Post your screenshots!

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jas
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Re: Post your screenshots!

by jas » Post

Image

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firefox
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Re: Post your screenshots!

by firefox » Post

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✨🏳️‍🌈♣️✨

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Andrey01
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Re: Post your screenshots!

by Andrey01 » Post

firefox wrote:Image
Hmm... are these new textures for MT 5.0.0 or do i mistake?

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firefox
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Re: Post your screenshots!

by firefox » Post

Andrey01 wrote:Hmm... are these new textures for MT 5.0.0 or do i mistake?
it's the Pixel Perfection texture pack.
i use it in my game and Wuzzy uses it for MineClone2.
✨🏳️‍🌈♣️✨

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Phoenixflo44
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Re: Post your screenshots!

by Phoenixflo44 » Post

Construction on a perhaps new city. The museum.ImageImageImage
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OrangeSoda
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Re: Post your screenshots!

by OrangeSoda » Post

Fountain at a plaza I'm working on.

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I've been stuck on this for about a week now, could someone please help me come up with a design for this part right here? It's 58x9.

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Alternatively:

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DELTA_FORCE
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Re: Post your screenshots!

by DELTA_FORCE » Post

A lengthy wishing well?
check me out nowhere because i never do anything

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Re: Post your screenshots!

by Raider4 » Post

Benches, decorative hedges, small lake, flower beds, lamps, direction signs, statues. Or even a mini petrol station.

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Blue dusk volcano

by texmex » Post

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MTG with magma_conduits
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Re: Vernian

by TumeniNodes » Post

In time it will all make sense...
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TumeniNodes
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Re: Post your screenshots!

by TumeniNodes » Post

I'm titling these things Vernian but, work I am doing is a mix of Jules Verne & H.G. Wells (my two favorite authors)
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Re: Post your screenshots!

by voxelproof » Post

TumeniNodes wrote:I'm titling these things Vernian but, work I am doing is a mix of Jules Verne & H.G. Wells (my two favorite authors)
Welcome to the club :) However many of J. Verne's novels are actually second-rate works (I mean such ones as Dick Sand or Two Year's Vacation which are very naive), many of them are genuine masterpieces of fantasy with slight addition of (pseudo)science. My favourite is "Twenty Thousand Leagues under the Sea". H.G. Wells is a master in his own class, one of the first to provide windows to alternate realities.

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The Big Country

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Re: Post your screenshots!

by ShadMOrdre » Post

Landscape painting in Minetest.

The first two using mgvalleys. The third using mgv7 with custom parameters.

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paramat
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Re: Post your screenshots!

by paramat » Post

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Rare find in Carpathian Mapgen, a floating mountain.
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Re: Post your screenshots!

by Phoenixflo44 » Post

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

ShadMOrdre wrote:Landscape painting in Minetest.

The first two using mgvalleys. The third using mgv7 with custom parameters.
Valleys sometimes generate very realistic terrain even with standard parameters. I haven't tweaked v7 yet, but it has potential for yet more interesting worlds. I hope to try in the far future adding some elevated water features to it. Nice screenshots.

From "Eldorado" (when scaled down it would be very suitable for railroad constructions I suppose):

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Re: Post your screenshots!

by Chibi ghost » Post

eeep git me to the nearest anvil, not the mithril it took me to long to collect enough of the stuff for the armour
to let it break
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jas
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Re: Post your screenshots!

by jas » Post

It's nice to be able to repair armor and tools. Does it go so quick that you have to repair at half wear?

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Re: Post your screenshots!

by voxelproof » Post

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Heavenly Calm of Crystals, Eden
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Re: Post your screenshots!

by Chibi ghost » Post

jas wrote:It's nice to be able to repair armor and tools. Does it go so quick that you have to repair at half wear?
na it lasts so long I sort of forgot about it,
it was a shock that I left it so long

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Re: Slow progress is better then no progress

by TumeniNodes » Post

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Look closer at the brickwork... ; )

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(Era appropriate lighting)

Someone had asked me, the answer is "All 16px textures" (well aside from the crystal chandeliers which are 32px but I can get away with 24px 'breaking the power of 2 rule, cuz Ima badath' and still retain much of the detail... just takes some work)
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Re: Slow progress is better then no progress

by voxelproof » Post

TumeniNodes wrote: Someone had asked me, the answer is "All 16px textures" (well aside from the crystal chandeliers which are 32px but I can get away with 24px 'breaking the power of 2 rule, cuz Ima badath' and still retain much of the detail... just takes some work)
Superb quality, both design and very realistic textures. What tp did you use?

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Another satisfactory tweaking of Valleys -- "Waterfalls" (yes, for certain parameters rivers or rather river sources generate nice small vertical waterfalls when steep slopes are undercut by downcasts or wide cave entrances). Tp "Horrorpack", one of the best in whole MT Universe.

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Re: Slow progress is better then no progress

by TumeniNodes » Post

voxelproof wrote:Superb quality, both design and very realistic textures. What tp did you use?
Wow, thank you very much.
The TP is part of the creative/building version I have been working on, currently unreleased, and incompatible with MTG. There is no prediction of when it will be yet.

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git it here: https://github.com/TumeniNodes/Default_LS
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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

Generally I pursue lighter shades and my main objective during working on Sunny TP was providing sort of 'light therapy' by in-game graphics. There're strong indications that certain colours, shapes, landscapes can greatly improve (or worsen) well-being, mood and feeling of a player. The result is a genuine digital drug, however the side-effect is that it is potent enough to cause addiction of vulnerable individuals :)

On the other hand, from time to time I like to decrease stream of light radiating from Minetest and then I switch to dimmer and more attenuated textures.

____________________________________________

From Xtreme 7 (tweaking of Valleys):

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Re: Post your screenshots!

by Miniminaut » Post

A big whatever threw a ladys shoe after my building?

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