Post your screenshots!

Eran
Member
Posts: 123
Joined: Fri May 03, 2019 16:46

Re: Post your screenshots!

by Eran » Post

Image
Attachments
monkey.jpg
monkey.jpg (964.4 KiB) Viewed 1068 times

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: Post your screenshots!

by azekill_DIABLO » Post

Linuxdirk wrote:Totally not sure about this bergfried.

Image
looks good to me, you might want to make it only symetrical on one axis and have a roof similar to the one you see on the wiki page you've linked
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
Linuxdirk
Member
Posts: 3217
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: Post your screenshots!

by Linuxdirk » Post

Bergfrieds look pretty boring in reality imo. It was just for reference what a bergfried is. But here I removed the top and placed a roof (loosely resembling the style of the Topoľčany Castle bergfried roof on one side with dormers and on the other side without) but staying within the nodes palette.

Image Image

The good thing is that it is not only symmetrical and modular, the buildings on their own are also modular (wall-level, building, roof).

User avatar
Wuzzy
Member
Posts: 4786
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
Contact:

Re: Post your screenshots!

by Wuzzy » Post

Image
Image

User avatar
sorcerykid
Member
Posts: 1841
Joined: Fri Aug 26, 2016 15:36
GitHub: sorcerykid
In-game: Nemo
Location: Illinois, USA

Re: Post your screenshots!

by sorcerykid » Post

Spawn castle on JT2 server decked out in balloons for tonight's NYE celebration. This year's color theme: pink, white, and violet :)

Image

Image

User avatar
iisu
Member
Posts: 220
Joined: Tue Mar 28, 2017 20:13
GitHub: iisu
IRC: iisu
In-game: iisu
Location: Internet

Re: Post your screenshots!

by iisu » Post

Is Minetest the best game in the world?
Radar Bear does not know the answer.
Image

Edit: just went a little further down…
Image
Radar Reaper says this year's gonna be your year. :)
Attachments
radarreaper.png
radarreaper.png (25.9 KiB) Viewed 1068 times
radarbear.png
radarbear.png (26.88 KiB) Viewed 1068 times
Roses are red, violets are blue. Omae wa mou shindeiru.

User avatar
Linuxdirk
Member
Posts: 3217
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: Post your screenshots!

by Linuxdirk » Post

After a short little building block (pun intended) I finally made the build pattern for the bergfried.

Image
s.jpg
s.jpg (661.09 KiB) Viewed 1068 times
All that’s now missing are a multi-purpose building (armory/barracks/storage) and the main building – all integrated with the wall. Maybe also stables, but this would likely be just slapping some fences between the wall sections on the inside.

User avatar
voxelproof
Member
Posts: 1087
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Post your screenshots!

by voxelproof » Post

Attachments
sailing_away.jpg
sailing_away.jpg (353.48 KiB) Viewed 1068 times
To miss the joy is to miss all. Robert Louis Stevenson

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

Re: Post your screenshots!

by Sokomine » Post

Krock wrote: These wall segments could be integrated really well into mg_villages (at least concept-wise). If there are schematics I'd first try to generate fortress walls. :)
Maybe not so much in mg_villages as villages didn't have such massive stone walls in medieval times (rather hedges, fences and the like). Citybuilder could fit more. After all that's intended to provide some building of predefined structures. In citybuilder, the player decides what gets build where, and may even "build" the structure by supplying the materials. The real goal is to let NPC do the building.

Citybuilder, with a house beeing upgraded from one level to another:
Image

Further screenshots:

Friendship between Petz:
Image

Gateway (under construction):
Image
Attachments
citybuilder.jpg
citybuilder.jpg (136.2 KiB) Viewed 1068 times
gateway.jpg
gateway.jpg (350.71 KiB) Viewed 1068 times
friendship.jpg
friendship.jpg (32.45 KiB) Viewed 1068 times
A list of my mods can be found here.

