Post your screenshots!

sofar
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Re: Post your screenshots!

by sofar » Post

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sofar
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Re: Post your screenshots!

by sofar » Post

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cd2
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Re: Post your screenshots!

by cd2 » Post

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sofar
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Re: Post your screenshots!

by sofar » Post

Image

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PEAK
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Re: Post your screenshots!

by PEAK » Post

Experiments with Cairo Tiling in Minetest.
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I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).

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pithy
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Re: Post your screenshots!

by pithy » Post

Make a honeycomb biome.

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christoferlevich
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Re: Post your screenshots!

by christoferlevich » Post

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Our school, fully recreated as close to blue prints as possible... inside and out...

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everything can be a learning experience...

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ExeterDad
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Re: Post your screenshots!

by ExeterDad » Post

Fantastic work christoferlevich!

sfan5
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Re: Post your screenshots!

by sfan5 » Post

Created a new world with valleys mapgen, spawned above the clouds...

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Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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firefox
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Re: Post your screenshots!

by firefox » Post

sfan5 wrote:Created a new world with valleys mapgen, spawned above the clouds...

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that's more than awesome.
it's gigawesome xD
✨🏳️‍🌈♣️✨

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cheapie
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Re: Post your screenshots!

by cheapie » Post

New draw span on the Eva Ave. bridge on VanessaE's "Dreambuilder Creative" server.
(-155,12,783)

Closed:
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Open:
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Control Room:
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Signals:
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(yes, I know the gates have too many lights)


The whole thing is run by the one command block behind the button in the control room. The code in there is just one line, if you can call 1844 characters a "line":

Code: Select all

/lua local node = minetest.get_node({x=-159,y=5,z=790});if node.name == "technic:concrete" then digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Opening");digiline:receptor_send({x=-155,y=11,z=753}, digiline.rules.default, "light", "YELLOW");digiline:receptor_send({x=-157,y=11,z=810}, digiline.rules.default, "light", "YELLOW");minetest.after(3,function() digiline:receptor_send({x=-155,y=11,z=753}, digiline.rules.default, "light", "RED");digiline:receptor_send({x=-157,y=11,z=810}, digiline.rules.default, "light", "RED") end);minetest.after(6,function() digiline:receptor_send({x=-155,y=11,z=753},digiline.rules.default, "gate", "down");digiline:receptor_send({x=-157,y=11,z=810},digiline.rules.default, "gate", "down") end);minetest.after(10,function() digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Open");for x=-159,-153,1 do for y=5,7,1 do for z=776,790,1 do minetest.set_node({x=x,y=y+7,z=z},minetest.get_node({x=x,y=y,z=z}));minetest.set_node({x=x,y=y,z=z},{name="air"}) end end end end) else digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Closing");for x=-159,-153,1 do for y=5,7,1 do for z=776,790,1 do minetest.set_node({x=x,y=y,z=z},minetest.get_node({x=x,y=y+7,z=z}));minetest.set_node({x=x,y=y+7,z=z},{name="air"});minetest.after(5,function() digiline:receptor_send({x=-155,y=11,z=753}, digiline.rules.default, "gate", "up");digiline:receptor_send({x=-157,y=11,z=810}, digiline.rules.default, "gate", "up") end);minetest.after(8,function() digiline:receptor_send({x=-155,y=11,z=753},digiline.rules.default, "light", "GREEN");digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Closed");digiline:receptor_send({x=-157,y=11,z=810},digiline.rules.default, "light", "GREEN") end) end end end end
Before someone asks about the lane control signals: Yes, that road has reversible lanes, hence the palindromatic name. In practice, only the center lane is ever reversed, but signals are installed for all three.

hajo
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Re: Post your screenshots!

by hajo » Post

I found another cave with a Nyancat-rainbow:
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mapgen v7, seed 2
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Nyancat-Rainbow and diamond-ore
Nyancat-Rainbow and diamond-ore
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TumeniNodes
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Re: Post your screenshots!

by TumeniNodes » Post

cheapie wrote:New draw span on the Eva Ave. bridge on VanessaE's "Dreambuilder Creative" server.
(-155,12,783)

The whole thing is run by the one command block behind the button in the control room. The code in there is just one line, if you can call 1844 characters a "line":

