Post your screenshots!

twoelk
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Re: Post your screenshots!

by twoelk » Post

I love to explore and I really like it if the terrain contains obstacles that are an achievment to overcome.

That said I do have several singleplayer rather flat worlds that don't allow the player to wander far from spawn. Those are usually my building collection worlds.

My biggest singleplayer world may be some 4x4 km with almost half being a nice big ocean, as I havn't found all shores yet and I love it. It is based on an old mc map from 2012 though and mapgen in Minetest has changed so often that adding terrain to this old map doesn't look nice and needs a lot of adjustment work. I think I havn't explored new terrain in the last two years in it but 16 square Kilometres is actually large enough. I would like to add a nice circle ocean around it of at least 2 km breadth some day though, making the whole part explored by now into a set of large islands.
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duh,. images wont load , will try something else later
I guess the best mapgen would be several places for potential spawning areas with the most important biomes in small scale gathered in a rather flat area with larger biomes and maybe some rare ones farther away from spawn (I would definitly like ice deserts to be a lot more rare). Including some few nice big stretches of water or high mountain ridges separating larger blotches of easier terrain.

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Wuzzy
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Something

by Wuzzy » Post

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Re: Post your screenshots!

by Zughy » Post

Wuzzy wrote:
Mon Nov 23, 2020 14:25
<screens>
Sorry for the OT but please Wuzzy don't set a custom subject in your posts, because it overrides the topic title and it looks like there is a new topic called "Something" when seen by the homepage. It's not the first time it happens, hence the message..

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jp
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Re: Post your screenshots!

by jp » Post

Zughy wrote:
Mon Nov 23, 2020 14:55
Wuzzy wrote:
Mon Nov 23, 2020 14:25
<screens>
Sorry for the OT but please Wuzzy don't set a custom subject in your posts, because it overrides the topic title and it looks like there is a new topic called "Something" when seen by the homepage. It's not the first time it happens, hence the message..
Mind your own business, rookie.

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Re: Post your screenshots!

by Thomas-S » Post

Nighttime at the construction site of my new mansion on TechAge Survival Server. (Colors slightly adjusted for better visibility)

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SB66
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Re: Post your screenshots!

by SB66 » Post

Thomas-S wrote:
Mon Nov 23, 2020 19:36
Nighttime at the construction site of my new mansion on TechAge Survival Server. (Colors slightly adjusted for better visibility)

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Like it !



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"Just" a room below zero (-1000)

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Gael de Sailly
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Re: Post your screenshots!

by Gael de Sailly » Post

duane wrote:
Sun Nov 22, 2020 02:02
While these innovations I've seen in the last few months are amazing, I have to wonder how practical they are. As much as I love pretty scenery, it tends to get in the way of game play, which ideally gives you as much flat terrain to build on and hunt in as possible. You mostly want scenery to be a sort of sky box around the real game.

As for enlarging the world, I've never (in several years of play) managed to reach a border yet -- in any direction. Of course, I never really tried, but the real problem for most players is that the world is too big already. I hate having to slog through endless forest or jungle to get to something different. Making the scale more realistic would just make the problem of boredom worse.

Anyway, that's my view of it. ;)
I see your point, but I have a different feeling about it.
Like some others here, I like to explore, travel long distances, immerse myself in the world, and in some way give every place a feeling. I find that when for example the biomes vary too much at small scale, the landscape looks squeezed, there is no consistency, and no incentive or reward for going further away. I need to feel myself in a large open world, and fully live the scenery, not feeling in a skybox.

About the "practicability" of my rivers mapgen, I think it can be a matter of parameters in some cases. If someone wants more flat areas, it is possible to find appropriate parameters. If they want smaller-scale features, it is possible to a certain extent, but it is true that my mapgen is not adapted to very small scales. It is based on catchment basins to define rivers, but this is basically meaningless if the continents are too small, this will result in no or few rivers.

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From a test server by Gundul:
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Just realize how bored we would be if the world was perfect.

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duane
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Re: Post your screenshots!

by duane » Post

Image

"We have beauty, too. We call it scenery... It means that beauty is something extra. It's nice, but we can live without it."
-- S. R. Donaldson


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SB66 wrote:
Mon Nov 23, 2020 20:31
Image
Fascinating...

