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Inocudom
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by Inocudom » Tue Nov 26, 2013 17:21

paramat wrote:http://i.imgur.com/FuICqXY.png


http://i.imgur.com/8ea8vaU.png


Core floatlands in the 'indev' map generator are now fixed by proller and myself, and im happy they turned out larger than expected at y = 30000.
Remember you can also set the minimum altitude of the floatlands to as low as ground level.
Their density varies smoothly from very rare at the low limit to continental at y = 30000.
The dirt column bug is cute, it suggests a floaty quality.


http://i.imgur.com/LbEVB7E.png


Very impressive work here, proller and paramat.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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webdesigner97
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by webdesigner97 » Wed Nov 27, 2013 15:24


When I saw this I remebered the book I read for school: Z for Zacharia by Robert C. O'Brien :D
 

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hassage
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by hassage » Wed Nov 27, 2013 16:19

A photo of a building on the french server "Steinheim"
Image
Last edited by hassage on Wed Nov 27, 2013 16:20, edited 1 time in total.
 

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Inocudom
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by Inocudom » Wed Nov 27, 2013 16:48

hassage wrote:A photo of a building on the french server "Steinheim"
http://img15.hostingpics.net/pics/402594screenshot25994534.png


...and a very gorgeous building it is too.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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paramat
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by paramat » Fri Nov 29, 2013 07:14

Last edited by paramat on Sat Nov 30, 2013 03:58, edited 1 time in total.
 

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RealBadAngel
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BlockMen
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by BlockMen » Fri Nov 29, 2013 11:48


RealBadAngel wrote:just epic!



Indeed. Now the other way round and you have the perfect "Cubeworld" ;)
 

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addi
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by addi » Fri Nov 29, 2013 14:41

...
(i know no words to describe that)
 

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by MirceaKitsune » Fri Nov 29, 2013 15:17



Wonderful! If only there was a way in Lua to rotate players and their gravity direction, so they can always walk on the surface...
 

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hassage
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by hassage » Fri Nov 29, 2013 16:50

Enke wrote:Quote: http://i.imgur.com/AlcSjEAh.jpg

He's the hero of Cave Story, so I rendered him in 16-bit for the world (or at least this tiny little corner of the internet) to see!

It's nice. I love Cave Story :)
 

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Casimir
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by Casimir » Fri Nov 29, 2013 17:41

Awesome!
Next please: many random sized cubes, surface inside below zero, surface outside over zero. ;)
 

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hassage
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by hassage » Fri Nov 29, 2013 18:59

Last edited by hassage on Fri Nov 29, 2013 18:59, edited 1 time in total.
 

leetelate
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by leetelate » Sat Nov 30, 2013 18:55

toolchain fail #123423156797 - why are the fails always nicer than the product - flowing water too
Image

yet more water problems waiting to fry my computer
Image

adding another area called "cliffs" because of #1 and need to redo the whole water thing because of #2
Last edited by leetelate on Sat Nov 30, 2013 19:05, edited 1 time in total.
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

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by leetelate » Wed Dec 04, 2013 03:03

still pulling my hair out over mt's water - terrain and caves look good though
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high desert
Image
Last edited by leetelate on Wed Dec 04, 2013 03:03, edited 1 time in total.
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

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Jordach
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by Jordach » Wed Dec 04, 2013 21:15

I'm enjoying the shaders with my unreleased (doesn't work anymore!) texture pack:

Image

Image

Image

Image
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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Casimir
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by Casimir » Wed Dec 04, 2013 22:27

Just some random ones.
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Image
Mapgen v7 in the last one, with some code from Freeminer.
 

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VanessaE
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by VanessaE » Thu Dec 05, 2013 03:46

A random "borg cube"-like bad mapblock that appeared in one of my worlds, probably due to an engine bug:
Image
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

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Krock
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by Krock » Thu Dec 05, 2013 16:07

VanessaE wrote:A random "borg cube"-like bad mapblock that appeared in one of my worlds, probably due to an engine bug:
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2012042013%20-%2010%3a43%3a33%20PM.png

This looks... interesting!
Keep attention when digging it, maybe a lava source will kill you sometime! ;)
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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by paramat » Thu Dec 05, 2013 16:27

Image


HD image.
Found a terrain shard in flexrealm mod shaped like a beached ship.
Last edited by paramat on Thu Dec 05, 2013 22:07, edited 1 time in total.
 

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by Topywo » Thu Dec 05, 2013 18:38

VanessaE wrote:A random "borg cube"-like bad mapblock that appeared in one of my worlds, probably due to an engine bug:


"assimilation complete"
 

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VanessaE
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by VanessaE » Fri Dec 06, 2013 00:39

Krock: too late. A matter of seconds and three Worldedit commands later and the Borg were summarily defeated. :D
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

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sfan5
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by sfan5 » Fri Dec 06, 2013 17:33

Image
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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