Post your screenshots!

sweetbomber
New member
 
Posts: 4
Joined: Tue Jul 03, 2012 16:38

by sweetbomber » Wed Jun 19, 2013 04:09

My prompt at VanessaE's server!
I invite you to add your own prompt below!

Image
 

arsdragonfly
Member
 
Posts: 31
Joined: Wed May 01, 2013 07:55

by arsdragonfly » Wed Jun 19, 2013 13:59

from one of my friends :-D
Image
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Wed Jun 19, 2013 16:11

arsdragonfly wrote:from one of my friends :-D
Image


I don't see any pictures here. Try Photobucket, Tinypic, or Imageshack.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

User avatar
rubenwardy
Moderator
 
Posts: 6013
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Fri Jun 21, 2013 16:28

Capture the flag game mode, coming soon.

Image

Supports capture the flag style games, and City vs City games (Players build fortresses, cities and outposts to combat each other and to get as rich as possible)

  • Flags - can be named using GUI, or deleted.
  • Team GUI (right click a flag or do /team):
    • News - alerts players to flag captures, war declaring and more
    • Diplomacy - see below
    • Settings - change the settings for your team: flag color, team is open/closed
  • Players respawn at their flag.
  • Nodes are protected around the flag.
  • Diplomacy - Declare war or peace with other teams.
  • Firearms, traps and automatic turrets to defend bases.
  • Includes chat plus to limit chat by team or distance.
  • Easy API
  • 100% configurable with minetest.conf:
    • Don't like an aspect? Disable it!
    • Choose whether teams can have multiple flags for multiple cities.
    • Choose what happens when a team is defeated.
    • Choose what happens when the game ends.
  • And more!
Last edited by rubenwardy on Fri Jun 21, 2013 16:44, edited 1 time in total.
 

User avatar
Jonathan
Member
 
Posts: 119
Joined: Tue Apr 02, 2013 14:07
Location: USA

by Jonathan » Fri Jun 21, 2013 19:04

rubenwardy wrote:Capture the flag game mode, coming soon.

Image

Supports capture the flag style games, and City vs City games (Players build fortresses, cities and outposts to combat each other and to get as rich as possible)

  • Flags - can be named using GUI, or deleted.
  • Team GUI (right click a flag or do /team):
    • News - alerts players to flag captures, war declaring and more
    • Diplomacy - see below
    • Settings - change the settings for your team: flag color, team is open/closed
  • Players respawn at their flag.
  • Nodes are protected around the flag.
  • Diplomacy - Declare war or peace with other teams.
  • Firearms, traps and automatic turrets to defend bases.
  • Includes chat plus to limit chat by team or distance.
  • Easy API
  • 100% configurable with minetest.conf:
    • Don't like an aspect? Disable it!
    • Choose whether teams can have multiple flags for multiple cities.
    • Choose what happens when a team is defeated.
    • Choose what happens when the game ends.
  • And more!


Very nice :)
By perseverance the snail reached the ark.
- Charles Spurgeon
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Fri Jun 21, 2013 21:20

rubenwardy wrote:Capture the flag game mode, coming soon.

Image

Supports capture the flag style games, and City vs City games (Players build fortresses, cities and outposts to combat each other and to get as rich as possible)

  • Flags - can be named using GUI, or deleted.
  • Team GUI (right click a flag or do /team):
    • News - alerts players to flag captures, war declaring and more
    • Diplomacy - see below
    • Settings - change the settings for your team: flag color, team is open/closed
  • Players respawn at their flag.
  • Nodes are protected around the flag.
  • Diplomacy - Declare war or peace with other teams.
  • Firearms, traps and automatic turrets to defend bases.
  • Includes chat plus to limit chat by team or distance.
  • Easy API
  • 100% configurable with minetest.conf:
    • Don't like an aspect? Disable it!
    • Choose whether teams can have multiple flags for multiple cities.
    • Choose what happens when a team is defeated.
    • Choose what happens when the game ends.
  • And more!

0_o If this turns out well..... best gamemode ever?
Back from the dead!
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Fri Jun 21, 2013 21:54

rubenwardy wrote:Capture the flag game mode, coming soon.


I don't think minetest needs something like "let's kill and destroy as much as we can".
But this kind of ctf sounds smart.
Especially diplomacy and high configurability are nice features.

Noob 4 life!
My stuff
 

User avatar
Topywo
Member
 
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Fri Jun 21, 2013 22:05

rubenwardy wrote:Capture the flag game mode, coming soon.



I hope making this works out well. I'm looking forward to it.
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Sat Jun 22, 2013 02:58

In the image below, you will see 9 antique radios that I built:
http://i1203.photobucket.com/albums/bb399/Nolornbon/The9AntiqueRadios_zpsd2145c66.png

Antique radio 1 is found on VanessaE's Server, antique radio 2 is found on the LinuxGaming Server, antique radio 3 is found on LandMine's PlanetMinetest Server, antique radio 4 is found on Redcrab's 0.3.1 Server, antique radio 5 is found on Redcrab's Port 30401 Server, antique radio 6 is found on ShadowNinja's Server, antique radio 7 is found on Ray's Server, antique radio 8 is found on Glomie's Creative Server, and antique radio 9 (to complete the circle) is found on VanessaE's Server.

Which antique radio is your favorite?
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

Sokomine
Member
 
Posts: 3976
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

by Sokomine » Sun Jun 23, 2013 16:26

Crowded spawn on VanessaEs server:
Image
A list of my mods can be found here.
 

shiftus
New member
 
Posts: 7
Joined: Fri Nov 23, 2012 04:44
IRC: Architect Shiftus
In-game: Architect Shiftus

by shiftus » Sun Jun 23, 2013 17:06

hey i need help creating a skyscraper on Shadow's server msg me in game with teleport request. ingame is Architect.
 

