Post your screenshots!
- v-rob
- Developer
- Posts: 971
- Joined: Thu Mar 24, 2016 03:19
- GitHub: v-rob
- IRC: v-rob
- Location: Right behind you.
Re: Post your screenshots!
I think your form could do with some tableoptions, Rubenwardy:
;-)
;-)
- Attachments
-
- tableoptions.png (11.67 KiB) Viewed 929 times
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Post your screenshots!
Using hardware coloring for my leaves now. Think I should make the beanstalks candy-striped?
Edit: And a very minimal grass-blend. The last time I tried this, it got way too complicated.
Edit: And a very minimal grass-blend. The last time I tried this, it got way too complicated.
- Attachments
-
- screenshot_20190615_214515.jpg (309.76 KiB) Viewed 930 times
-
- screenshot_20190615_214219.jpg (422.04 KiB) Viewed 929 times
-
- screenshot_20190615_194703.jpg (468.72 KiB) Viewed 929 times
Believe in people and you don't need to believe anything else.
- Lone_Wolf
- Member
- Posts: 2578
- Joined: Sun Apr 09, 2017 05:50
- GitHub: LoneWolfHT
- IRC: LandarVargan
- In-game: LandarVargan
Re: Post your screenshots!
This mod might interest you duane viewtopic.php?f=11&t=18862
- sorcerykid
- Member
- Posts: 1847
- Joined: Fri Aug 26, 2016 15:36
- GitHub: sorcerykid
- In-game: Nemo
- Location: Illinois, USA
Re: Post your screenshots!
Hey, everyone thanks for the words of encouragement! The release is still on schedule, so stay tuned :)
On a sidenote, despite what Rubenwardy claims, Scarlet is nowhere near being "made obsolete". New features like themable in-line templates and user-defined element parsers are already in development. And with the launch of Ratio Workspace next week, Scarlet is certainly not going anywhere anytime soon :)
Here's an example of the size[] w/ borders element that is unique to Scarlet and allows for some interesting layout possibilities!
Ratio is intended to be used on a development box, not a production server. There is no need to depend on Scarlet in any mods.Wuzzy wrote:In other words, it's useless. At least for me. I don't want to depend on any mod for formspec stuff!
Scarlet supports multiple units (cell, point, and image) that all scale to the user's screen DPI. This was mentioned in the WIP topic. Pixel precision is not the goal of Scarlet. Also, Ratio Workspace doesn't even incorporate pixel-based coordinates.duane wrote:I don't like bitmapped GUIs. A proper GUI should be completely scalable, and any attempt at pixel precision makes that unlikely.
On a sidenote, despite what Rubenwardy claims, Scarlet is nowhere near being "made obsolete". New features like themable in-line templates and user-defined element parsers are already in development. And with the launch of Ratio Workspace next week, Scarlet is certainly not going anywhere anytime soon :)
Here's an example of the size[] w/ borders element that is unique to Scarlet and allows for some interesting layout possibilities!
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Post your screenshots!
Yep, I saw that, but it's a little overkill for my needs. Also, I gather that it doesn't use dry grass, so I'd have to spawn my lions on regular grass. I don't think that would work out.Lone_Wolf wrote:This mod might interest you duane viewtopic.php?f=11&t=18862
I'm still a bit skeptical (of both PR and mod), but I'll take your word for it.sorcerykid wrote:Scarlet supports multiple units (cell, point, and image) that all scale to the user's screen DPI. This was mentioned in the WIP topic. Pixel precision is not the goal of Scarlet. Also, Ratio Workspace doesn't even incorporate pixel-based coordinates.duane wrote:I don't like bitmapped GUIs. A proper GUI should be completely scalable, and any attempt at pixel precision makes that unlikely.
-----------------------------------------------------
Taste the rainbow!
- Attachments
-
- screenshot_20190616_004111.jpg (119.57 KiB) Viewed 929 times
-
- screenshot_20190616_003348.jpg (317.52 KiB) Viewed 929 times
-
- screenshot_20190615_014126.jpg (61.13 KiB) Viewed 929 times
Believe in people and you don't need to believe anything else.
- Linuxdirk
- Member
- Posts: 3219
- Joined: Wed Sep 17, 2014 11:21
- In-game: Linuxdirk
- Location: Germany
- Contact:
Re: Post your screenshots!
Then why is there a visible space between the 1x1 button and the 2x2 button but no visible space betwenn the 1x1 “air” and the 2x2 “air”? Why is the 2x3 ignore smaller than the 2x3 inventory slots? Why is there a 1px space between the 2x2 “air” button and the 2x3 “ignore“ but not between the 2x2 “air” and the 2x2 “air” button? Why is the textfield and the password field touching but the “this” and “dropdown” are overlapping by 1px? Why is the 2x3 „Read-Only Textarea“ textarea wider than the textlist? I could go on for a while and I didn’t even load the image to Gimp yet.v-rob wrote:Nope, elements are pixel-perfect, have a look:
As said: This is MUCH better than the current state but still far away from being pixel-perfect.
