Post your screenshots!
Re: Post your screenshots!
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- Lone_Wolf
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Re: Post your screenshots!
Spoiler
- benrob0329
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Re: Post your screenshots!
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Re: Post your screenshots!
...heating not allowed...
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Re: Post your screenshots!
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Re: Post your screenshots!
Simply could not resist.
Introducing the Fire Extinguisher mod. To install, just......
OSS:
Introducing the Fire Extinguisher mod. To install, just......
OSS:
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- sorcerykid
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Re: Post your screenshots!
Here's a sneak peak of Ratio Workspace, the most advanced formspec editor for Minetest. The following screencaps depict the latest fully-working prototype now in testing.
No more messing around with Minetest's awkward coordinate system. Ratio is a full featured IDE that works in conjunction with Scarlet Formspec Preprocessor, providing all the tools needed to design forms from the ground up without a single line of code!
Customizable rulers, guides, and grids ensure that every element is exactly where you expect it to be. And best of all you can input arithmetic formulas for any measurements -- including variables for standard padding and spacing.
Having trouble recalling which colors and textures to use? No worry, there are interactive color and texture pickers for this purpose!
Placement, alignment, distribution and ordering of elements is a breeze. And there is support for layers, so elements can be organized into groups for easier manipulation.
Projects can be saved in json format, and also exported as quoted strings for insertion directly into your Lua scripts.
Ratio Workspace has been an ongoing project of mine for the past couple months and is finally nearing completion at almost 2,500 lines of code. The anticipated release is early next week :)
No more messing around with Minetest's awkward coordinate system. Ratio is a full featured IDE that works in conjunction with Scarlet Formspec Preprocessor, providing all the tools needed to design forms from the ground up without a single line of code!
Customizable rulers, guides, and grids ensure that every element is exactly where you expect it to be. And best of all you can input arithmetic formulas for any measurements -- including variables for standard padding and spacing.
Having trouble recalling which colors and textures to use? No worry, there are interactive color and texture pickers for this purpose!
Placement, alignment, distribution and ordering of elements is a breeze. And there is support for layers, so elements can be organized into groups for easier manipulation.
Projects can be saved in json format, and also exported as quoted strings for insertion directly into your Lua scripts.
Ratio Workspace has been an ongoing project of mine for the past couple months and is finally nearing completion at almost 2,500 lines of code. The anticipated release is early next week :)
Last edited by sorcerykid on Fri Jun 14, 2019 00:09, edited 1 time in total.
- TumeniNodes
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- Lone_Wolf
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Re: Post your screenshots!
yiiiiikes that looks incredible sorcerykid! Can't wait for the release!
- texmex
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Re: Post your screenshots!
+1 ... ... ... ach was ... +over9000 !!!sorcerykid wrote:Here's a sneak peak of Ratio Workspace, the most advanced formspec editor for Minetest. The following screencaps depict the latest fully-working prototype now in testing.
No more messing around with Minetest's awkward coordinate system. Ratio is a full featured IDE that works in conjunction with Scarlet Formspec Preprocessor, providing all the tools needed to design forms from the ground up without a single line of code!
Customizable rulers, guides, and grids ensure that every element is exactly where you expect it to be. And best of all you can input arithmetic formulas for any measurements -- including variables for standard padding and spacing.
Having trouble recalling which colors and textures to use? No worry, there are interactive color and texture pickers for this purpose!
Placement, alignment, distribution and ordering of elements is a breeze. And there is support for layers, so elements can be organized into groups for easier manipulation.
Projects can be saved in json format, and also exported as quoted strings for insertion directly into your Lua scripts.
Ratio Workspace has been an ongoing project of mine for the past couple months and is finally nearing completion at almost 2,500 lines of code. The anticipated release is early next week :)
My YouTube-Site with Minetest-LetsPlays and some of my Servers: Carpathian Ethereal Vanilla Creative MineClone2 --- Discord
- Wuzzy
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Re: Post your screenshots!
At first I was excited, but then I read this:
In other words, it's useless. At least for me. I don't want to depend on any mod for formspec stuff!
Also, why are these new widgets not engine features? :O
:-(Ratio is a full featured IDE that works in conjunction with Scarlet Formspec Preprocessor,
In other words, it's useless. At least for me. I don't want to depend on any mod for formspec stuff!
Also, why are these new widgets not engine features? :O
- duane
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Re: Post your screenshots!
Although I'm impressed with the work, I don't like scarlet on principle. I don't like bitmapped GUIs. A proper GUI should be completely scalable, and any attempt at pixel precision makes that unlikely.Wuzzy wrote:At first I was excited, but then I read this::-(Ratio is a full featured IDE that works in conjunction with Scarlet Formspec Preprocessor,
In other words, it's useless. At least for me. I don't want to depend on any mod for formspec stuff!
Also, why are these new widgets not engine features? :O
Then again, I also dislike systemd, pulseaudio, and dbus on principle, so you can see what my opinion's worth. : )
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Believe in people and you don't need to believe anything else.
- rubenwardy
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Re: Post your screenshots!
This is pretty likely to be merged soon, which will make Scarlet obsolete: https://github.com/minetest/minetest/pull/8524
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- Linuxdirk
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Re: Post your screenshots!
The theme looks nice (is it part of the merge?) but have you seen that all the spacings are different (ranging from one to several pixels) and that it’s not aligned?
- rubenwardy
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Re: Post your screenshots!
No, that uses the formspec styling PR: https://github.com/minetest/minetest/pull/8383Linuxdirk wrote:The theme looks nice (is it part of the merge?)
I'm not sure how to do spacing around a label properly, as the label size depends on the font size of
the system. So instead the label is middle aligned in a 2xPadding section
- Linuxdirk
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Re: Post your screenshots!
