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How will those meteors be created, paramat? Will they be the result of falling meteors, or will they be generated along with the terrain?
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- paramat
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Inocudom, the impacts are triggered occasionally by abm on dirt, grass and sand nodes. The mese block doesn't actually fall, what happens is you hear a bang and the crater is generated.
As the crater is excavated the primary excavated nodes (stone, desert stone, dirt, desert sand, trees and coal) are counted and then randomly layered back onto and around the crater in the same proportions and with the same total number of nodes. Stone is broken into gravel. Grass becomes dirt. Water, snow, plants are assumed to be vapourized and are not counted. As the ejected material is added it strips surrounding trees of their leaves, you can see a damaged tree top right, also you may just be able to see a few bare trunks standing in the debris.
Finally damage is inflicted to nearby players depending on distance, a direct hit is fatal.
This code is derived from my moonlet mod, which also has meseor impact, the moonlet realm has little atmosphere so meseor impact is common. Meseor impact is so much fun i had to add it to the normal landscape.
Apparently Mese is "possibly of extra-terrestrial origin" so naturally it falls as meseors.
That's a small crater they vary in size up to around 40 nodes across. Will release soon.
As the crater is excavated the primary excavated nodes (stone, desert stone, dirt, desert sand, trees and coal) are counted and then randomly layered back onto and around the crater in the same proportions and with the same total number of nodes. Stone is broken into gravel. Grass becomes dirt. Water, snow, plants are assumed to be vapourized and are not counted. As the ejected material is added it strips surrounding trees of their leaves, you can see a damaged tree top right, also you may just be able to see a few bare trunks standing in the debris.
Finally damage is inflicted to nearby players depending on distance, a direct hit is fatal.
This code is derived from my moonlet mod, which also has meseor impact, the moonlet realm has little atmosphere so meseor impact is common. Meseor impact is so much fun i had to add it to the normal landscape.
Apparently Mese is "possibly of extra-terrestrial origin" so naturally it falls as meseors.
That's a small crater they vary in size up to around 40 nodes across. Will release soon.
Last edited by paramat on Mon May 06, 2013 09:40, edited 1 time in total.
- VanessaE
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HDX splash for minetest_game, based on one that cisoun posted recently.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
That looks like a school chair and a school desk. Those would make good additions to homedecor.Jordach wrote:New items for HomeDecor?
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Good idea. On which abstraction level are you importing? Like worldedit (= adding individual blocks via lua api) or on database leve (= changing data in the sqlite database directly) or somewhere inbetween?
A list of my mods can be found here.
You have impressive skills when it comes to working with world generation. You could aid the developers of Minetest with the development of mapgen v7.paramat wrote: 100m nether cavern, indev mapgen.
(Here i have modified PilzAdam's nether mod for more glowstone and there is too much of it, a darker nether is more atmospheric)
In the ceiling above a lava waterfall i found this ...
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Thanks but to be honest i'm very new to Minetest and Lua and cannot yet code in C++, really not much of a programmer ... and just to be clear those giant caverns are not by me, they are generated by 0.4.6 'indev mapgen' which i believe was by forum member proller.
Last edited by paramat on Tue May 14, 2013 15:00, edited 1 time in total.
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I noticed that too. Looks a bit ugly :SHybrid Dog wrote:(img)
Where is the indirect lighting?
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that is cool i wish i knew what it was better though cool nayan rainbow right?paramat wrote:
100m nether cavern, indev mapgen.
(Here i have modified PilzAdam's nether mod for more glowstone and there is too much of it, a darker nether is more atmospheric)
In the ceiling above a lava waterfall i found this ...
This looks very interesting. What is it that is happening here? If you can add variety to the indev floating islands (and maybe have your mount meru go up to them,) that would be an impressive effort indeed.paramat wrote:
Flolands mod and indev mapgen float lands in harmony.
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