Code: Select all

/lua local node = minetest.get_node({x=-159,y=5,z=790});if node.name == "technic:concrete" then digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Opening");digiline:receptor_send({x=-155,y=11,z=753}, digiline.rules.default, "light", "YELLOW");digiline:receptor_send({x=-157,y=11,z=810}, digiline.rules.default, "light", "YELLOW");minetest.after(3,function() digiline:receptor_send({x=-155,y=11,z=753}, digiline.rules.default, "light", "RED");digiline:receptor_send({x=-157,y=11,z=810}, digiline.rules.default, "light", "RED") end);minetest.after(6,function() digiline:receptor_send({x=-155,y=11,z=753},digiline.rules.default, "gate", "down");digiline:receptor_send({x=-157,y=11,z=810},digiline.rules.default, "gate", "down") end);minetest.after(10,function() digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Open");for x=-159,-153,1 do for y=5,7,1 do for z=776,790,1 do minetest.set_node({x=x,y=y+7,z=z},minetest.get_node({x=x,y=y,z=z}));minetest.set_node({x=x,y=y,z=z},{name="air"}) end end end end) else digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Closing");for x=-159,-153,1 do for y=5,7,1 do for z=776,790,1 do minetest.set_node({x=x,y=y,z=z},minetest.get_node({x=x,y=y+7,z=z}));minetest.set_node({x=x,y=y+7,z=z},{name="air"});minetest.after(5,function() digiline:receptor_send({x=-155,y=11,z=753}, digiline.rules.default, "gate", "up");digiline:receptor_send({x=-157,y=11,z=810}, digiline.rules.default, "gate", "up") end);minetest.after(8,function() digiline:receptor_send({x=-155,y=11,z=753},digiline.rules.default, "light", "GREEN");digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Closed");digiline:receptor_send({x=-157,y=11,z=810},digiline.rules.default, "light", "GREEN") end) end end end end
Before someone asks about the lane control signals: Yes, that road has reversible lanes, hence the palindromatic name. In practice, only the center lane is ever reversed, but signals are installed for all three.
Hey, that's really cool!
A Wonderful World

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TumeniNodes
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Re: Post your screenshots!

by TumeniNodes » Post

PEAK wrote:Experiments with Cairo Tiling in Minetest.
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This is really cool PEAK, could be used to replicate the hillside/mountainside farmlands in some parts of the world. I think some areas which use that form of farming can be found in south America and maybe Africa?
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TumeniNodes
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Re: Post your screenshots!

by TumeniNodes » Post

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Jack and the Beanstalk... or a.k.a. Whoops...
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A Wonderful World

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D00Med
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Re: Post your screenshots!

by D00Med » Post

What drawtype is that tree? O.o
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My subgame: viewtopic.php?f=15&t=14051#p207242

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TumeniNodes
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Re: Post your screenshots!

by TumeniNodes » Post

D00Med wrote:What drawtype is that tree? O.o
mesh. I borrowed the model from cgdecor, and tripled the model up. This is a screenshot from when I first placed it, the scale was set to 10, it was ENORMOUS!!! :P It was pretty funny, I was caught completely off guard and had just taken a sip of tea and, well.... I had to wipe down my monitor really quick.
I'm playing with various ways to make trees different from default. It's fun to see how close to realistic I can get them, and then I will set them up to work in place of default trees so they are placed on the map the same.

Here's an angled view to give more perspective of the size
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Spaghetti Developer
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Re: Post your screenshots!

by Spaghetti Developer » Post

My Pixel art experimental: D

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LordNevar
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Re: Post your screenshots!

by LordNevar » Post

My castle :)

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u34

Re: Post your screenshots!

by u34 » Post

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mgv7 screenshot!
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Re: Post your screenshots!

by azekill_DIABLO » Post

i suggest you to mine the bottom block
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

issa
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Re: Post your screenshots!

by issa » Post

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Wuzzy
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Re: Post your screenshots!

by Wuzzy » Post

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Chibi ghost
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Re: Post your screenshots!

by Chibi ghost » Post

D00Med wrote:O_O ^that looks odd.
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Just a room in a castle
hi just asking what mod the paintings in your castle room are from?
I like them

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D00Med
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Re: Post your screenshots!

by D00Med » Post

They are not in a published mod. I wanted to have my paintings on the wall in Minetest :D
thankyou
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My subgame: viewtopic.php?f=15&t=14051#p207242

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