Post your screenshots!

u34

Re: Post your screenshots!

by u34 » Post

OSS : screenshot of the game Voxelgarden
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cu cHyper

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runs
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Re: Post your screenshots!

by runs » Post

Experimenting Some New Construction Materials

Granite
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Granite Wall
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Brick Walls
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runs
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Re: Post your screenshots!

by runs » Post

Working with Roofs.

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Re: Post your screenshots!

by twoelk » Post

nice,
er sort of
well not my type of favorite roof (the flat top part)
interesting new textures and nodes nevertheless

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runs
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Re: Post your screenshots!

by runs » Post

Pink Granite
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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

runs wrote:
Sun Oct 18, 2020 17:12
Oak
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I don't want to be hypercritical about your work, but the overall appearance of this one seems to indicate some coniferous species, definitely it does not resemble any type of oak that I know about. Except this caveat very nice schematics.
To miss the joy is to miss all. Robert Louis Stevenson

u34

Re: Post your screenshots!

by u34 » Post

runs wrote:
Tue Oct 20, 2020 22:46
Working with Roofs.

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roofs like in game voxelands, indeed ...

cu
cHyper

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SB66
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Re: Post your screenshots!

by SB66 » Post

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runs
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Re: Post your screenshots!

by runs » Post

Working on anthill

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My ideas:

- A Queen Camera where she is based on. A lot of glowing eggs.
- A Storage Camera full of food.
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runs
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Re: Post your screenshots!

by runs » Post

Antz!

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More ideas:
- Warrior Antz. Defend the Queen and the Anthill.
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Re: Post your screenshots!

by philipbenr » Post

A thing I made. Don't really know what it is. But its a thing.

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See more screenshots here
Spoiler
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Re: Post your screenshots!

by duane » Post

philipbenr wrote:
Wed Oct 28, 2020 09:53
A thing I made. Don't really know what it is. But its a thing.

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Nice work!


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Re: Post your screenshots!

by voxelproof » Post

cHyper wrote:
Mon Oct 26, 2020 04:45

roofs like in game voxelands, indeed ...

cu
cHyper
O VoxeLand O VoxeLands
Lo the Fair beauty of the Cube


:)) Voxelands strikes back xD

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(Time to change tp I guess)
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u34

Re: Post your screenshots!

by u34 » Post

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Re: Post your screenshots!

by voxelproof » Post

cHyper wrote:
Thu Oct 29, 2020 16:46
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______________________________________________________________________________________________


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Happiness is warm sand
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Re: Post your screenshots!

by Andrey01 » Post

My jungle house and the big farm on Tunneler`s Abyss:
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Re: Post your screenshots!

by runs » Post

Working on some doors

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Re: Post your screenshots!

by MisterE » Post


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Re: Post your screenshots!

by voxelproof » Post

Hard to believe, but this is default Valleys mg. This particular world is so remarkably good that I haven't found so far anything that would prompt me to modify the parameters of this particular map :D Taken in Stonecraft, a sort of meta-game for MT (technically it's not a fork), worth playing due to its polish and convenient UI.

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Re: Post your screenshots!

by duane » Post

voxelproof wrote:
Wed Nov 04, 2020 14:25
Hard to believe, but this is default Valleys mg. This particular world is so remarkably good that I haven't found so far anything that would prompt me to modify the parameters of this particular map :D Taken in Stonecraft, a sort of meta-game for MT (technically it's not a fork), worth playing due to its polish and convenient UI.

Image
Gael de Sailly knew what he was doing when he made valleys. I was always very impressed with it. I had to drop a lot of the best features when I started converting it to C, so the lua mod is still better in most respects, but with all the work paramat put into it later, the regular mapgen isn't shabby either.


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Re: Post your screenshots!

by ShadMOrdre » Post

And paramat said this would take too long. I cobbled these mods together in less than 2 hours.

viewtopic.php?f=9&t=25600&p=383512#p383512

mg_v6 mapgen in lua.
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mg_v7 mapgen in lua.
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The mapgen times are authentic. These mapgens rip. Simple biome logic creates 14 biomes, with oceans and mountains handled simply by altitude. Made to use default mod from MTG.

Next is to get the 3D mapgen and Voronoi mapgen code into distinct MTG friendly mods.

Shad
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Re: Post your screenshots!

by Cartmic » Post

ShadMOrdre wrote:
Thu Nov 05, 2020 00:49
And paramat said this would take too long. I cobbled these mods together in less than 2 hours.

viewtopic.php?f=9&t=25600&p=383512#p383512

mg_v6 mapgen in lua.
Image

mg_v7 mapgen in lua.
Image

The mapgen times are authentic. These mapgens rip. Simple biome logic creates 14 biomes, with oceans and mountains handled simply by altitude. Made to use default mod from MTG.

Next is to get the 3D mapgen and Voronoi mapgen code into distinct MTG friendly mods.

Shad
Fantastic!
Trailgen A C++ mgv6-like mapgen using the biome api viewtopic.php?f=7&t=26751

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Re: Post your screenshots!

by SB66 » Post

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Re: Post your screenshots!

by voxelproof » Post

duane wrote:
Wed Nov 04, 2020 23:05
Gael de Sailly knew what he was doing when he made valleys. I was always very impressed with it. I had to drop a lot of the best features when I started converting it to C, so the lua mod is still better in most respects, but with all the work paramat put into it later, the regular mapgen isn't shabby either.
Valleys are very tweakeable and pursuing more appealing modes of terrain generation proves very satisfying though rather tricky. E.g. in one of the tweaks I found that there is a possibility of near - flat lakes at different altitudes, probably it could be perfected even more but I ufortunately had no time to spare for this idea.

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Re: Post your screenshots!

by Wuzzy » Post

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