Post your screenshots!

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v-rob
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Re: Post your screenshots!

by v-rob » Post

I think your form could do with some tableoptions, Rubenwardy:

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Re: Post your screenshots!

by duane » Post

Using hardware coloring for my leaves now. Think I should make the beanstalks candy-striped?

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Edit: And a very minimal grass-blend. The last time I tried this, it got way too complicated.

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Re: Post your screenshots!

by Lone_Wolf » Post

This mod might interest you duane viewtopic.php?f=11&t=18862
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Re: Post your screenshots!

by sorcerykid » Post

Hey, everyone thanks for the words of encouragement! The release is still on schedule, so stay tuned :)
Wuzzy wrote:In other words, it's useless. At least for me. I don't want to depend on any mod for formspec stuff!
Ratio is intended to be used on a development box, not a production server. There is no need to depend on Scarlet in any mods.
duane wrote:I don't like bitmapped GUIs. A proper GUI should be completely scalable, and any attempt at pixel precision makes that unlikely.
Scarlet supports multiple units (cell, point, and image) that all scale to the user's screen DPI. This was mentioned in the WIP topic. Pixel precision is not the goal of Scarlet. Also, Ratio Workspace doesn't even incorporate pixel-based coordinates.

On a sidenote, despite what Rubenwardy claims, Scarlet is nowhere near being "made obsolete". New features like themable in-line templates and user-defined element parsers are already in development. And with the launch of Ratio Workspace next week, Scarlet is certainly not going anywhere anytime soon :)

Here's an example of the size[] w/ borders element that is unique to Scarlet and allows for some interesting layout possibilities!

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Re: Post your screenshots!

by duane » Post

Lone_Wolf wrote:This mod might interest you duane viewtopic.php?f=11&t=18862
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Yep, I saw that, but it's a little overkill for my needs. Also, I gather that it doesn't use dry grass, so I'd have to spawn my lions on regular grass. I don't think that would work out.

sorcerykid wrote:
duane wrote:I don't like bitmapped GUIs. A proper GUI should be completely scalable, and any attempt at pixel precision makes that unlikely.
Scarlet supports multiple units (cell, point, and image) that all scale to the user's screen DPI. This was mentioned in the WIP topic. Pixel precision is not the goal of Scarlet. Also, Ratio Workspace doesn't even incorporate pixel-based coordinates.
I'm still a bit skeptical (of both PR and mod), but I'll take your word for it.

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Re: Post your screenshots!

by Linuxdirk » Post

v-rob wrote:Nope, elements are pixel-perfect, have a look:
Then why is there a visible space between the 1x1 button and the 2x2 button but no visible space betwenn the 1x1 “air” and the 2x2 “air”? Why is the 2x3 ignore smaller than the 2x3 inventory slots? Why is there a 1px space between the 2x2 “air” button and the 2x3 “ignore“ but not between the 2x2 “air” and the 2x2 “air” button? Why is the textfield and the password field touching but the “this” and “dropdown” are overlapping by 1px? Why is the 2x3 „Read-Only Textarea“ textarea wider than the textlist? I could go on for a while and I didn’t even load the image to Gimp yet.

As said: This is MUCH better than the current state but still far away from being pixel-perfect.

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Re: Post your screenshots!

by v-rob » Post

Linuxdirk wrote:
v-rob wrote:Nope, elements are pixel-perfect, have a look:
Then why is there a visible space between the 1x1 button and the 2x2 button but no visible space betwenn the 1x1 “air” and the 2x2 “air”? Why is the 2x3 ignore smaller than the 2x3 inventory slots? Why is there a 1px space between the 2x2 “air” button and the 2x3 “ignore“ but not between the 2x2 “air” and the 2x2 “air” button? Why is the textfield and the password field touching but the “this” and “dropdown” are overlapping by 1px? Why is the 2x3 „Read-Only Textarea“ textarea wider than the textlist? I could go on for a while and I didn’t even load the image to Gimp yet.

As said: This is MUCH better than the current state but still far away from being pixel-perfect.
I was waiting for this :-) Let me debunk these for you.

There is a 1px border on the bottom and right sides of all the buttons because that is how Irrlicht draws them. If you look closely, that 1px border is slightly darker than the surrounding form and is actually part of the button. If you place a square image on an image button, you will see that the rect is perfect.

Inventory slots have a 1/4 a unit space between them by default because it would look wrong to have a full space or no space between them. They wouldn't look like a group. Needless to say, there is another PR (not mine) for adjusting the spacing and size of inventory slots, so this isn't a problem.

The dropdowns aren't overlapping. "This" appears to be overlapping on top of "dropdown" by a single pixel, but it isn't. That apparent overlap is actually the dark black border of "dropdown". All dropdowns have a black border on the top and left sides.