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: Post your screenshots!

by CalebJ » Post

Meanwhile on Tunnelers' Abyss...
Image
meanwhile in the land of Abyssal dev work...
Image

User avatar
voxelproof
Member
Posts: 1087
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Post your screenshots!

by voxelproof » Post

Default Valleys mg.

Image
_____________________

Is it possible to change transparency of water to decrease underwater viewing range? I haven't seen relevant parameter in settingtypes.txt, so I'm afraid it's hard-coded, am I right?
Attachments
valleys_default.png
valleys_default.png (604.33 KiB) Viewed 1068 times
To miss the joy is to miss all. Robert Louis Stevenson

User avatar
TumeniNodes
Member
Posts: 2941
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: Post your screenshots!

by TumeniNodes » Post

voxelproof wrote:Default Valleys mg.
Is it possible to change transparency of water to decrease underwater viewing range? I haven't seen relevant parameter in settingtypes.txt, so I'm afraid it's hard-coded, am I right?

Code: Select all

post_effect_color = {a = 220, r = 68, g = 93, b = 100},
a = alpha transparency under water, play with the value to see the diff
I assume you know what the r g and b represent
A Wonderful World

User avatar
voxelproof
Member
Posts: 1087
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Post your screenshots!

by voxelproof » Post

TumeniNodes wrote:
voxelproof wrote:Default Valleys mg.
Is it possible to change transparency of water to decrease underwater viewing range? I haven't seen relevant parameter in settingtypes.txt, so I'm afraid it's hard-coded, am I right?

Code: Select all

post_effect_color = {a = 220, r = 68, g = 93, b = 100},
a = alpha transparency under water, play with the value to see the diff
I assume you know what the r g and b represent
Of course I do. Thanks a lot. As I understand it's in the core code.

Image
Attachments
New_World.jpg
New_World.jpg (830.93 KiB) Viewed 1068 times
To miss the joy is to miss all. Robert Louis Stevenson

ShadMOrdre
Member
Posts: 1118
Joined: Mon Dec 29, 2014 08:07
Location: USA

Re: Post your screenshots!

by ShadMOrdre » Post

voxelproof,

This is actually found in the node def for water in the default mod for MTG. You can set the values shown by Tumeni in the nodes.lua file of the default MTG, in the section that contains the node def for default:water_source, default:water_flowing, and the river_water counterparts.

The following were ripped from the above mentioned file, for quick reference.

default water -- a=103,r=30,g=60,b=90
default river water -- a=103,r=30,g=76,b=90

User avatar
voxelproof
Member
Posts: 1087
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Post your screenshots!

by voxelproof » Post

ShadMOrdre wrote:voxelproof,

This is actually found in the node def for water in the default mod for MTG. You can set the values shown by Tumeni in the nodes.lua file of the default MTG, in the section that contains the node def for default:water_source, default:water_flowing, and the river_water counterparts.

The following were ripped from the above mentioned file, for quick reference.

default water -- a=103,r=30,g=60,b=90
default river water -- a=103,r=30,g=76,b=90
Oh now I see. Gosh, good to know I don't have to recollect my C course. As you can see, I'm up to creating a world of my dreams ;)

Great thanks.

Image
Attachments
New_World2.jpg
New_World2.jpg (774.98 KiB) Viewed 1068 times
To miss the joy is to miss all. Robert Louis Stevenson

User avatar
sorcerykid
Member
Posts: 1841
Joined: Fri Aug 26, 2016 15:36
GitHub: sorcerykid
In-game: Nemo
Location: Illinois, USA

Re: Post your screenshots!

by sorcerykid » Post

New years eve shenanigans on the JT2 server.

People were going crazy with the new confetti cannons. And the party horns were just as loud as always xD

Image

Image

Image

Big thanks to maikerumine for documenting the entire event on his YouTube channel!'

And kudos to everyone that came by to celebrate. I hope you all have a FABULOUS 2020 :)
Last edited by sorcerykid on Fri Jan 10, 2020 06:03, edited 1 time in total.