- v-rob
- Developer
- Posts: 971
- Joined: Thu Mar 24, 2016 03:19
- GitHub: v-rob
- IRC: v-rob
- Location: Right behind you.
Re: Post your screenshots!
I was waiting for this :-) Let me debunk these for you.Linuxdirk wrote:Then why is there a visible space between the 1x1 button and the 2x2 button but no visible space betwenn the 1x1 “air” and the 2x2 “air”? Why is the 2x3 ignore smaller than the 2x3 inventory slots? Why is there a 1px space between the 2x2 “air” button and the 2x3 “ignore“ but not between the 2x2 “air” and the 2x2 “air” button? Why is the textfield and the password field touching but the “this” and “dropdown” are overlapping by 1px? Why is the 2x3 „Read-Only Textarea“ textarea wider than the textlist? I could go on for a while and I didn’t even load the image to Gimp yet.v-rob wrote:Nope, elements are pixel-perfect, have a look:
As said: This is MUCH better than the current state but still far away from being pixel-perfect.
There is a 1px border on the bottom and right sides of all the buttons because that is how Irrlicht draws them. If you look closely, that 1px border is slightly darker than the surrounding form and is actually part of the button. If you place a square image on an image button, you will see that the rect is perfect.
Inventory slots have a 1/4 a unit space between them by default because it would look wrong to have a full space or no space between them. They wouldn't look like a group. Needless to say, there is another PR (not mine) for adjusting the spacing and size of inventory slots, so this isn't a problem.
The dropdowns aren't overlapping. "This" appears to be overlapping on top of "dropdown" by a single pixel, but it isn't. That apparent overlap is actually the dark black border of "dropdown". All dropdowns have a black border on the top and left sides.
How is the "Read Only Textarea" wider than the textlist? It doesn't have a background, so I don't see how you're judging this one. Read-only textareas have the same coordinates as the normal textareas, and if you look at the adjacent textarea, it is pixel perfect.
So, as you can see, most of these things that appear to be inconsistencies are optical illusions due to how Irrlicht draws its elements. Except for inventory slots, which, as I explained, are on purpose.
Error 404 OSS Not Found
- Attachments
-
- unknown_block.png (545 Bytes) Viewed 929 times
Re: Post your screenshots!
- Attachments
-
- screenshot_20190616_210326.png (145.46 KiB) Viewed 929 times
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: Post your screenshots!
Unfortunately I couldn't post it without resizing, but still it shows how magnificent some landscapes are when rendered in MT 5.
- Attachments
-
- Minetest_5_0_1.png (1021.9 KiB) Viewed 929 times
To miss the joy is to miss all. Robert Louis Stevenson
- TumeniNodes
- Member
- Posts: 2943
- Joined: Fri Feb 26, 2016 19:49
- GitHub: TumeniNodes
- IRC: tumeninodes
- In-game: TumeniNodes
- Location: in the dark recesses of the mind
- Contact:
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: Post your screenshots!
I tried it, it generates 64kB file with the best quality setting. But the image lost a lot of sharpness -- the textures got blurred to an unacceptable degree.TumeniNodes wrote:convert to .jpg next time
To miss the joy is to miss all. Robert Louis Stevenson
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Post your screenshots!
Looks good except for that nasty river. : )voxelproof wrote:Unfortunately I couldn't post it without resizing, but still it shows how magnificent some landscapes are when rendered in MT 5.
---------------------------------------------------
- Attachments
-
- screenshot_20190616_042539.jpg (307.92 KiB) Viewed 929 times
-
- screenshot_20190616_225554.jpg (116.6 KiB) Viewed 929 times
-
- screenshot_20190617_004538.jpg (446.12 KiB) Viewed 930 times
Believe in people and you don't need to believe anything else.
- Linuxdirk
- Member
- Posts: 3219
- Joined: Wed Sep 17, 2014 11:21
- In-game: Linuxdirk
- Location: Germany
- Contact:
Re: Post your screenshots!
So it is basically just fixing the messed up sizes and positions from Irrlicht using some kind of postprocessor?v-rob wrote:[...] because that is how Irrlicht draws them.
v-rob wrote:How is the "Read Only Textarea" wider than the textlist?
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Post your screenshots!
That looks like you're counting from the light-gray border around the field off the screen to the left. If you consider the borders, they align perfectly.Linuxdirk wrote:So it is basically just fixing the messed up sizes and positions from Irrlicht using some kind of postprocessor?v-rob wrote:[...] because that is how Irrlicht draws them.
v-rob wrote:How is the "Read Only Textarea" wider than the textlist?
-----------------------------------------------
- Attachments
-
- screenshot_20190616_215342.jpg (247.83 KiB) Viewed 929 times
Believe in people and you don't need to believe anything else.
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: Post your screenshots!
