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Posted: Sun Nov 17, 2013 02:10
by Enke
SAM got stuck in the wall. It was at this point I realized that seeing only one side of the walking animation just looks silly.
Don't know who made this, but.... just.... WTF?!
Posted: Sun Nov 17, 2013 11:40
by paramat
Strange dungeon 'portal' found next to a vertical realm.
Posted: Sun Nov 17, 2013 15:14
by Enke
That actually looks kinda neat.
Posted: Sun Nov 17, 2013 22:07
by tobines
how do play games
Posted: Mon Nov 18, 2013 00:28
by Enke
Would you believe me if I told you I caused this by mining one tree trunk?
Posted: Mon Nov 18, 2013 10:50
by Iqualfragile
Nisi wrote:Iqualfragile wrote:tp as in texture pack
His Texture Pack is "John Smith" and you can get it here:
viewtopic.php?id=5383
much appreciated
Posted: Mon Nov 18, 2013 15:30
by leetelate
one of the many micro-jungles in the shupa_christmas_mod
misc.php?action=pun_attachment&item=68&download=1
i hope you like a lot of down (and up)... - also, i spy 2 Present Trees that have presents hidden in the leaves!
that was right before i killed myself with the jetpack
Posted: Tue Nov 19, 2013 00:04
by Enke
Fun on Kaeza's Server:
The hole of Morag:
My house:
Kaeza Bridge:
HOLY CRAP A MEGA VEIN OF IRON!
My tree farm, designed so that you can mine all trees with one punch.
Posted: Tue Nov 19, 2013 11:12
by Calinou
Yes, because the dropped tree nodes are dropped in a regular pattern.
Posted: Tue Nov 19, 2013 23:46
by Enke
My first mod:
It only adds these two blocks. I may work on an ABM to make them turn into other things.
One is crafted by placing dirt in the grid, the other by smelting dirt.
*Edit* Created an ABM to make troll blocks turn to lava_source!
Before:
After:
Also created an ABM to turn derp blocks to iron ore
*Edit* Introducing: Minetest's most useless block [/political statement]:
The only way to get it is to cheat...
Posted: Wed Nov 20, 2013 06:09
by leetelate
Hybrid Dog wrote:my jetpack stopped working some months ago
mine works great, well, dangerously, but great
i made it like a real jetpack, with fuel and everything, so to go up you add thrust and of course to go down you stop the thrust - hopefully before you hit the ground you catch it with the thrust and settle gently
there is a response issue when the mapgen hits so it ignores the jump button, you hit the ground and die and don't even know it until the mapgen is over lol
once the world is completely mapgen'ed the response issue disappears and it is really fun - the wingsuit is even better!
Posted: Wed Nov 20, 2013 15:13
by paramat
Who stuck this bit of dungeon on the back of vrealm?
Found a rare place you can walk through at ground level.
Posted: Wed Nov 20, 2013 16:18
by Evergreen
Looks like the farlands from minecraft.
Posted: Thu Nov 21, 2013 02:33
by Enke
Evergreen wrote:
Looks like the farlands from minecraft.
These are better than the far lands simply because these are intended!
Posted: Thu Nov 21, 2013 12:56
by Evergreen
Enke wrote:Evergreen wrote:
Looks like the farlands from minecraft.
These are better than the far lands simply because these are intended!
Precisely the point. :-)
Posted: Fri Nov 22, 2013 01:32
by roguelikesesp
Dat texture pack seens great! ¿Name, please? =3
Posted: Fri Nov 22, 2013 03:30
by Inocudom
roguelikesesp wrote:
Dat texture pack seens great! ¿Name, please? =3
That is a very old image, but I do believe that the texture pack comes with 0.3.1 stable. If your wondering about Kray's server, I don't think it exists anymore. It would have made a great contribution to Minetest Classic's servers.
Posted: Sat Nov 23, 2013 02:24
by mauvebic
new asteroid colony
Posted: Sat Nov 23, 2013 04:40
by Enke
Quote:
He's the hero of Cave Story, so I rendered him in 16-bit for the world (or at least this tiny little corner of the internet) to see!
Posted: Sat Nov 23, 2013 19:47
by Menche
roguelikesesp wrote:
Dat texture pack seens great! ¿Name, please? =3
It's an older version of Cisoun's Texture Pack. I unfortunately can't find any download link for that version, however, as Inocudom said, it was used with the win32 builds of 0.3.1, so you can get it from there.
I really miss Kray's server (both maps)
Posted: Sat Nov 23, 2013 20:55
by Melkor
Menche wrote:I really miss Kray's server (both maps)
Youre not the only one...
Posted: Sat Nov 23, 2013 21:02
by Shire
First floor interior^
Second floor interior^
Third floor interior^
At night
Posted: Tue Nov 26, 2013 08:30
by paramat
Core floatlands in the 'indev' map generator are now fixed by proller and myself, and im happy they turned out larger than expected at y = 30000.
Remember you can also set the minimum altitude of the floatlands to as low as ground level.
Their density varies smoothly from very rare at the low limit to continental at y = 30000.
The dirt column bug is cute, it suggests a floaty quality.
Posted: Tue Nov 26, 2013 17:21
by Inocudom
paramat wrote:http://i.imgur.com/FuICqXY.png
http://i.imgur.com/8ea8vaU.png
Core floatlands in the 'indev' map generator are now fixed by proller and myself, and im happy they turned out larger than expected at y = 30000.
Remember you can also set the minimum altitude of the floatlands to as low as ground level.
Their density varies smoothly from very rare at the low limit to continental at y = 30000.
The dirt column bug is cute, it suggests a floaty quality.
http://i.imgur.com/LbEVB7E.png
Very impressive work here, proller and paramat.
Posted: Wed Nov 27, 2013 15:24
by webdesigner97
When I saw this I remebered the book I read for school: Z for Zacharia by Robert C. O'Brien