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Inocudom
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by Inocudom » Sun May 05, 2013 17:45

How will those meteors be created, paramat? Will they be the result of falling meteors, or will they be generated along with the terrain?
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by paramat » Mon May 06, 2013 09:36

Inocudom, the impacts are triggered occasionally by abm on dirt, grass and sand nodes. The mese block doesn't actually fall, what happens is you hear a bang and the crater is generated.

As the crater is excavated the primary excavated nodes (stone, desert stone, dirt, desert sand, trees and coal) are counted and then randomly layered back onto and around the crater in the same proportions and with the same total number of nodes. Stone is broken into gravel. Grass becomes dirt. Water, snow, plants are assumed to be vapourized and are not counted. As the ejected material is added it strips surrounding trees of their leaves, you can see a damaged tree top right, also you may just be able to see a few bare trunks standing in the debris.

Finally damage is inflicted to nearby players depending on distance, a direct hit is fatal.

This code is derived from my moonlet mod, which also has meseor impact, the moonlet realm has little atmosphere so meseor impact is common. Meseor impact is so much fun i had to add it to the normal landscape.

Apparently Mese is "possibly of extra-terrestrial origin" so naturally it falls as meseors.

That's a small crater they vary in size up to around 40 nodes across. Will release soon.
Last edited by paramat on Mon May 06, 2013 09:40, edited 1 time in total.
 

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by Jordach » Mon May 06, 2013 13:51

New items for HomeDecor?
Image
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by VanessaE » Mon May 06, 2013 14:54

HDX splash for minetest_game, based on one that cisoun posted recently.

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You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

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by Inocudom » Mon May 06, 2013 15:08

Jordach wrote:New items for HomeDecor?
Image


That looks like a school chair and a school desk. Those would make good additions to homedecor.
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by BlockMen » Mon May 06, 2013 21:03

Playing with register_ore()

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Image
 

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by Jordach » Tue May 07, 2013 17:35

Anyone need money?

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viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by sfan5 » Sat May 11, 2013 06:46

Working on importing Minecraft Terrain into Minetest:
Image
Image
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by sfan5 » Sat May 11, 2013 07:47

Hybrid Dog wrote:
sfan5 wrote:Working on importing Minecraft Terrain into Minetest:
-snip-
What's this rainbow block?
And could you import the Terasology terrain, too?

1) default:nyancat_rainbow
2) maybe
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by Sokomine » Sat May 11, 2013 16:20

Good idea. On which abstraction level are you importing? Like worldedit (= adding individual blocks via lua api) or on database leve (= changing data in the sqlite database directly) or somewhere inbetween?
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by sfan5 » Sat May 11, 2013 16:29

Sokomine wrote:Good idea. On which abstraction level are you importing? Like worldedit (= adding individual blocks via lua api) or on database leve (= changing data in the sqlite database directly) or somewhere inbetween?

WorldEdit schematics
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by Inocudom » Tue May 14, 2013 02:33

paramat wrote:100m nether cavern, indev mapgen.
(Here i have modified PilzAdam's nether mod for more glowstone and there is too much of it, a darker nether is more atmospheric)
In the ceiling above a lava waterfall i found this ...


You have impressive skills when it comes to working with world generation. You could aid the developers of Minetest with the development of mapgen v7.
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by paramat » Tue May 14, 2013 14:31

Thanks but to be honest i'm very new to Minetest and Lua and cannot yet code in C++, really not much of a programmer ... and just to be clear those giant caverns are not by me, they are generated by 0.4.6 'indev mapgen' which i believe was by forum member proller.
Last edited by paramat on Tue May 14, 2013 15:00, edited 1 time in total.
 

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by anton-tsyganenko » Thu May 16, 2013 14:42

PilzAdam wrote:Simple and nice.

thanks :)
 

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by kaeza » Thu May 16, 2013 14:45

Hybrid Dog wrote:(img)
Where is the indirect lighting?

I noticed that too. Looks a bit ugly :S
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by Jonathan » Thu May 16, 2013 16:35

paramat wrote:Image

Chasms and fissures.



That looks pretty neat!
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by dannydanger » Fri May 17, 2013 23:21

cisoun wrote:Ajak: :D

The last pictures: Am I the only one who can't find any Nyan Cat?!! I explored over 9000 km of the map in Kray's server and I didn't find any of them...
FFFUUUUUU-
i cant
find any eather it is ok but i thing i am geting close
 

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by dannydanger » Fri May 17, 2013 23:23

Jonathan wrote:
paramat wrote:Image

Chasms and fissures.



That looks pretty neat!

yea it does look neat doesent it
 

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by dannydanger » Fri May 17, 2013 23:27

paramat wrote:Image



100m nether cavern, indev mapgen.
(Here i have modified PilzAdam's nether mod for more glowstone and there is too much of it, a darker nether is more atmospheric)
In the ceiling above a lava waterfall i found this ...



Image

that is cool i wish i knew what it was better though cool nayan rainbow right?
 

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by sfan5 » Sat May 18, 2013 08:31

Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by hdastwb » Sun May 19, 2013 00:06

Image

A lava lake forestry experiment on Menche's Server where the fire mod is disabled…
 

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by Inocudom » Sun May 19, 2013 22:45

paramat wrote:Image

Flolands mod and indev mapgen float lands in harmony.


This looks very interesting. What is it that is happening here? If you can add variety to the indev floating islands (and maybe have your mount meru go up to them,) that would be an impressive effort indeed.
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by paramat » Sun May 19, 2013 23:39

2 float lands parked through each other :)
Yeah i am working on a mod that adds more biomes and surface material to indev floatlands.
 

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