, antique radio 3 is found on LandMine's PlanetMinetest Server, antique radio 4 is found on Redcrab's 0.3.1 Server, antique radio 5 is found on Redcrab's Port 30401 Server, antique radio 6 is found on ShadowNinja's Server, antique radio 7 is found on Ray's Server, antique radio 8 is found on Glomie's Creative Server, and antique radio 9 (to complete the circle) is found on VanessaE's Server.
Which antique radio is your favorite?
http://i1203.photobucket.com/albums/bb3 ... 145c66.png
Antique radio 1 is found on VanessaE's Server, antique radio 2 is found on the LinuxGaming Server, antique radio 3 is found on LandMine's PlanetMinetest Server, antique radio 4 is found on Redcrab's 0.3.1 Server, antique radio 5 is found on Redcrab's Port 30401 Server, antique radio 6 is found on ShadowNinja's Server, antique radio 7 is found on Ray's Server, antique radio 8 is found on Glomie's Creative Server, and antique radio 9 (to complete the circle) is found on VanessaE's Server.
Which antique radio is your favorite?
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- MirceaKitsune
- Member
- Posts: 924
- Joined: Sat May 21, 2011 22:31
- GitHub: MirceaKitsune
- IRC: Taoki
- In-game: MirceaKitsune
- Location: Romania, Bucharest
Biggest naturally spawned town in Minetest, using the latest improvements in the Structures mod. For more screenshots and info see this post.
- AspireMint
- Member
- Posts: 415
- Joined: Mon Jul 09, 2012 12:59
- GitHub: AspireMint
- IRC: AspireMint
- In-game: AspireMint
- Location: Stuck at spawn
- webdesigner97
- Member
- Posts: 1328
- Joined: Mon Jul 30, 2012 19:16
- GitHub: webD97
- IRC: webdesigner97
- In-game: webdesigner97
- Location: Cologne, Germany
- Contact:
Love this idearubenwardy wrote:Capture the flag game mode, coming soon.
Supports capture the flag style games, and City vs City games (Players build fortresses, cities and outposts to combat each other and to get as rich as possible)
- Flags - can be named using GUI, or deleted.
- Team GUI (right click a flag or do /team):
- News - alerts players to flag captures, war declaring and more
- Diplomacy - see below
- Settings - change the settings for your team: flag color, team is open/closed
- Players respawn at their flag.
- Nodes are protected around the flag.
- Diplomacy - Declare war or peace with other teams.
- Firearms, traps and automatic turrets to defend bases.
- Includes chat plus to limit chat by team or distance.
- Easy API
- 100% configurable with minetest.conf:
- Don't like an aspect? Disable it!
- Choose whether teams can have multiple flags for multiple cities.
- Choose what happens when a team is defeated.
- Choose what happens when the game ends.
- And more!
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Wow. Must be a sign :-)AspireMint wrote:Hello,
i found cave that looks like ...
... turkey x)
Edit: maybe 'omen' is a better word.
Last edited by Topywo on Mon Jun 24, 2013 19:50, edited 1 time in total.
- Casimir
- Member
- Posts: 1206
- Joined: Fri Aug 03, 2012 16:59
- GitHub: CasimirKaPazi
- webdesigner97
- Member
- Posts: 1328
- Joined: Mon Jul 30, 2012 19:16
- GitHub: webD97
- IRC: webdesigner97
- In-game: webdesigner97
- Location: Cologne, Germany
- Contact:
AWSOME map! I love it!Casimir wrote:
nodetest
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
- InfinityProject
- Member
- Posts: 1009
- Joined: Sat Mar 17, 2012 00:52
- Location: World of Infinity, US
If you look at that island at the bottom middle (the bigger one) thats right on the edge of the map, and look up and to the right just a tiny bit, you'll see a single grass node all by itself.Casimir wrote:
nodetest
Last edited by InfinityProject on Wed Jun 26, 2013 01:45, edited 1 time in total.
- MirceaKitsune
- Member
- Posts: 924
- Joined: Sat May 21, 2011 22:31
- GitHub: MirceaKitsune
- IRC: Taoki
- In-game: MirceaKitsune
- Location: Romania, Bucharest
- MirceaKitsune
- Member
- Posts: 924
- Joined: Sat May 21, 2011 22:31
- GitHub: MirceaKitsune
- IRC: Taoki
- In-game: MirceaKitsune
- Location: Romania, Bucharest
- Dan Duncombe
- Member
- Posts: 904
- Joined: Thu May 09, 2013 21:11
- Location: In the unknown depths of Earth
Some screenies of from Dwarves Game:
The first Dungeon I found:
Inside...
The second Dungeon I found:
Turns out it was just a tunnel.
A third dungeon, a little bigger than the first.
Inside...
An odd mix of biomes...
Cavegen decided it would be fun to spawn this under me...
The first Dungeon I found:
Inside...
The second Dungeon I found:
Turns out it was just a tunnel.
A third dungeon, a little bigger than the first.
Inside...
An odd mix of biomes...
Cavegen decided it would be fun to spawn this under me...
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
My Games: Nostalgia Realtest Revamped
Servers: See above games.
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