Post your screenshots!

Jordach
Member
Posts: 4534
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene

by Jordach » Post

Testing one nice 8px pack:

Image

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

that's quite nice cobble over there

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

Jordach wrote:Testing one nice 8px pack:

Image
Yea, sure, you get that many torches per stack in normal gameplay.
Last edited by PilzAdam on Mon Apr 22, 2013 20:20, edited 1 time in total.

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

PilzAdam wrote:
Jordach wrote:Testing one nice 8px pack:

Image
Yea, sure, you get that many torches per stack in normal gameplay.
give him a break! he's testing! all in all, it's minetest, not minecraft

CryAngel
Member
Posts: 68
Joined: Thu Apr 04, 2013 10:56

by CryAngel » Post

Jordach wrote:Testing one nice 8px pack:
and this screenshot cogently prove: 8px textures can be better than even some HD textures!

User avatar
Menche
Member
Posts: 1001
Joined: Sat Jul 02, 2011 00:43
IRC: Menchers
In-game: Menche
Location: An island in a lava lake.

by Menche » Post

My ship and some other things on darkrose's server:
Image
Image
Image
Image
An innocent kitten dies every time you top-post.

Jordach
Member
Posts: 4534
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene

by Jordach » Post

Testing a nice new nodebox stairs:
Image
Last edited by Jordach on Thu Apr 25, 2013 19:51, edited 1 time in total.

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

Jordach wrote:Testing a nice new nodebox stairs:
Image
it really is nice!

hdastwb
Member
Posts: 106
Joined: Tue Jan 01, 2013 18:47
GitHub: hdastwb
IRC: hdastwb
In-game: hdastwb
Location: United States

by hdastwb » Post

Image

This is a quad-smelter that I built on Menche's server that distributes the smelting workload over four furnaces in order to drastically speed up the smelting process. Each of the furnaces is kept well-stocked with coal and the lumps are loaded into the center chest. When the button is pressed, all of the injectors are pulsed every two seconds in order to pump all of the goods out of the center chest, through the furnaces, and into the chest in the front corner. It uses a luacontroller in order to provide a steady pulse:
Image

This one still takes a while to smelt all of the stuff that I'm pulling up; I'm drafting plans for a twenty-furnace model, but that will definitely need a bigger room…

sfan5
Moderator
Posts: 4094
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

A wild cold water pool appeared!
Image
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

by 12Me21 » Post

Jordach wrote:Testing one nice 8px pack:

Image
which one?
Shoutouts to Simpleflips

sfan5
Moderator
Posts: 4094
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

12Me21 wrote:
Jordach wrote:Testing one nice 8px pack:

-snip-
which one?
His own
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

User avatar
MirceaKitsune
Member
Posts: 924
Joined: Sat May 21, 2011 22:31
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune
Location: Romania, Bucharest

by MirceaKitsune » Post

Hybrid Dog wrote:
That feeling of better graphics. Pretty... even if it's not the type of shader effects that might go into Minetest.
Last edited by MirceaKitsune on Sun Apr 28, 2013 21:48, edited 1 time in total.

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

Image

wt7
New member
Posts: 4
Joined: Sat Apr 20, 2013 02:19

by wt7 » Post

Tragic Fire today - lessons learned about lava placement
https://plus.google.com/u/0/b/100046925 ... 7943234801

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

by 12Me21 » Post

Image
Image
Last edited by 12Me21 on Tue Apr 30, 2013 00:54, edited 1 time in total.
Shoutouts to Simpleflips

Jordach
Member
Posts: 4534
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene

by Jordach » Post

12Me21 wrote:Image
Image
These should use the Hud API.

User avatar
LandMine
Member
Posts: 312
Joined: Tue May 01, 2012 16:44
Location: Mexico City
Contact:

by LandMine » Post

More inspiration from google maps :D

GOOGLE
Image

MINETEST
Image
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906

User avatar
MirceaKitsune
Member
Posts: 924
Joined: Sat May 21, 2011 22:31
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune
Location: Romania, Bucharest

by MirceaKitsune » Post

LandMine wrote:More inspiration from google maps :D

GOOGLE

MINETEST
Suddenly, I think to myself: What if someone made a Minetest mod that could decipher buildings from photos and import any area in-world?

Iqualfragile
Member
Posts: 160
Joined: Tue Sep 18, 2012 22:11

by Iqualfragile » Post

MirceaKitsune wrote:
LandMine wrote:More inspiration from google maps :D

GOOGLE

MINETEST
Suddenly, I think to myself: What if someone made a Minetest mod that could decipher buildings from photos and import any area in-world?
thats more or less impossible, as photos do not save 3D information, you would at least need multiple photos and even then it would be hard
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

by 12Me21 » Post

It's impossible (for now) and by now I mean for the next 100 years
Shoutouts to Simpleflips

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

AFAIK you MC can already read a 3D picture from Kinect and it gets build in the world.
http://youtu.be/x2mCDkqXki0

sfan5
Moderator
Posts: 4094
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

It would be awesome if we had that in Minetest!
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

Hybrid Dog wrote:ImageImage
Image
I like how that cute apple model looks.

ashenk69
Member
Posts: 230
Joined: Tue Jul 03, 2012 00:08

by ashenk69 » Post

I wanted to make a sphinx build so I went and made one in one night. First time using world edit for a build and it made it really easy.
Image
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 13 guests