Nice. Reminds me of an old song.
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Nice. Reminds me of an old song.
A visual response to your image:ShadMOrdre wrote: ↑Thu Jan 21, 2021 18:47Finally added remaining aotearoa and australia content to gal_ecology_plants and gal_ecology_trees. Cause you can never have enough realism in a virtual world during a global pandemic........
Now, to achieve earth like realism, it's time to redecorate ecosystems...
Shad
Made them, they're WIP but I'm not sure I can squeeze any more palmyness out of these blocks.voxelproof wrote: ↑Sun Jan 24, 2021 18:40@termos: where did you get these astounding palm trees? They are obviously not based on moretrees schematics.
This is really intriguing. What is this room? What's it part of? Did you make a mod to add these murals?
freshreplicant wrote: ↑Sun Jan 24, 2021 21:37This is really intriguing. What is this room? What's it part of? Did you make a mod to add these murals?
Shaders are off, just adjusting some light curve settings from lua.
Lol. That's awesome. I never would have thought of it.
An intersection of a cave and what? Some sort of underground city? Or with that grid-like door placement, an apartment complex?
How much palmyness it is possible to cast into a voxel matrix greatly depends on textures as well. Your schematics is excellent, it actually matches in quality big palm trees of More Trees mod (so far they are probably the best but their size helps to shape them more realistically).
I like the one with vivid colors the most, maybe because it's so different than MTG where everything looks murky, flat and indistinct.
True, big size makes it so much easier.voxelproof wrote: ↑Thu Jan 28, 2021 17:35palm trees of More Trees mod (so far they are probably the best but their size helps to shape them more realistically).
And as I can see you know what you're doing :)) This island is taken from the best dreams of an exotic tropical refuge. Good job!
You're exactly right. It's a flat cave ruining a geomorph of an apartment area. They don't get along -- they're fundamentally incompatible -- but I recently tried them together, by accident. :)
Now we just need lilliputian mobs to run around in them. :)
I like this pattern.AlexYst wrote: ↑Thu Jan 28, 2021 00:19I was going to build the walls of my mine out of stone blocks, but that wasn't expensive enough. Mining is just netting me too much stone. So I went with furnaces instead, using the square textures of their underside texture, which look more like the tiled look I wanted anyway and save me a bunch of furnace fuel. But then I realised you can get an even better look by rotating the furnaces in a few different directions to expose different faces. It's even more of a cobble sink than I could have hoped for, which is great, but I also really like how it looks, even if it's a rather simple design. It might look rather silly next time the furnace textures get changed, but for now, it's kind of nice.
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