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jp wrote:
Mon Nov 23, 2020 18:32
Mind your own business, rookie.
Wow. Somebody's in a bad mood. :)
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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

The whole discussion about 'how large should MT worlds be to satisfy a player' is actually a little misguided. Because open world genre by definition encapsulates a wide variety of gaming styles; for those who enjoy MT best playing capture-the-flag games a world 1000x1000 would be enough, for me who seek more immersive, prolonged and reflective gameplay definitely not. 62k by 62k is pretty large, and I understand that due to the prevailing tastes there's no incentive to upgrade MT to such enormous horizontal size as is the case of Minecraft.

However I made a psychological experiment in virtual exploration - thanks to some Russian crackers (unfortunately it's not possible to buy it anymore) I played "Fuel" made by French studio Asobo. It features one of the largest open worlds in gaming history (and apparently the largest one of such quality) - 122 by 122 kilometers, which is explorable by in-game vehicles. The experience is awesome, though, of course, the world of this size must feel eerily empty, but as the in-game world setting is of post-apocaliptic type it matches the general premise of the game quite well. BTW this game, as I figured out, was essentially a tech demo to promote the studio, which indeed made a great success - the company in question made the latest version of Microsoft Flight Simulator (maybe you've heard about this game ;) )
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Re: Post your screenshots!

by Andrey01 » Post

I feel we should rename this topic to something like "Post your terrain/landscape screenshots!" :))).

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

Andrey01 wrote:
Tue Nov 24, 2020 19:47
I feel we should rename this topic to something like "Post your terrain/landscape screenshots!" :))).
Many of us look for a Promised Land of voxel sandbox gaming, and these screenshots are sort of diary of our strivings. So often frustrating, but never ceasing to lure us with hope of the Ultimate Joy. It's a serious matter, do not take it lightly.

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Re: Post your screenshots!

by duane » Post

Andrey01 wrote:
Tue Nov 24, 2020 19:47
I feel we should rename this topic to something like "Post your terrain/landscape screenshots!" :))).
You already know that the best way to change the tone, if you get tired of landscapes, is to post something different. Not posting any shot doesn't change much. :)

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Re: Post your screenshots!

by voxelproof » Post

A new very simple painting for paramat's airboat, this one allowing to see through what's beneath.

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V7 Skydiver

by voxelproof » Post

Here is a very satisfying from an explorer's point of view tweaking of the default v7 map generator. Another example of the hidden potential of Minetest's assets.

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duane
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Re: Post your screenshots!

by duane » Post

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runs
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Re: Post your screenshots!

by runs » Post

Working on roosters.

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Re: Post your screenshots!

by jjk1 » Post

"Die Sendung mit der Maus" in Minetest...
https://www.facebook.com/18683590468326 ... ry_index=0

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runs
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Re: Post your screenshots!

by runs » Post

Beautiful Seed
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Re: Post your screenshots!

by duane » Post

runs wrote:
Sun Nov 29, 2020 11:25
Working on roosters.

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Cute, and yet, somewhat terrifying.


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Re: Post your screenshots!

by voxelproof » Post

V5 screenshots continued.

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duane
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Re: Post your screenshots!

by duane » Post

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Re: Post your screenshots!

by WanSko » Post

Flying Dutchman and the big Cucumbertree on Illuna
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From the distance

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Re: Post your screenshots!

by ShadMOrdre » Post

3D Terrain with biomes
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mg_tectonic logic applied to voronoi cell, each cell becomes a mini mg_tectonic landscape
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So to redifine what entertainment value and game "playability" means, coding can be more fun and engaging than exloring these spaces. Sometimes it's really hard to choose which is more fun.

Staring out the window waiting for the pandemic to end......
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voxelproof
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Stress test of NVIDIA GeForce RTX 2070

by voxelproof » Post

Well done, NVIDIA - the framerate didn't drop significantly below 0.5 FPS (based on my rough estimate cause MT doesn't display fractional values of FPS) xD And, most importantly, this map didn't cause meltdown of the gfx card.

I managed to render Empire Voxel Building in its entirety.

As you may figure out, using a good gfx doesn't improve the quality of Minetest experience dramatically (however it does improve after all), so there should be probably other reasons to make a decision about upgrading your hardware. Personally I play some other commercial open world games which are supported by NVIDIA and this excuses me I hope :)

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duane
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Re: Post your screenshots!

by duane » Post

So, how big is it? It looks big.


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