Look at it as at a waterfall under construction ;)duane wrote: Looks good except for that nasty river. : )
___________________________________
Journey to the Center of the Earth. The first shot taken at the height -1500, the two latter at - 7300. These oceans are up to -10000 nodes deep. And the stunningly awesome massive caves beg for a good story and a game. The scenario is written already :)
- Attachments
-
- intothedeep4.png (439.29 KiB) Viewed 929 times
-
- intothedeep3.png (864.39 KiB) Viewed 929 times
-
- intothedeep.png (446.28 KiB) Viewed 929 times
To miss the joy is to miss all. Robert Louis Stevenson
Re: Post your screenshots!
... and when you are tired from all these overwhelming landscapes ...
join the serene silence of a Japanese Tea Room:
join the serene silence of a Japanese Tea Room:
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Post your screenshots!
Rocky pinnacles --PEAK wrote:... and when you are tired from all these overwhelming landscapes ...
join the serene silence of a Japanese Tea Room:
Historic architecture,
Very impressive.
------------------------------------------------------------------
- Attachments
-
- screenshot_20190616_041430.jpg (256.92 KiB) Viewed 929 times
-
- screenshot_20190618_075916.jpg (422.87 KiB) Viewed 929 times
-
- screenshot_20190618_011300.jpg (252.55 KiB) Viewed 929 times
Believe in people and you don't need to believe anything else.
-
- Member
- Posts: 1118
- Joined: Mon Dec 29, 2014 08:07
- Location: USA
Re: Post your screenshots!
Even Tea Houses need setting, or company....
- Attachments
-
- screenshot_20190618_235142.jpg (585.26 KiB) Viewed 929 times
-
- screenshot_20190618_233615.jpg (325.72 KiB) Viewed 929 times
-
- screenshot_20190617_000753.jpg (269.06 KiB) Viewed 929 times
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: Post your screenshots!
A piece of decent Japanese architecture and a clean, minimalistic interior design characteristic of that culture. But I still miss something... These buildings look stranded without the tea garden surrounding them ;) (Yeah, I know we don't have tea plants yet in MT)PEAK wrote:... and when you are tired from all these overwhelming landscapes ...
join the serene silence of a Japanese Tea Room:
_________________
oss:
Looking for the cumuli.
- Attachments
-
- clouds.jpg (64.81 KiB) Viewed 929 times
To miss the joy is to miss all. Robert Louis Stevenson
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Post your screenshots!
Sucks to be belly-deep in snow...
- Attachments
-
- screenshot_20190618_002759.jpg (123.78 KiB) Viewed 929 times
Believe in people and you don't need to believe anything else.
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Post your screenshots!
Decided that I needed some crystals. I should probably think of some practical use for them...
- Attachments
-
- screenshot_20190619_231025.jpg (232.18 KiB) Viewed 929 times
-
- screenshot_20190619_230902.jpg (110.03 KiB) Viewed 929 times
-
- screenshot_20190619_230621.jpg (345.81 KiB) Viewed 929 times
Believe in people and you don't need to believe anything else.
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
The Brown Streak
Just for fun, I decided to put a rail in the middle of my roads. I can honestly say that it's the worst way to travel that I've ever experienced... but it works. I can run a loop around an entire continent while the terrain is generating -- my last try took three game days to come back to its starting point. (And I lost my cart, getting out.)
- Attachments
-
- screenshot_20190620_083550.jpg (419.96 KiB) Viewed 929 times
-
- screenshot_20190620_081156.jpg (309.63 KiB) Viewed 929 times
-
- screenshot_20190620_081605.jpg (469.81 KiB) Viewed 929 times
Believe in people and you don't need to believe anything else.
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: The Brown Streak
What is the hypercube in your inventory?duane wrote:Just for fun, I decided to put a rail in the middle of my roads. I can honestly say that it's the worst way to travel that I've ever experienced... but it works. I can run a loop around an entire continent while the terrain is generating -- my last try took three game days to come back to its starting point. (And I lost my cart, getting out.)
If you lack the reality, go on a trip or find a job.
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: The Brown Streak
Line of sight teleporter.Hume2 wrote:What is the hypercube in your inventory?
-------------------------------------------------
- Attachments
-
- screenshot_20190619_231232.jpg (144.73 KiB) Viewed 877 times
Believe in people and you don't need to believe anything else.
- v-rob
- Developer
- Posts: 971
- Joined: Thu Mar 24, 2016 03:19
- GitHub: v-rob
- IRC: v-rob
- Location: Right behind you.
Re: Post your screenshots!
No, Irrlicht uses pixels as coordinates, but Minetest calculates a scale for a single coordinate. The current Minetest system just is inconsistent and adds strange padding and spacing. The only thing about Irrlicht is that is makes the bottom border partially transparent. As I said, try placing a solid color on an image button, and you'll see that it encompasses that border.Linuxdirk wrote:So it is basically just fixing the messed up sizes and positions from Irrlicht using some kind of postprocessor?v-rob wrote:[...] because that is how Irrlicht draws them.
That's the button again.Linuxdirk wrote:v-rob wrote:How is the "Read Only Textarea" wider than the textlist?
Who is online
Users browsing this forum: Skamiz Kazzarch and 10 guests