Post your screenshots!

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SB66
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Re: Post your screenshots!

by SB66 » Post

Image

Image

Image





btw: Building started as a simple Warehouse......

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PolySaken
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Re: Post your screenshots!

by PolySaken » Post

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Trying to learn how perlin noise works. This mapgen can only do mountains, plains, cliffs and plateaus so far, but I plan to add oceans, valleys, caves, rivers and lakes.
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Linuxdirk
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Re: Post your screenshots!

by Linuxdirk » Post

3900 slots (60 double chests) storage room.

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Service walkway for automatic sorting and filtering.

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Enough space around the entry for a nice door design (max 4 wide + 1 node on each side for the walls).

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Mods used: pipeworks, moreblocks, connected_chests, display_modpack
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SB66
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Re: Post your screenshots!

by SB66 » Post

Kitty is busy.....

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PolySaken
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Re: Post your screenshots!

by PolySaken » Post

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Lakes and oceans working as intended
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Re: Post your screenshots!

by thomz92 » Post

sorcerykid wrote:
Wed May 20, 2020 02:08
For the first time in Minetest, mobs can now "hear" sounds. So I took it upon myself to shoot a broadhead arrow into a glass floor, scaring away all the pigeons :)
What bow mod is that??

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jas
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Re: Post your screenshots!

by jas » Post

Image

Image

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duane
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Re: Post your screenshots!

by duane » Post

PolySaken wrote:
Mon May 25, 2020 21:39
Image
Lakes and oceans working as intended
Nice mountains.


------------------

ITOSS

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ShadMOrdre
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Re: Post your screenshots!

by ShadMOrdre » Post

Voronoi terrain.
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Voronoi influenced noise terrain. (Termos Islands mapgen) Scaled to 1/10th size. At true size, used to make continents.
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1/10th scale of world map. Voronoi cells determine continents and features.
Spoiler
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Image
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Extex
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Re: Post your screenshots!

by Extex » Post

ShadMOrdre wrote:
Wed May 27, 2020 01:41
Voronoi terrain.
Image


Voronoi influenced noise terrain. (Termos Islands mapgen) Scaled to 1/10th size. At true size, used to make continents.
Image
Image


1/10th scale of world map. Voronoi cells determine continents and features.
Spoiler
Image

Image
Wow! That is gorgeous!
The map alone looks beautiful.
If you could fix those streaks though it'd be perfect
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runs
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Re: Post your screenshots!

by runs » Post

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Working on a look-at-me feature for petz.
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Re: Post your screenshots!

by Oil_boi » Post

Hybrid Dog wrote:
Tue May 05, 2020 14:39
ImageImageImage
How did you do this?
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Re: Post your screenshots!

by ShadMOrdre » Post

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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Post

Oil_boi wrote:
Fri May 29, 2020 00:31
Hybrid Dog wrote:
Tue May 05, 2020 14:39
ImageImageImage
How did you do this?
I have changed the nodes vertex shader.
First picture: rotated vertex positions; I ignored the aspect ratio
Second picture: offset each vertex position by a (pseudo)random vector
Third picture: Inverted depth

It is possible to set the rotation angle based on the depth value:

Code: Select all

diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl
index 0d8d0a2a5..bce669316 100644
--- a/client/shaders/nodes_shader/opengl_vertex.glsl
+++ b/client/shaders/nodes_shader/opengl_vertex.glsl
@@ -145,6 +145,13 @@ float disp_z;
        gl_Position = mWorldViewProj * gl_Vertex;
 #endif

+       vec4 pold = gl_Position;
+       float ang = pold.z * 0.004;
+       vec2 r1 = vec2(cos(ang), -sin(ang));
+       vec2 r2 = vec2(sin(ang), cos(ang));
+       vec2 xynew = vec2(dot(pold.xy, r1), dot(pold.xy, r2));
+       gl_Position.xy = xynew;
+

        vPosition = gl_Position.xyz;

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Here's a video of this: https://sendvid.com/fzidxdrd
I think the gaps appear because of fast faces.
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runs
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Re: Post your screenshots!

by runs » Post

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Working on leopards and gazelles.
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GreenXenith
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Re: Post your screenshots!

by GreenXenith » Post

Hybrid Dog wrote:
Sun May 31, 2020 09:32
It is possible to set the rotation angle based on the depth value:
Code
Image
Here's a video of this: https://sendvid.com/fzidxdrd
I think the gaps appear because of fast faces.
Reminds me of the Minecraft Acid Interstate. I love it.
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ShadMOrdre
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Re: Post your screenshots!

by ShadMOrdre » Post

1/100th scaled world map. 300mx300m.

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Image

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Civilization or AoE anyone? rubenwardys' RTS mod?
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Re: Post your screenshots!

by rubenwardy » Post

ShadMOrdre wrote:
Mon Jun 01, 2020 18:51
1/100th scaled world map. 300mx300m.

Civilization or AoE anyone? rubenwardys' RTS mod?
This is basically how I imagined the map in conquer looking! Looks great
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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

Tropical mountain vista. TP is SharpNet Photo Realism.

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FreeLikeGNU
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Re: Post your screenshots!

by FreeLikeGNU » Post

Fungler and Snuffer goblins (finally) get their own textures
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Re: Post your screenshots!

by Krock » Post

ShadMOrdre wrote:
Mon Jun 01, 2020 18:51
Civilization or AoE anyone? rubenwardys' RTS mod?
Looks amazing. Quick! H Q Q, select villager, B Q, B Q...
With tiny mobs and some little stones, this would be a perfect water map.
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Re: Post your screenshots!

by ShadMOrdre » Post

Image
Image

Wesh is a very useful mod.
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Re: Post your screenshots!

by ShadMOrdre » Post

A city under siege....

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Image
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Re: Post your screenshots!

by FreeLikeGNU » Post

@ShadMOrdre zomg so tiny! very cool!

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runs
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Re: Post your screenshots!

by runs » Post

Beautifying Samantha

Before
Image

Reference Model

Image

After
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WOW, glow in her eyes, kisable cherry lips and a dream hair.

I will do a spin-off: Player-APIZ, a player_api replacement to play optionally as a female gurlz, Samantha of course. Maybe a PR to Minetest Game, but I don't know, they don't usually accept anything, they're boring...

First version will be basic, but more and more of cool features over the time.

Stay tuned!
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