Post your screenshots!
- cisoun
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- Joined: Tue Apr 19, 2011 18:56
- GitHub: cisoun
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I am thinking about to make a better logo than this...
Not here for a while due to some troubles between my graphic card and Minetest.
Cisoun's Texture Pack | The Conifers Mod (deprecated) | Faenza icons for Minetest |
Website
Cisoun's Texture Pack | The Conifers Mod (deprecated) | Faenza icons for Minetest |
Website
- Casimir
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- Posts: 1207
- Joined: Fri Aug 03, 2012 16:59
- GitHub: CasimirKaPazi
- Casimir
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- Posts: 1207
- Joined: Fri Aug 03, 2012 16:59
- GitHub: CasimirKaPazi
What did you have to do to get this to generate? Dungeons don't seem to appear normally.Casimir wrote:
I like the current dungeons much better than the old ones. Mainly because they allow such strange, uncommon structures.
(on the floor: finite water)
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I'm not sure if you mean this, but you need to put dungeons in the minetest.conf file. They don't appear 'naturally'.Inocudom wrote: What did you have to do to get this to generate? Dungeons don't seem to appear normally.
Example line to be put in the minetest.conf: mg_flags = trees, caves, v6_biome_blend, dungeons
...that didn't work. I still can't find any dungeons, and I am using PilzAdam's latest git build.Topywo wrote:I'm not sure if you mean this, but you need to put dungeons in the minetest.conf file. They don't appear 'naturally'.Inocudom wrote: What did you have to do to get this to generate? Dungeons don't seem to appear normally.
Example line to be put in the minetest.conf: mg_flags = trees, caves, v6_biome_blend, dungeons
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- PilzAdam
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Are you sure that you edit minetest.conf and not minetest.conf.example?Inocudom wrote:...that didn't work. I still can't find any dungeons, and I am using PilzAdam's latest git build.Topywo wrote:I'm not sure if you mean this, but you need to put dungeons in the minetest.conf file. They don't appear 'naturally'.Inocudom wrote: What did you have to do to get this to generate? Dungeons don't seem to appear normally.
Example line to be put in the minetest.conf: mg_flags = trees, caves, v6_biome_blend, dungeons
Is there an # in front of mg_flags (this would make it to an comment and it is ignored)?
Try disabling caves (by removing them from mg_flags) to see the dungeons better.
- Casimir
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- MirceaKitsune
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I added it directly to the file in the world directory, and still couldn't find any dungeons. I gave up looking after about half an hour.PilzAdam wrote:Are you sure that you edit minetest.conf and not minetest.conf.example?
Is there an # in front of mg_flags (this would make it to an comment and it is ignored)?
Try disabling caves (by removing them from mg_flags) to see the dungeons better.
jungles are back? Awesome! I hope jungle saplings are added later, or maybe jungle trees regrow without them in jungle areas.
- PilzAdam
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Here is a screenshot with the latest indev map generator. The mountains get higher the farther you are away from the center of the map:
This screenshot was taken nearly at the edge of the map. Im already standing at a mountain that is 60 nodes high and the mountain I am watching at is higher than 200 nodes. (I have set the cloud height to 500).
This screenshot was taken nearly at the edge of the map. Im already standing at a mountain that is 60 nodes high and the mountain I am watching at is higher than 200 nodes. (I have set the cloud height to 500).
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