Post your screenshots!

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

x2048 wrote:
Mon Apr 12, 2021 07:28
I've also been played with soft-light shadows, which can complement Liso's work on shadow mapping. Some screenshots of the prototype (and to stay on topic):

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So tasty... and besides the shadows, the tp does its job. What's it?

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oss:

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apercy
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Re: Post your screenshots!

by apercy » Post

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SB66
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Re: Post your screenshots!

by SB66 » Post

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x2048
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Re: Post your screenshots!

by x2048 » Post

voxelproof wrote:
Tue Apr 27, 2021 16:32
So tasty... and besides the shadows, the tp does its job. What's it?
Not sure what tp means, but I've published the mod here: viewtopic.php?f=9&t=26564

And here is a nice cliff in v7, seed = 1024, coords: (1125,20,-219)
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philipbenr
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Re: Post your screenshots!

by philipbenr » Post

x2048 wrote:
Sun May 02, 2021 22:35
Not sure what tp means
I believe TP stands for texture pack in this context.

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Re: Post your screenshots!

by x2048 » Post

voxelproof wrote:
Tue Apr 27, 2021 16:32
So tasty... and besides the shadows, the tp does its job. What's it?
philipbenr wrote:
Mon May 03, 2021 02:09

I believe TP stands for texture pack in this context.
Oh, I see. The game is Mineclone2 with vanilla texturepack (I guess, it's REFI textures or a derivative of that), I only installed my Funny Shadows mod on top.

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Andrey01
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Re: Post your screenshots!

by Andrey01 » Post

The showcase of the upcoming update for my Luxury Decor mod:
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I`m overhauling all mod with a goal to add API for each type of stuff (chairs, tables, sofas, lightings) to ease their registration and functioning and also improving the current models/textures. You`ll not need to write a code e.g. to allow sofas connecting between themselves when clicked when you want to register something by using my registration function. The necessary functional will be already accessed. There are still not little work, but I think the most of one has already been done and can be ready in a few weeks.
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chaosomnium
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Re: Post your screenshots!

by chaosomnium » Post

Made a texture pack edit script for ultrasaturation + hue inversion:
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Steps:
Make a folder with all the game/mods/etc textures copied into it.
cd into the folder
run: mogrify -colorspace sRGB -modulate 100,175,200 *
?????
profit

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apercy
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Re: Post your screenshots!

by apercy » Post

Some experiments

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Extex
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Re: Post your screenshots!

by Extex » Post

Magic entity based rope system! Also (in theory) usable for fishing line :cool:
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Re: Post your screenshots!

by LMD » Post

Extex wrote:
Sat May 08, 2021 05:02
Magic entity based rope system! Also (in theory) usable for fishing line :cool:
Obligatory "see adv_weapons grappling hook force field"
My stuff: Projects - Mods - Website

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Extex
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Re: Post your screenshots!

by Extex » Post

LMD wrote:
Sat May 08, 2021 10:34
Extex wrote:
Sat May 08, 2021 05:02
Magic entity based rope system! Also (in theory) usable for fishing line :cool:
Obligatory "see adv_weapons grappling hook force field"
Oh right, I forgot about that mod, took me like 5 days to figure out the pitch and yaw calculations lol
And I used a a cube in blender with bones attached to each side, and I moved the bones with set_bone_position. Your code is so much simpler
Creator of jelys_pizzaria and motorbike, and player of persistent kingdoms. RIP

chaosomnium
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Re: Post your screenshots!

by chaosomnium » Post

abusing the power of biomes:
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then switched to minimal and disabled abms cause the lag and crashing was insane.
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apercy
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Re: Post your screenshots!

by apercy » Post

Flying at Mercurio Server

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Gael de Sailly
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Re: Post your screenshots!

by Gael de Sailly » Post

mapgen_rivers + advtrains make nice worlds :)
Here two scenic mountain lines
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Just realize how bored we would be if the world was perfect.

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runs
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Re: Post your screenshots!

by runs » Post

LMD wrote:
Sat May 08, 2021 10:34
Extex wrote:
Sat May 08, 2021 05:02
Magic entity based rope system! Also (in theory) usable for fishing line :cool:
Obligatory "see adv_weapons grappling hook force field"
My first mod ever was "Fishing Revamp", very limited by the circunstances. Maybe I should made a revamp 2 version with that system.

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

Gael de Sailly wrote:
Fri May 14, 2021 15:14
mapgen_rivers + advtrains make nice worlds :)
Here two scenic mountain lines
These screenshots hint at what I'd call an ultimate idea of what Minetest can be. Splendid, and, for me, a call to come back someday to my as for now abandoned projects.
To miss the joy is to miss all. Robert Louis Stevenson

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Re: Post your screenshots!

by OrangeSoda » Post

Temple of Artemis.

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

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Permafrost rendered by Sunny tp.
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Bulo
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Re: Post your screenshots!

by Bulo » Post

I've met something flying:

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What monsters do you have on your servers?

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SB66
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Re: Post your screenshots!

by SB66 » Post

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Loup Garou




........................................................................


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philipbenr
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Re: Post your screenshots!

by philipbenr » Post

Some fun shots while building

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x2048
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Re: Post your screenshots!

by x2048 » Post

philipbenr wrote:
Sat Jun 05, 2021 19:31
Some fun shots while building
Nice touch with falling water. I wonder how the bridge looks at night.

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Re: Post your screenshots!

by philipbenr » Post

x2048 wrote:
Sat Jun 05, 2021 21:38
Nice touch with falling water. I wonder how the bridge looks at night.
Yeah, I am pretty happy with this building, I think its one of the best ones I've made. I think there's some more small details to add, but this is good for now. The bridge in particular was inspired by whale ribs, which was fun.

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apercy
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Re: Post your screenshots!

by apercy » Post

After compiling the dev version with shadows enabled, I twiked some parameters:
sky body orbit tilt = 30
shadow strength = 0.3
Filmic tone mapping = Enabled

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