Post your screenshots!

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Andrey01
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Re: Post your screenshots!

by Andrey01 » Post

CalebJ wrote:Meanwhile on Tunnelers' Abyss
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The screens are very impressive, just awesome. I like much that server and I consider it is the most best server of ever.

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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Post

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I created a Safe node that encrypts its inventory using a block-chain cipher with 128-bit private/public key pair. It's designed to thwart hackers using modded clients (or local map saves) to inspect other players' personal belongings. Even 'protection_bypass' privilege does not allow access, since the original PIN number is never stored anywhere.

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rubenwardy
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Re: Post your screenshots!

by rubenwardy » Post

How do you go from the pin to the private key? Pins are not safe passwords, as there are only 10000 combinations. This is fine for online attacks, but very bad for offline attacks
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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Post

The PIN is not used to generate the private key. The private key is a 64-bit hash of an alphanumeric password set by the server operator in the mod configuration and should never be accessible to anyone (unless they somehow gain access to the configuration file).

Edit: Also, as an added security measure, if the PIN is entered incorrectly, then the safe will be disabled for a period of time.

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duane
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Re: Post your screenshots!

by duane » Post

sorcerykid wrote:I created a Safe node that encrypts its inventory using a block-chain cipher with 128-bit private/public key pair. It's designed to thwart hackers using modded clients (or local map saves) to inspect other players' personal belongings.
Cool, but is this really an issue? Why does anyone worry that someone might see their fifty stacks of mese, unless they got them by cheating?

(Yes, I realize that's a terrible argument on principle, but really...)

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CalebJ
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Re: Post your screenshots!

by CalebJ » Post

Andrey01 wrote: The screens are very impressive, just awesome. I like much that server and I consider it is the most best server of ever.
Thank you!! :-)
Another screenie
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Miniminaut
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Re: Post your screenshots!

by Miniminaut » Post

Ambush!

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runs
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Re: Post your screenshots!

by runs » Post

Miniminaut wrote:Ambush!

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oh

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Melkor
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Re: Post your screenshots!

by Melkor » Post

Miniminaut wrote:Ambush!

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Melontree monster?

tashbaugh
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Re: Post your screenshots!

by tashbaugh » Post

This is our new Spongebob themed area for the students:
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Lee County Schools uses Minetest to promote student reading. https://mine.lee.k12.al.us

CalebJ
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Re: Post your screenshots!

by CalebJ » Post

Lol, nice job there!
some more of my own:
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runs
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Re: Post your screenshots!

by runs » Post

tashbaugh wrote:This is our new Spongebob themed area for the students:
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oh my gosh, stunning <3 <3 <3 <3

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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Post

duane wrote:
sorcerykid wrote:I created a Safe node that encrypts its inventory using a block-chain cipher with 128-bit private/public key pair. It's designed to thwart hackers using modded clients (or local map saves) to inspect other players' personal belongings.
Cool, but is this really an issue? Why does anyone worry that someone might see their fifty stacks of mese, unless they got them by cheating?
Written books often contain sensitive or privileged details about other players. Yet with only basic knowledge of CSM, all of those messages are readily available at any hacker's fingertips. The fact that locked chests give the misleading impression that the contents therein are protected from intrusion is a serious concern in my view. As a server admin, I feel that encryption safeguards are even more imperative given data privacy concerns in the EU.

I would also argue that on a survival server, being able to secretly spy on players' inventories can absolutely afford an unfair gameplay advantage. It would be like peering at the cards your opponent has in hand during a game of Poker.

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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Post

Putting the finishing touches on the Advanced Rangerfinder mod, which makes it a breeze to find entities using an advanced search API.

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In this example I wanted to locate any flower items or any wool items that were placed inside itemframes or dropped on the ground. It took just three lines of code:

Code: Select all

local entity_globs = {":flowers:*", ":wool:*", "itemframes:visual", "__builtin:item"}
local match_func = function (a, b, c, d) return (a or b) and (c or d) end

local res = minetest.find_objects_in_sphere(pos, 20, {}, entity_globs, match_func)

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Re: Post your screenshots!

by ShadMOrdre » Post

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Need schematics for buildings. Preferably, buildlings that have a purpose, like mill, forge, tannery, slaughterhouse, lumbermill, bank, inn, pub, and so forth. The medieval, gambit, and lumberjack town types from mg_villages include some of these buildings, but I'd like additional styles, as well as rounding out the various industries found within a town. These can also include modern, futurisitic, steampunk... I would like to include a well rounded lib_towns mod, instead of just rehashing through older content.

Shad
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vtwindsurfer
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Re: Post your screenshots!

by vtwindsurfer » Post

I've been working on a Starship for over 2 years. It's finally coming together. It's currently sitting about 2.6 km above 2 small towns my kid and I have been building at the same time.
In Orbit
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tashbaugh
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Re: Post your screenshots!

by tashbaugh » Post

vtwindsurfer wrote:I've been working on a Starship for over 2 years. It's finally coming together. It's currently sitting about 2.6 km above 2 small towns my kid and I have been building at the same time.

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vtwindsurfer, thats very impressive! It looks great!
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KrutonHenke
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Re: Post your screenshots!

by KrutonHenke » Post

Some have seen my setup in VanessaE's creative server. I'm basically setting up a small city about 6,000 nodes from Spawn. You may have seen the ocean liner there. There is now a port around it. This is my home! A work in progress, btw. If you'd like to help setup the city, you're welcome to.
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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Post

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cHyper-0815OL

Re: Post your screenshots!

by cHyper-0815OL » Post

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Miniminaut
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Re: Post your screenshots!

by Miniminaut » Post

what a nice hyper mountain. Why can´t I stop thinking about the missing castle :)

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CalebJ
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Re: Post your screenshots!

by CalebJ » Post

Tunnelers' Abyss dev land... :-)
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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Post

Finalizing work on Pipeline, the first ever in-game issue tracker for Minetest.

For an administrator, it's definitely a far cry from having to keep track of problem reports in a text editor, which I know all too well :)
  • Advanced search capabilities to filter by subject, by data range, by status, by assignees, and by author.
  • Multiple roles enforced via permissions, such as "manage_issues", "review_issues", "global_config", etc.
  • Support for messages in Bedrock Markup Language, including embedded images, for issues and replies.
  • Fully customizable categories and priorities, both colors and labels, including order and listing of options.
  • Comprehensive notification system, with a summary panel of subscribed issues and user-settable alerts.
  • Safeguards to prevent abuse, including limits on posting of new issues and replies, or adding reactions.
  • Issues and replies can be flagged for abuse by anyone, while administrators can pin, hide, or lock issues.
These are some screencaps I took during testing today.

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Termos
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Re: Post your screenshots!

by Termos » Post

color test

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Linuxdirk
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Re: Post your screenshots!

by Linuxdirk » Post

sorcerykid wrote:Finalizing work on Pipeline, the first ever in-game issue tracker for Minetest.
Good lord ... I just LOVE looking at your formspecs. They all look so good!

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