Post your screenshots!

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lag01
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Re: Post your screenshots!

by lag01 » Post

@Dragonop
Well, you probably already know "just test" :P

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Re: Post your screenshots!

by Dragonop » Post

@lag01 Is ''just test'' your server? Wow, some weeks ago it was a mess, now it's all organized.
About the water, if you place a certain water pattern, (like a line of 50, and using that as base 90° to that another one, the water will become infinite, until the 50x50 2 lines end.

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lag01
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Re: Post your screenshots!

by lag01 » Post

@Dragonop
Well, server is living it's own life, i only sometimes write mods and sometimes rebuild railway :D
Looks like some griefers really have engineering mind :)

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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Post

I made a node with which you can remove water.
https://github.com/HybridDog/extrablock ... t.lua#L360
it's a bit laggy because it doesn't use voxelmanip

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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Post

I added acos to the "cyclic hnoise" and now it looks a bit like perlin noise or simplex.
left: "cyclic hnoise", right: with acos
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Attachments
hnoise_cycaco.png
hnoise_cycaco.png (679.44 KiB) Viewed 1049 times

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lag01
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Re: Post your screenshots!

by lag01 » Post

Hybrid Dog wrote:I made a node with which you can remove water.
https://github.com/HybridDog/extrablock ... t.lua#L360
it's a bit laggy because it doesn't use voxelmanip
Thanks, then i will know what to do next time.

At first i tried to use TNT for that, but it is hard to place there.
At the end i nuked those blocks with my big scale secret weapon :)

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Krock
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Re: Post your screenshots!

by Krock » Post

Testing 3D noise as terrain generator.. (~ 1300ms per mapblock)
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More mgv5-like:
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Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: Post your screenshots!

by Calinou » Post

A side effect of wall torches in Carbone not being higher than floor torches lets you do stuff like this (notice the coal glass microblocks):

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stu
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Re: Post your screenshots!

by stu » Post

Soon (TM)
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ExeterDad
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Re: Post your screenshots!

by ExeterDad » Post

stu!!!! That is awesome!

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Re: Post your screenshots!

by Dragonop » Post

[quote="stu"]Soon (TM)
http://i.imgur.com/8z91pK2.png

WHOHOOOOOoOhoO *has a epyleptic atack

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Re: Post your screenshots!

by MirceaKitsune » Post

stu wrote:Soon (TM)
http://i.imgur.com/8z91pK2.png
OMG... a basic feature we should have had years ago is coming to Minetest! Can't wait ^_^

Joke aside, that looks pretty good. I assume PA's original bows mod might be outdated at this day, so that's a welcome update.

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Re: Post your screenshots!

by Wuzzy » Post


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Krock
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Re: Post your screenshots!

by Krock » Post

3D-noise is cool

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Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: Post your screenshots!

by Calinou » Post

Renewed Carbone textures: https://mediacru.sh/1a6bae839b92

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Esteban
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Re: Post your screenshots!

by Esteban » Post

Small Teaser for a map I am working on:
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Scan avatar or click here to read a Message of Hope (PDF)

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Re: Post your screenshots!

by AMMOnym » Post

Esteban wrote:Small Teaser for a map I am working on:
Scary....

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Re: Post your screenshots!

by Esteban » Post

AMMOnym wrote:
Esteban wrote:Small Teaser for a map I am working on:
Scary....
Since the map is simple, I think I may finish it soon. I plan to release it along with a skin pack for Halloween.
Spoiler
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Scan avatar or click here to read a Message of Hope (PDF)

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Esteban
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Re: Post your screenshots!

by Esteban » Post

I still don't understand why semi transparent textures look white -.-
Anyways, update of the map:
Image
Image
Scan avatar or click here to read a Message of Hope (PDF)

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Re: Post your screenshots!

by MirceaKitsune » Post

Esteban wrote:I still don't understand why semi transparent textures look white -.-
Anyways, update of the map:
https://cdn.mediacru.sh/ht3N77sc2A-l.png
https://cdn.mediacru.sh/SQPWKFzZ0N3I.png
Aaah, it took me a few seconds to realize what that is. Awesome work :D Just needs a few mobs to do the rest, hehe.

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Re: Post your screenshots!

by Esteban » Post

MirceaKitsune wrote:
Esteban wrote:I still don't understand why semi transparent textures look white -.-
Anyways, update of the map:
https://cdn.mediacru.sh/ht3N77sc2A-l.png
https://cdn.mediacru.sh/SQPWKFzZ0N3I.png
Aaah, it took me a few seconds to realize what that is. Awesome work :D Just needs a few mobs to do the rest, hehe.
Thanks. Finished the map! What is left is to add finishing touches....do you have any recommendations on what mob mod to use? :D I originally planed just use static npcs...

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Re: Post your screenshots!

by MirceaKitsune » Post

Esteban wrote:Thanks. Finished the map! What is left is to add finishing touches....do you have any recommendations on what mob mod to use? :D I originally planed just use static npcs...

https://cdn.mediacru.sh/CjG7KkdhJBGq.png
Nice... that looks like the whole area is in place! Can't think of something to recommend now though. And what I had in mind would obviously require a highly modified mob mod ;) SimpleMobs might be a start though.

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Re: Post your screenshots!

by Hybrid Dog » Post

Esteban wrote:
MirceaKitsune wrote:
Esteban wrote:I still don't understand why semi transparent textures look white -.-
Anyways, update of the map:
https://cdn.mediacru.sh/ht3N77sc2A-l.png
https://cdn.mediacru.sh/SQPWKFzZ0N3I.png
Aaah, it took me a few seconds to realize what that is. Awesome work :D Just needs a few mobs to do the rest, hehe.
Thanks. Finished the map! What is left is to add finishing touches....do you have any recommendations on what mob mod to use? :D I originally planed just use static npcs...

Image
please make a violin which moves and plays sounds when you can't see it (when it's behind you and without F7)
and please make it higher, add windows, a roof and an entrance and paste it into a forest

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Re: Post your screenshots!

by Esteban » Post

Hybrid Dog wrote: please make a violin which moves and plays sounds when you can't see it (when it's behind you and without F7)...
I don't know how to do something like that. If I get some help, I can add it to the map.
Because of that, I will release it along with some skins for it to be a PvP map/game. One player is the guard and four players are the animatronics.
Since mesecons don't use batteries. I will make an abm that if pistons are active for too long, they get removed. ;D
Hybrid Dog wrote:...and please make it higher, add windows, a roof and an entrance and paste it into a forest
I will add roofs and make it look like an actual restaurant. There will be two files: the map, and a Worledit schem for it to be loaded as an attraction on multiplayer servers/maps along with some [npcf]npcs for animatronics for server admins to set.
Scan avatar or click here to read a Message of Hope (PDF)

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Re: Post your screenshots!

by Calinou » Post

Lily pads in Carbone:

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There's a MineClone server:

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