The only problem is that trick doesn't work for leveled nodes. The y-min value is internally fixed.I love nodebox versatility.
Post your screenshots!
- sorcerykid
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Re: Post your screenshots!
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Re: Post your screenshots!
Here is the proof - the moon is just the sun at night!
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Eckig - Bene - Basta
Re: Post your screenshots!
Further confirming that everything Ronnie James Dio tells us is true.
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile
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Re: Post your screenshots!
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Re: Post your screenshots!
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Re: Post your screenshots!
I have to say that's some impressive work jp (as usual)!
How did you render the 3d terrain? Is that PNG output from an external script? Or are you using the new model[] element?
How did you render the 3d terrain? Is that PNG output from an external script? Or are you using the new model[] element?
Re: Post your screenshots!
ITB box #888
More screenshots coming soon
(Just ignore the mobile controls :P)
Creator of jelys_pizzaria and motorbike, and player of persistent kingdoms. RIP
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Re: Post your screenshots!
I would assume script, as the model element doesn't support orthographic projection.sorcerykid wrote: ↑Wed Feb 24, 2021 03:22I have to say that's some impressive work jp (as usual)!
How did you render the 3d terrain? Is that PNG output from an external script? Or are you using the new model[] element?
Re: Post your screenshots!
Neither of these, that's a new formspec element called map which takes two positions and hopefully will be into Minetest 5.5.sorcerykid wrote: ↑Wed Feb 24, 2021 03:22How did you render the 3d terrain? Is that PNG output from an external script? Or are you using the new model[] element?
- v-rob
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Re: Post your screenshots!
Oh no, not more compatibility I have to work in for the formspec replacement! :P (Looks really cool and useful)
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Re: Post your screenshots!
Spectate mode on Block League
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Ultimate Arena
Many people have competed in the Ultimate Arena in the JT2 server (575, 14, -80) and tried to survive the hordes of monsters, only few succeeded!
The current grand champion Breidel284:
The current grand champion Breidel284:
Re: Post your screenshots!
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Re: Post your screenshots!
Experimenting with 'lighting'
(It's not fake; I promise. But at the same time, it's not near real enough to be implemented in MT)
(It's not fake; I promise. But at the same time, it's not near real enough to be implemented in MT)
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Last edited by An0n3m0us on Mon Mar 01, 2021 10:31, edited 1 time in total.
- freshreplicant
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Re: Post your screenshots!
Is...that coloured lighting? How did you implement this example? And in what ways isn't it real? Very curious.
Re: Post your screenshots!
Yeah, it's an attempt to create custom lighting through Lua.freshreplicant wrote: ↑Mon Mar 01, 2021 00:17Is...that coloured lighting? How did you implement this example? And in what ways isn't it real? Very curious.
This was purely for testing and some fun as it will never be optimal to do this in Lua.
I implemented it by using some math and multiple nodes.
Unfortunately, one cannot add modifiers to a nodes texture to make a custom node, so I had to register multiple nodes instead.
It's not real because it's written in the Lua code, whereas this would be so much better in the engine code.
After a bit more work, I have implemented code so the 'lighting' does not interrupt existing 'lighting':
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Re: Post your screenshots!
Experimental or not, this is a hotly desired feature, so people will likely want to use it regardless of "hackiness".An0n3m0us wrote: ↑Mon Mar 01, 2021 19:20This was purely for testing and some fun as it will never be optimal to do this in Lua.
I implemented it by using some math and multiple nodes.
Unfortunately, one cannot add modifiers to a nodes texture to make a custom node, so I had to register multiple nodes instead.
It's not real because it's written in the Lua code, whereas this would be
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Re: Post your screenshots!
You could try using paramtype2 = color/colorfacedir/colorwallmounted/...
Re: Post your screenshots!
So I've heard, but I am sure performance will take a hit xDphilipbenr wrote: ↑Mon Mar 01, 2021 20:37Experimental or not, this is a hotly desired feature, so people will likely want to use it regardless of "hackiness".
Oh wow, I never knew about this! I just tested it now; it's perfect! Thanks!
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Re: Post your screenshots!
Just know that using param2 color/colorfacedir/colorwallmounted limits the amount of colors. 256 colors is not allowed as the bits for encoding param2 also are used for facedir. I do believe that each of the above provides a decreasing amount of colors, 32, 16, and 8.
I could be wrong, but this is limiting for a number of mods, the naturalslopeslib mod mentions this limitation.
OSS:
At full scale, this would generate across 12 km.
Shad
I could be wrong, but this is limiting for a number of mods, the naturalslopeslib mod mentions this limitation.
OSS:
At full scale, this would generate across 12 km.
Shad
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Re: Post your screenshots!
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Creator of jelys_pizzaria and motorbike, and player of persistent kingdoms. RIP
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Re: Post your screenshots!
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Re: Post your screenshots!
evolution........
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- philipbenr
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Re: Post your screenshots!
You keep teasing this, and every time I am more and more excited for the full scale version. It looks so neat.
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