User avatar
techniX
Member
Posts: 27
Joined: Sun Dec 08, 2019 20:55
GitHub: technix
In-game: techniX

Re: Post your screenshots!

by techniX » Post

Just before the New Year we conducted a quest called "Station Mesa" on our server. Players find a book with the frequency of radio beacon and go search for the hidden treasures, solve puzzles on the secret bases, and, finally, reach the orbital station with the main prize - jumpdrive components :)

This is one of the quest locations - the ice base:
Image

More screenshots under the spoiler.
Spoiler
Woodland house:
Image

Underwater base:
Image

Desert shelter:
Image

Military base:
Image

Orbital satellite link station:
Image

Station Mesa:
Image

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: Post your screenshots!

by CalebJ » Post

Image

User avatar
Wuzzy
Member
Posts: 4786
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
Contact:

Testing Minetest

by Wuzzy » Post

Image
Image

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: Post your screenshots!

by CalebJ » Post

Nice. Can't wait for the 'devtest' that will actually have a bit of meaning! :-)

ShadMOrdre
Member
Posts: 1118
Joined: Mon Dec 29, 2014 08:07
Location: USA

Re: Post your screenshots!

by ShadMOrdre » Post

Working on custom lua mapgen, based off Termos' Islands mod, and using voronoi to then shape continents, mountain ranges, and rivers.

Image
Image
Image
Attachments
screenshot_20200110_001801.jpg
screenshot_20200110_001801.jpg (321.6 KiB) Viewed 1068 times
screenshot_20200110_001213.jpg
screenshot_20200110_001213.jpg (268.85 KiB) Viewed 1068 times
screenshot_20200110_001059.jpg
screenshot_20200110_001059.jpg (377.95 KiB) Viewed 1068 times

User avatar
Linuxdirk
Member
Posts: 3217
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: Post your screenshots!

by Linuxdirk » Post

Armory/Storage/Barracks done. Pretty standard to build corner building.

Image

Main Building is planned. It will use the whole area enclosed by the already placed wall modules and outline.

Image

It won’t have direct contact with the outer walls.

In other news:

Image

Walls look good with other materials, too.

Edit: Main building done

It is actually possible to attach the wall pretty much everywhere and have it run around the building because it fits into the logical grid the wall segments create (this will all be shown in the video tutorial series of course).

Image
Image Image

I kept the same style and node palette for the building but slightly altered the wall part of it because the wall encloses the building (as seen in second picture of this post). The arches on the inwards-facing part of the building can be opened to house 5 nodes wide little stores/apartments/etc., 4 in the corners and 8 regular ones (when the wall is attached as shown in the pictures).

I am also thinking of using the main building or the bergfried as only location where the walkway on top pf the wall is accessible because I don’t find a good way of having a staircase for that.

OrangeSoda
Member
Posts: 58
Joined: Sat Sep 26, 2015 19:42
In-game: SG

Re: Post your screenshots!

by OrangeSoda » Post

The Temple of Artemis on Craig's server.

Image

An0n3m0us
Member
Posts: 77
Joined: Thu Dec 01, 2016 19:15
GitHub: An0n3m0us

Re: Post your screenshots!

by An0n3m0us » Post

Night time in a forest

Image
Attachments
screenshot_20200112_190213.png
screenshot_20200112_190213.png (389.57 KiB) Viewed 1149 times

User avatar
Lone_Wolf
Member
Posts: 2576
Joined: Sun Apr 09, 2017 05:50
GitHub: LoneWolfHT
IRC: LandarVargan
In-game: LandarVargan

Re: Post your screenshots!

by Lone_Wolf » Post

Another normal night cooking rabbits over a fire
Image
My ContentDB -|- Working on CaptureTheFlag -|- Minetest Forums Dark Theme!! (You need it)

Post Reply

Who is online

Users browsing this forum: No registered users and 12 guests