Oh, cool absolutely looking forward to that.
It’s still not perfectly aligned, but now we’re talking about 2-3 pixels maximum. I guess that’s the best we can get out of the formspecs. It’s of course much, much, much better than the mess we currently have :)
For label alignment maybe use the center of baseline-to-cap height as alignment reference. Occasional descenders and ascenders would even out and the text would look centered independent from font size and face.
It’s still not perfectly aligned, but now we’re talking about 2-3 pixels maximum. I guess that’s the best we can get out of the formspecs. It’s of course much, much, much better than the mess we currently have :)
For label alignment maybe use the center of baseline-to-cap height as alignment reference. Occasional descenders and ascenders would even out and the text would look centered independent from font size and face.
Re: Post your screenshots!
This is what Carpathian generated for me right at the spawn on default settings.
I finally gave up and looked up the cpp code. Now working on carpathian tweak that would bring out the ridge aspect of it.
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- voxelproof
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Re: Post your screenshots!
@Duane - nice cave, does it come from some custom mapgen or rather mod?
I've made some exploration of the ocean seabed in one of the most 'extreme' tweakings of Valleys mg. Its mountains usually rise up to 4000 nodes above sea level, and since I had never seen how actually looks the bottom of the sea I lowered water level to -3000 so that the morphology of the terrain was better visible.
It's amazingly interesting from a hiker's point of view. A very demanding terrain and it really requires a lot of cautiousness to make it to the former seashore. Moreover it rises the perspective of future development of MT mods filling these fantatic landscapes with underwater biomes and other features (like shipwrecks, lootboxes with treasures) and, well, a "20000 leagues under the sea" game :)
BTW I've decided that this tweaking will be the basis for the "Mountain Game".
I've made some exploration of the ocean seabed in one of the most 'extreme' tweakings of Valleys mg. Its mountains usually rise up to 4000 nodes above sea level, and since I had never seen how actually looks the bottom of the sea I lowered water level to -3000 so that the morphology of the terrain was better visible.
It's amazingly interesting from a hiker's point of view. A very demanding terrain and it really requires a lot of cautiousness to make it to the former seashore. Moreover it rises the perspective of future development of MT mods filling these fantatic landscapes with underwater biomes and other features (like shipwrecks, lootboxes with treasures) and, well, a "20000 leagues under the sea" game :)
BTW I've decided that this tweaking will be the basis for the "Mountain Game".
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To miss the joy is to miss all. Robert Louis Stevenson
- voxelproof
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Re: Post your screenshots!
Two more screenshots of the seabed.
And 6100 nodes higher stands High Spirits Mountain.
And 6100 nodes higher stands High Spirits Mountain.
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To miss the joy is to miss all. Robert Louis Stevenson
- duane
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Re: Post your screenshots!
It's a lua mapgen. It used to be reasonably quick, but I've added so much crap that it's slow again. I'm fairly pleased with how the caves came out, but I hardly ever go there.voxelproof wrote:@Duane - nice cave, does it come from some custom mapgen or rather mod?
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Believe in people and you don't need to believe anything else.
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Re: Post your screenshots!
I like cartography. I think this is one of the best I've generated, so far. This is a scaled down version of the v7 map I usually play on. This area encompasses 4sqkm, centered on origin. Maps like this beg for a story to be told.
Scenes from a version of the above world further scaled up by a factor of 4.
Sometimes, pictures do speak for themselves.
And standing on the mountain top...
Scenes from a version of the above world further scaled up by a factor of 4.
Sometimes, pictures do speak for themselves.
And standing on the mountain top...
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- voxelproof
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Re: Post your screenshots!
These rounded corridors and floors submerged in water create quasi-realistic ambience, well done.duane wrote:It's a lua mapgen. It used to be reasonably quick, but I've added so much crap that it's slow again. I'm fairly pleased with how the caves came out, but I hardly ever go there.voxelproof wrote:@Duane - nice cave, does it come from some custom mapgen or rather mod?
_____________________
Climbing continental talus. The route from some pit below -2600 to the summit at +3796 took more than 2 hours. The journey had to be divided into two parts :-)
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- v-rob
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Re: Post your screenshots!
Nope, elements are pixel-perfect, have a look:Linuxdirk wrote:Oh, cool absolutely looking forward to that.
It’s still not perfectly aligned, but now we’re talking about 2-3 pixels maximum. I guess that’s the best we can get out of the formspecs. It’s of course much, much, much better than the mess we currently have :)
For label alignment maybe use the center of baseline-to-cap height as alignment reference. Occasional descenders and ascenders would even out and the text would look centered independent from font size and face.
The formspec is at https://github.com/v-rob/minetest_forms ... c/init.lua (a bit outdated; I've been constantly changing it).
Labels are a bit of a tricky situation. I am currently changing them as per one of Rubenwardy's suggestions to work better.
I think that it will be merged soon, but as I said, I need to fix the labels and do a bit more documenting.
Cool Tricks
These are some tricks you can do with the new system. The old system has such messed up coordinates so that most of these really aren't feasible.- Read-only fields (fields without a name) only display the title, and since titles are rendered above the coordinate, you can place this behind e.g. a button and the button will look like it has a title.
- If you use newlines in a label, the line will be positioned 1/2 a coordinate apart. Sorry, it currently isn't customizable. That's beyond the scope of this PR.
- If you want a label that's aligned to the top-left of a coordinate instead of center-left, use a read-only textarea (just like a field) without a title.
- For a button that can't be clicked on, place any button down and then place another button with drawborder set to false and no name directly on top of it. Makes good decoration, actually. This works in both systems.
- Tabheaders can be offset; they don't have to be on the top. So, you can have a tabheader in the middle of your form.
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