How is the "Read Only Textarea" wider than the textlist? It doesn't have a background, so I don't see how you're judging this one. Read-only textareas have the same coordinates as the normal textareas, and if you look at the adjacent textarea, it is pixel perfect.

So, as you can see, most of these things that appear to be inconsistencies are optical illusions due to how Irrlicht draws its elements. Except for inventory slots, which, as I explained, are on purpose.

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Re: Post your screenshots!

by Chiantos » Post

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Re: Post your screenshots!

by voxelproof » Post

Unfortunately I couldn't post it without resizing, but still it shows how magnificent some landscapes are when rendered in MT 5.

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Re: Post your screenshots!

by TumeniNodes » Post

convert to .jpg next time
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Re: Post your screenshots!

by voxelproof » Post

TumeniNodes wrote:convert to .jpg next time
I tried it, it generates 64kB file with the best quality setting. But the image lost a lot of sharpness -- the textures got blurred to an unacceptable degree.
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Re: Post your screenshots!

by duane » Post

voxelproof wrote:Unfortunately I couldn't post it without resizing, but still it shows how magnificent some landscapes are when rendered in MT 5.

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Looks good except for that nasty river. : )

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Re: Post your screenshots!

by Linuxdirk » Post

v-rob wrote:[...] because that is how Irrlicht draws them.
So it is basically just fixing the messed up sizes and positions from Irrlicht using some kind of postprocessor?
v-rob wrote:How is the "Read Only Textarea" wider than the textlist?
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Re: Post your screenshots!

by duane » Post

Linuxdirk wrote:
v-rob wrote:[...] because that is how Irrlicht draws them.
So it is basically just fixing the messed up sizes and positions from Irrlicht using some kind of postprocessor?
v-rob wrote:How is the "Read Only Textarea" wider than the textlist?
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That looks like you're counting from the light-gray border around the field off the screen to the left. If you consider the borders, they align perfectly.

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Re: Post your screenshots!

by voxelproof » Post

duane wrote: Looks good except for that nasty river. : )
Look at it as at a waterfall under construction ;)

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Re: Post your screenshots!

by PEAK » Post

... and when you are tired from all these overwhelming landscapes ...
join the serene silence of a Japanese Tea Room:

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I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).

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Re: Post your screenshots!

by duane » Post

PEAK wrote:... and when you are tired from all these overwhelming landscapes ...
join the serene silence of a Japanese Tea Room:
Rocky pinnacles --
Historic architecture,
Very impressive.

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Re: Post your screenshots!

by ShadMOrdre » Post

Even Tea Houses need setting, or company....

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Re: Post your screenshots!

by voxelproof » Post

PEAK wrote:... and when you are tired from all these overwhelming landscapes ...
join the serene silence of a Japanese Tea Room:
A piece of decent Japanese architecture and a clean, minimalistic interior design characteristic of that culture. But I still miss something... These buildings look stranded without the tea garden surrounding them ;) (Yeah, I know we don't have tea plants yet in MT)

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Re: Post your screenshots!

by duane » Post

Sucks to be belly-deep in snow...

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Re: Post your screenshots!

by duane » Post

Decided that I needed some crystals. I should probably think of some practical use for them...

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The Brown Streak

by duane » Post

Just for fun, I decided to put a rail in the middle of my roads. I can honestly say that it's the worst way to travel that I've ever experienced... but it works. I can run a loop around an entire continent while the terrain is generating -- my last try took three game days to come back to its starting point. (And I lost my cart, getting out.)

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Re: The Brown Streak

by Hume2 » Post

duane wrote:Just for fun, I decided to put a rail in the middle of my roads. I can honestly say that it's the worst way to travel that I've ever experienced... but it works. I can run a loop around an entire continent while the terrain is generating -- my last try took three game days to come back to its starting point. (And I lost my cart, getting out.)
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Re: The Brown Streak

by duane » Post

Hume2 wrote:What is the hypercube in your inventory?
Line of sight teleporter.

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Re: Post your screenshots!

by v-rob » Post

Linuxdirk wrote:
v-rob wrote:[...] because that is how Irrlicht draws them.
So it is basically just fixing the messed up sizes and positions from Irrlicht using some kind of postprocessor?
No, Irrlicht uses pixels as coordinates, but Minetest calculates a scale for a single coordinate. The current Minetest system just is inconsistent and adds strange padding and spacing. The only thing about Irrlicht is that is makes the bottom border partially transparent. As I said, try placing a solid color on an image button, and you'll see that it encompasses that border.
Linuxdirk wrote:
v-rob wrote:How is the "Read Only Textarea" wider than the textlist?
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That's the button again.
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