User avatar
MirceaKitsune
Member
 
Posts: 860
Joined: Sat May 21, 2011 22:31
Location: Romania, Bucharest
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune

by MirceaKitsune » Sun Jun 23, 2013 20:13

Biggest naturally spawned town in Minetest, using the latest improvements in the Structures mod. For more screenshots and info see this post.

Image

Image
 

User avatar
AspireMint
Member
 
Posts: 355
Joined: Mon Jul 09, 2012 12:59
Location: Stuck at spawn
GitHub: AspireMint
IRC: AspireMint
In-game: AspireMint

by AspireMint » Mon Jun 24, 2013 17:35

Hello,
i found cave that looks like ...
Image
... turkey x)
"I came here to drink milk and kick ass, and I've just finished my milk!" ― Maurice Moss
 

User avatar
webdesigner97
Member
 
Posts: 1325
Joined: Mon Jul 30, 2012 19:16
Location: Bergisch Gladbach, Germany
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97

by webdesigner97 » Mon Jun 24, 2013 17:54

rubenwardy wrote:Capture the flag game mode, coming soon.

Image

Supports capture the flag style games, and City vs City games (Players build fortresses, cities and outposts to combat each other and to get as rich as possible)

  • Flags - can be named using GUI, or deleted.
  • Team GUI (right click a flag or do /team):
    • News - alerts players to flag captures, war declaring and more
    • Diplomacy - see below
    • Settings - change the settings for your team: flag color, team is open/closed
  • Players respawn at their flag.
  • Nodes are protected around the flag.
  • Diplomacy - Declare war or peace with other teams.
  • Firearms, traps and automatic turrets to defend bases.
  • Includes chat plus to limit chat by team or distance.
  • Easy API
  • 100% configurable with minetest.conf:
    • Don't like an aspect? Disable it!
    • Choose whether teams can have multiple flags for multiple cities.
    • Choose what happens when a team is defeated.
    • Choose what happens when the game ends.
  • And more!

Love this idea :D
 

User avatar
Topywo
Member
 
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Mon Jun 24, 2013 19:49

AspireMint wrote:Hello,
i found cave that looks like ...

... turkey x)


Wow. Must be a sign :-)

Edit: maybe 'omen' is a better word.
Last edited by Topywo on Mon Jun 24, 2013 19:50, edited 1 time in total.
 

User avatar
Casimir
Member
 
Posts: 1163
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Tue Jun 25, 2013 13:40

Image
nodetest
Last edited by Casimir on Tue Jun 25, 2013 13:40, edited 1 time in total.
 

User avatar
webdesigner97
Member
 
Posts: 1325
Joined: Mon Jul 30, 2012 19:16
Location: Bergisch Gladbach, Germany
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
 

User avatar
InfinityProject
Member
 
Posts: 1009
Joined: Sat Mar 17, 2012 00:52
Location: World of Infinity, US

by InfinityProject » Wed Jun 26, 2013 01:45

Casimir wrote:Image
nodetest


If you look at that island at the bottom middle (the bigger one) thats right on the edge of the map, and look up and to the right just a tiny bit, you'll see a single grass node all by itself.
Last edited by InfinityProject on Wed Jun 26, 2013 01:45, edited 1 time in total.
 

User avatar
MirceaKitsune
Member
 
Posts: 860
Joined: Sat May 21, 2011 22:31
Location: Romania, Bucharest
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune

by MirceaKitsune » Wed Jun 26, 2013 10:20

Neighboring towns in structures mod:

Image

Image
 

User avatar
MirceaKitsune
Member
 
Posts: 860
Joined: Sat May 21, 2011 22:31
Location: Romania, Bucharest
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune

by MirceaKitsune » Wed Jun 26, 2013 13:48

Hybrid Dog wrote:Could you add streets?


Calculating and adding streets would be crazy and require pretty difficult formulas. But I'm thinking about it still. Not sure when / if it will happen.
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen

by BlockMen » Wed Jun 26, 2013 16:58

Testing Casimir's great mapgen settings in Minetest+

Desert:
Image

Mountains:
Image
 

User avatar
paramat
Developer
 
Posts: 3580
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

by paramat » Wed Jun 26, 2013 17:16

Casimir wrote:nodetest

This is a map of your mapgen settings? Looks good ... i like the large scale of the land areas.
 

User avatar
Menche
Member
 
Posts: 997
Joined: Sat Jul 02, 2011 00:43
Location: An island in a lava lake.
IRC: Menche
In-game: Menche

by Menche » Wed Jun 26, 2013 17:19

Casimir wrote:--image--
nodetest

Is that a gravel biome at the top-right corner?
An innocent kitten dies every time you top-post.
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen
 

User avatar
Dan Duncombe
Member
 
Posts: 904
Joined: Thu May 09, 2013 21:11
Location: In the unknown depths of Earth

by Dan Duncombe » Thu Jun 27, 2013 21:29

Some screenies of from Dwarves Game:
The first Dungeon I found:
Image

Inside...
Image

The second Dungeon I found:
Image

Turns out it was just a tunnel.
Image

A third dungeon, a little bigger than the first.
Image

Inside...
Image

An odd mix of biomes...
Image

Cavegen decided it would be fun to spawn this under me...
Image
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

PreviousNext

Return to General Discussion



Who is online

Users browsing this forum: No registered users and 41 guests