Post your screenshots!

sfan5
Moderator
Posts: 4093
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

jojoa1997 wrote:
Dun Dun Dunnnnnn! Is this a mock gui or an actual apk?
That is something which actually works
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

User avatar
xyz
Member
Posts: 450
Joined: Thu Nov 10, 2011 14:25

by xyz » Post

jojoa1997 wrote:
Dun Dun Dunnnnnn! Is this a mock gui or an actual apk?
<3

Image

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

by Sokomine » Post

Great! Hope that android version gets available soon. Building might be a bit difficult without a keyboard/mouse. Direction could be choosen by using the phone's sensors, and perhaps a way to continue to go forward might be nice. That way, exploring servers and doing some sightseeing might be possible.

And, in order to avoid beeing offtopic, a screenshot:
Image
That's what happens currently when I turn on shaders. The astonishingly large swarm of birds was a surprise. Usually there are only 1-2 birds in the sky.
A list of my mods can be found here.

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

It looks like you are using 0.4.6, Sokomine. Give 0.4.8 stable a try and see if you have a shader issue with it.

Jordach
Member
Posts: 4534
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene

by Jordach » Post

WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Image
Image

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

by Sokomine » Post

Inocudom wrote: It looks like you are using 0.4.6, Sokomine. Give 0.4.8 stable a try and see if you have a shader issue with it.
No, it's latest git. Don't know why the version information is that wrong.
A list of my mods can be found here.

User avatar
Dopium
Member
Posts: 233
Joined: Sat Jun 09, 2012 15:43
Location: Australia

by Dopium » Post

Ok so here i have a very simple freestanding engine that actually continually moves a node block until the circuit has been broken. The engine it self is useless and i havent found a use for it, yet, but interesting none the less. The switch box is only used at initial start up much like a starter motor in your car, after that it runs till you break the circuit.
Image

Now this screenshot is the rear and has been torn apart to show how it actually works, like i said it is a very simple design. The use of delays allow for a timing pattern similar to a multipoint distributor on standard vehicles, minus a coil. I was going to add the coil but i would have to explain how that works and thats a whole new section on its own. Once again i kept it simple for demonstration.
Image

In this last screenshot you can see i have built a 6 cylinder "block" of a combustion engine, well not nearly but looks the part and works. Anyway you will notice i have made a few changes with the wiring design, this is so the timing acts more like modern day EFI ignition systems(usually 3 coil packs on 6cylinder engines, 1 pack(delay) serves two cylinders). Oh and a clock to fill the space.
Image
Edit: Typo
Last edited by Dopium on Mon Dec 09, 2013 14:25, edited 1 time in total.
Running @1.19 MHz, 128 bytes of RAM and interchangeable 4kb ROM carts!

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

@Jordach how are you gonna play that?

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

by BlockMen » Post

Video: A Winter Morning in Minetest

Image

The beauty of winter in Minetest ;)

sfan5
Moderator
Posts: 4093
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

BlockMen wrote:Video: A Winter Morning in Minetest

https://i1.ytimg.com/vi/Z6KobtxFWGk/maxresdefault.jpg

The beauty of winter in Minetest ;)
Y U NO WAVING LEAVES?
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

User avatar
hoodedice
Member
Posts: 1374
Joined: Sat Jul 06, 2013 06:33
GitHub: hoodedice
IRC: hoodedice
In-game: hoodedice
Location: world
Contact:

by hoodedice » Post

BlockMen wrote:Video: A Winter Morning in Minetest

https://i1.ytimg.com/vi/Z6KobtxFWGk/maxresdefault.jpg

The beauty of winter in Minetest ;)
dat low fps.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

User avatar
AMMOnym
Member
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia

by AMMOnym » Post

GullDragon attakt on my town :( Image
Last edited by AMMOnym on Thu Dec 12, 2013 17:14, edited 1 time in total.

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

by BlockMen » Post

sfan5 wrote:
BlockMen wrote:Video: A Winter Morning in Minetest

https://i1.ytimg.com/vi/Z6KobtxFWGk/maxresdefault.jpg

The beauty of winter in Minetest ;)
Y U NO WAVING LEAVES?

Because even with DirectX i had ~9-17fps, with opengl + shaders it would have been 1fps (i guess)


EDIT: nother version with the "wanted" waving leaves
Last edited by BlockMen on Thu Dec 12, 2013 18:52, edited 1 time in total.

tiffany1972
New member
Posts: 7
Joined: Sat Dec 07, 2013 18:18

by tiffany1972 » Post

i want a mooooooooooooooooooooooooooooodadad please tell me how and ill post a texture pack of instant houses plus a mansion

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

BlockMen wrote:
sfan5 wrote:
BlockMen wrote:Video: A Winter Morning in Minetest

https://i1.ytimg.com/vi/Z6KobtxFWGk/maxresdefault.jpg

The beauty of winter in Minetest ;)
Y U NO WAVING LEAVES?

Because even with DirectX i had ~9-17fps, with opengl + shaders it would have been 1fps (i guess)


EDIT: nother version with the "wanted" waving leaves
Out of curiosity, what shaders work with Direct X? I would think that none of them would work.

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

by Calinou » Post

Inocudom wrote:
Out of curiosity, what shaders work with Direct X? I would think that none of them would work.
They do not. The shaders are all done in GLSL.

User avatar
RealBadAngel
Member
Posts: 557
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Post

Calinou wrote:
Inocudom wrote:
Out of curiosity, what shaders work with Direct X? I would think that none of them would work.
They do not. The shaders are all done in GLSL.
I will port them, its not that hard from what i can see.

User avatar
paramat
Developer
Posts: 3700
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

by paramat » Post

Image


HD image. Small slice of an East-West tube realm, one of the geometry options of flexrealm mod, good for O'Neil type space colonies.
Last edited by paramat on Sat Dec 14, 2013 01:54, edited 1 time in total.

User avatar
xyz
Member
Posts: 450
Joined: Thu Nov 10, 2011 14:25

by xyz » Post

Image

User avatar
AMMOnym
Member
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia

by AMMOnym » Post

ImageThat was Library

jin_xi
Member
Posts: 165
Joined: Mon Jul 02, 2012 18:19

by jin_xi » Post

nice

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

by webdesigner97 » Post

ouch :D I wish this could really happen in minetest :D

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

by webdesigner97 » Post

Image
Another screenshot for my StreetsMod

sfan5
Moderator
Posts: 4093
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

I just made a typo..

Code: Select all

<sfan5> john_minetest: but they started broadcasting rudolph the red-node reindeer and jingle bells on TV already
Image
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

User avatar
Krock
Developer
Posts: 4648
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

by Krock » Post

sfan5 wrote:I just made a typo..

Code: Select all

<sfan5> john_minetest: but they started broadcasting rudolph the red-node reindeer and jingle bells on TV already
http://i.imgur.com/qfp6lln.png
HAHAHA good one :D
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests