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MirceaKitsune
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by MirceaKitsune » Sun Jun 30, 2013 17:58

Sun / moon based fog. See the thread here.

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sfan5
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by sfan5 » Sun Jun 30, 2013 19:48

MirceaKitsune wrote:Sun / moon based fog. See the thread here.

-snip-

Nice!
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Inocudom
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by Inocudom » Wed Jul 03, 2013 16:28

Hybrid Dog wrote:I begin to like the screwdriver.
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You would probably like Sokomine's replacer mod as well.
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LandMine
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by LandMine » Thu Jul 04, 2013 14:22

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Giant Mario :D
Last edited by sfan5 on Thu Jul 04, 2013 14:39, edited 1 time in total.
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hmmmm
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by hmmmm » Thu Jul 04, 2013 15:03

just working on v7 a bit more
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Jordach
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by Jordach » Thu Jul 04, 2013 15:12

hmmmm wrote:just working on v7 a bit more
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JESUS! RIVERS!
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paramat
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by paramat » Thu Jul 04, 2013 15:29

I would love to see my canyon mod made redundant as well as landup when MGV7 comes ;D
Last edited by paramat on Thu Jul 04, 2013 15:45, edited 1 time in total.
 

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Inocudom
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by Inocudom » Thu Jul 04, 2013 15:29

LandMine wrote:Image

Giant Mario :D


The image isn't appearing, but I saw the statue on your previous creative server. It was very good.
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by PilzAdam » Sat Jul 06, 2013 21:33

A game Im currently working on uses the (unstable) mapgen v7:
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Note: The mountains seem to be cut-off, so they are grey.
Last edited by PilzAdam on Sat Jul 06, 2013 21:35, edited 1 time in total.
 

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Inocudom
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by Inocudom » Sat Jul 06, 2013 22:05

PilzAdam wrote:A game Im currently working on uses the (unstable) mapgen v7:
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Note: The mountains seem to be cut-off, so they are grey.


It looks like things are turning out well for mapgen v7.
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Casimir
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by Casimir » Sun Jul 07, 2013 09:48

Looks very good. I especially like the rivers and the floating islands.
Have you made changes to it or is this the "default" v7?
 

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PilzAdam
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by PilzAdam » Sun Jul 07, 2013 11:03

Casimir wrote:Looks very good. I especially like the rivers and the floating islands.
Have you made changes to it or is this the "default" v7?

What do you mean by changes? I just have defined some biomes in Lua, but I have nothing changed in the core.
 

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Casimir
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by Casimir » Sun Jul 07, 2013 11:48

I mean: When I use the latest git, will I get exactly that?
 

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PilzAdam
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by PilzAdam » Sun Jul 07, 2013 11:51

Casimir wrote:I mean: When I use the latest git, will I get exactly that?

No, you need the biome definitions in Lua too (e.g. use my game: https://github.com/PilzAdam/pilztest).
 

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MirceaKitsune
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by MirceaKitsune » Mon Jul 08, 2013 14:00

RealBadAngel is working on parallax mapping support (addition to bump-mapping). Not ready yet but he posted images and it looks fantastic!

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Calinou
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by Calinou » Mon Jul 08, 2013 18:15

I don't really see parallax mapping on these images...
 

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RealBadAngel
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by RealBadAngel » Mon Jul 08, 2013 18:19

Calinou wrote:I don't really see parallax mapping on these images...

to see it you would have to walk around, not watch the static pictures
 

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Inocudom
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by Inocudom » Mon Jul 08, 2013 19:04

RealBadAngel wrote:
Calinou wrote:I don't really see parallax mapping on these images...

to see it you would have to walk around, not watch the static pictures


I think it would be better to post a video of this feature. It sounds very impressive.
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by BAGPIPE » Tue Jul 09, 2013 15:34

This is on Red Crab's Server, got some pics of BAGPIPE floating.
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Bas080
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by Bas080 » Tue Jul 09, 2013 16:15

Working on minimal ocd game for minetest
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cHyper
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by cHyper » Tue Jul 09, 2013 16:25

Bas080 wrote:Working on minimal ocd game for minetest
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which texture pack is this? where can i download it?
 

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Bas080
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by Bas080 » Tue Jul 09, 2013 20:24

cHyper wrote:which texture pack is this? where can i download it?


You would have to wait a bit longer. I am making a game and i still have to adjust some nodes and crafts. Just using the textures won't give you the same effect as some nodes are modified to get the wanted effect.
 

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by Sokomine » Wed Jul 10, 2013 02:05

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Alien sighted!
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paramat
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by paramat » Wed Jul 10, 2013 04:41

Bas080 wrote:Working on minimal ocd game for minetest

I love the look of this 8]
 

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by natetk » Fri Jul 12, 2013 16:00

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When I need to relax deep underground!
Last edited by natetk on Fri Jul 12, 2013 16:30, edited 1 time in total.
 

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